• RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Rostov
            2 fighters moved from Southern Italy to Rostov
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 fighters moved from Egypt to French Equatorial Africa
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Equatorial Africa
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from French Equatorial Africa to Egypt
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
            Italians collect 28 PUs (2 lost to blockades); end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : -0.33
    Russians : -0.33
    

    Savegame

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  • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Manchuria to Jehol
            4 armour and 3 mech_infantrys moved from Kansu to Urals
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            4 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 fighters and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Jehol
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 4 armour and 3 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 2 : 0/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            4 fighters moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Russia
            2 aaGuns moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Russians collect 28 PUs (1 lost to blockades); end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -1.67
    Japanese : -0.33
    

    Savegame

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  • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            5 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 armour, 1 infantry and 3 marines moved from 31 Sea Zone to Wake Island
            1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            3 fighters moved from 25 Sea Zone to Wake Island
            3 bombers moved from 16 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Wake Island
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier and 3 infantry; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 fighter moved from 80 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to Sumatra
            2 fighters moved from Union of South Africa to 80 Sea Zone
            2 infantry moved from Burma to India
            1 artillery moved from Alexandria to Egypt
    
        Place Units - British
            3 infantry placed in Egypt
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 27 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Chinese : -2.67
    Japanese : 1.50
    

    Savegame

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  • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : 1.00
    

    Savegame

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  • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            5 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 armour, 1 infantry and 3 marines moved from 31 Sea Zone to Wake Island
            1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            3 fighters moved from 25 Sea Zone to Wake Island
            3 bombers moved from 16 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Wake Island
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.50
    

    Savegame

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  • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            4 marines moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            2 bombers moved from French Indo China to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 artillery moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 2 battleships, 5 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 31 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 cruiser, 7 fighters and 7 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 34 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win, taking Midway from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from 34 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            7 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Burma to French Indo China
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 fighter and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 48 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Americans : 1.50
    UK_Pacific : 0.33
    Japanese : -2.50
    

    Savegame

    posted in League
  • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            3 infantry moved from Rostov to Ukraine
            2 bombers moved from Northwest Persia to Ukraine
            3 fighters moved from Rostov to Ukraine
    
        Combat - ANZAC
            Battle in Ukraine
                ANZAC attack with 2 bombers, 3 fighters and 3 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Ukraine
                ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 bombers and 3 fighters moved from Ukraine to Russia
            2 artilleries and 6 infantry moved from Rostov to Tambov
            2 artilleries and 4 infantry moved from Caucasus to Rostov
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 transport moved from 46 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.67
    ANZAC : -1.33
    

    Savegame

    posted in League
  • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            3 infantry moved from Rostov to Ukraine
            2 bombers moved from Northwest Persia to Ukraine
            3 fighters moved from Rostov to Ukraine
    
        Combat - ANZAC
            Battle in Ukraine
                ANZAC attack with 2 bombers, 3 fighters and 3 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Ukraine
                ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 bombers and 3 fighters moved from Ukraine to Russia
            2 artilleries and 6 infantry moved from Rostov to Tambov
            2 artilleries and 4 infantry moved from Caucasus to Rostov
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 transport moved from 46 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    ANZAC : -1.33
    

    Savegame

    posted in League
  • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            3 artilleries and 7 infantry moved from Novgorod to Belarus
            4 artilleries moved from Russia to Bryansk
            4 artilleries and 15 infantry moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Belarus to Bryansk
            1 aaGun and 1 infantry moved from Belarus to Novgorod
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 armour placed in Novgorod
            4 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Post League Game Results Here

    And wizmark (X) over DizzKneeLand33 (A+12)

    https://www.axisandallies.org/forums/topic/34794/wiz-x-vs-dizz-l-12-bm3-g3/127

    I feel like I’m close to balancing out my Allied strategy, but it sure is taking a while…

    posted in League