TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 19
Combat Move - Anzac
1 Elite moved from Mindanao to Samar
Americans take Samar from Yamamoto
1 Elite moved from Darwin to sz72
3 Infantry moved from S.Australia to Australia
1 Carrier moved from sz72 to sz105
1 Destroyer moved from sz111 to Sea Zone 104
10 Transports moved from sz105 to sz109
1 Infantry moved from Sabah to sz109
4 Infantry and 1 Marine moved from E.Borneo to sz109
1 Infantry moved from Lambok to sz109
13 Infantry moved from Bali to sz109
1 Marine moved from Mindanao to sz105
1 Elite moved from Mindanao to sz105
19 Infantry, 1 Marine and 10 Transports moved from sz109 to sz105
1 Elite, 19 Infantry and 2 Marines moved from sz105 to S.Japan
3 Bombers moved from Davao to S.Japan
1 Elite and 2 Transports moved from sz72 to sz108
3 Infantry moved from Malaya to sz108
1 Elite, 3 Infantry and 2 Transports moved from sz108 to sz106
1 Tank moved from Mindanao to Mindor
1 Elite and 3 Infantry moved from sz106 to Manila
2 EarlyFighters and 1 L.Fighter moved from sz105 to Sea Zone 104
1 Fighter moved from Moresby to sz105
1 Infantry moved from Melbourne to S.Australia
Purchase Units - Anzac
Anzac buy 4 Artillerys, 3 Infantry, 1 L.Fighter and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sea Zone 104
Anzac attack with 1 Destroyer, 2 EarlyFighters and 1 L.Fighter
Hisaichi defend with 3 Transports
Anzac roll dice for 1 Destroyer, 2 EarlyFighters and 1 L.Fighter in Sea Zone 104, round 2 : 2/4 hits
Hisaichi roll dice for 3 Transports in Sea Zone 104, round 2 : 0/3 hits
2 Transports owned by the Hisaichi lost in Sea Zone 104
Anzac roll dice for 1 Destroyer, 2 EarlyFighters and 1 L.Fighter in Sea Zone 104, round 3 : 0/4 hits
Hisaichi roll dice for 1 Transport in Sea Zone 104, round 3 : 0/1 hits
Anzac roll dice for 1 Destroyer, 2 EarlyFighters and 1 L.Fighter in Sea Zone 104, round 4 : 4/4 hits
Hisaichi roll dice for 1 Transport in Sea Zone 104, round 4 : 0/1 hits
1 Transport owned by the Hisaichi lost in Sea Zone 104
Anzac win with 1 Destroyer, 2 EarlyFighters and 1 L.Fighter remaining. Battle score for attacker is 18
Casualties for Hisaichi: 3 Transports
Battle in Manila
Anzac attack with 1 Elite and 3 Infantry
Hisaichi defend with 1 AAGun, 1 Artillery and 1 Factory
Anzac roll dice for 1 Elite and 3 Infantry in Manila, round 2 : 2/4 hits
Hisaichi roll dice for 1 Artillery in Manila, round 2 : 0/1 hits
1 Artillery owned by the Hisaichi lost in Manila
Anzac win, taking Manila from Hisaichi with 1 Elite and 3 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in S.Japan
Anzac attack with 3 Bombers, 1 Elite, 19 Infantry and 2 Marines
Yamamoto defend with 1 AAGun, 3 Bunkers, 1 Factory and 11 Infantry
AA fire in S.Japan : 1/3 hits
1 Bomber owned by the Anzac lost in S.Japan
Anzac roll dice for 1 Battleship and 2 Cruisers in S.Japan, round 2 : 2/3 hits
Units damaged: 2 Bunkers owned by the Yamamoto
Anzac roll dice for 2 Bombers, 1 Elite, 19 Infantry and 2 Marines in S.Japan, round 2 : 6/24 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 3 Bunkers and 11 Infantry in S.Japan, round 2 : 6/14 hits
5 Infantry owned by the Yamamoto and 6 Infantry owned by the Anzac lost in S.Japan
Anzac roll dice for 2 Bombers, 1 Elite, 13 Infantry and 2 Marines in S.Japan, round 3 : 5/18 hits
Yamamoto roll dice for 3 Bunkers and 6 Infantry in S.Japan, round 3 : 3/9 hits
5 Infantry owned by the Yamamoto and 3 Infantry owned by the Anzac lost in S.Japan
Anzac roll dice for 2 Bombers, 1 Elite, 10 Infantry and 2 Marines in S.Japan, round 4 : 3/15 hits
Yamamoto roll dice for 3 Bunkers and 1 Infantry in S.Japan, round 4 : 2/4 hits
1 Infantry owned by the Yamamoto, 2 Infantry owned by the Anzac and 2 Bunkers owned by the Yamamoto lost in S.Japan
Anzac roll dice for 2 Bombers, 1 Elite, 8 Infantry and 2 Marines in S.Japan, round 5 : 6/13 hits
Yamamoto roll dice for 1 Bunker in S.Japan, round 5 : 1/1 hits
1 Infantry owned by the Anzac and 1 Bunker owned by the Yamamoto lost in S.Japan
Anzac win, taking S.Japan from Yamamoto with 2 Bombers, 1 Elite, 7 Infantry and 2 Marines remaining. Battle score for attacker is 2
Casualties for Yamamoto: 3 Bunkers and 11 Infantry
Casualties for Anzac: 1 Bomber and 12 Infantry
Non Combat Move - Anzac
2 Bombers moved from S.Japan to Davao
2 EarlyFighters and 1 L.Fighter moved from Sea Zone 104 to sz105
Place Units - Anzac
1 Submarine placed in sz74
1 Artillery and 1 L.Fighter placed in Moresby
1 Artillery and 2 Infantry placed in Townsville
2 Artillerys and 1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 39 PUs; end with 39 PUs total
Territory Summary for Anzac :
S.Japan : 1 flag, 1 AAGun, 1 Elite, 1 Factory, 7 Infantry and 2 Marines
S.Australia : 1 Infantry
Moresby : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 1 L.Fighter
Wellington : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
Darwin : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 1 Infantry
New Britain : 1 Infantry and 1 Tank
Boku : 3 Infantry
Melbourne : 1 AAGun, 2 Bunkers and 1 Factory
Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantry
Australia : 3 Infantry
Sarong : 5 Infantry
Nayumo : 2 Infantry
Samar : 1 Elite
Davao : 2 Bombers
Mindor : 1 Tank
Manila : 1 Elite and 3 Infantry
sz106 : 2 Transports
sz105 : 1 Battleship, 3 Carriers, 2 Cruisers, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 L.Fighter and 10 Transports
sz74 : 1 Submarine
Sea Zone 104 : 1 Destroyer
Production/PUs Summary :
Germans : 162 / 165
Russians : 24 / 24
Italians : 41 / 41
French : 47 / 47
Yamamoto : 59 / 67
Chinese : 0 / 0
Hisaichi : 89 / 92
British : 140 / 140
Finns : 0 / 0
Anzac : 39 / 39
Romanians : 41 / 44
Dutch : 30 / 30
Thai : 0 / 0
Americans : 148 / 147
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 18 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 27 times
6 was rolled 30 times
Average roll : 3.683
Median : 4.000
Variance : 2.656
Standard Deviation : 1.630
Total rolls : 126
Hisaichi Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Yamamoto Combat
1 was rolled 9 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.581
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31
Anzac Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 21 times
Average roll : 3.652
Median : 4.000
Variance : 1.489
Standard Deviation : 1.220
Total rolls : 89