Finally! Non-Moscow Axis victory! Do the Allies stand a chance?


  • Noll, everyone says Japan’s ability to build an IC in DEI is an advantage over UK. Being a 4 IPC Island means it is protected from land invasion and can produce  a TT and 2 units to transport. Is smack in between OZ and India too.

  • '20 '18 '16 '13 '12

    @wittman:

    Noll, everyone says Japan’s ability to build an IC in DEI is an advantage over UK. Being a 4 IPC Island means it is protected from land invasion and can produce  a TT and 2 units to transport. Is smack in between OZ and India too.

    Yes, that’s a pretty standard move in AA50 and 1942 but will Japan have th spare resources to pull that off with a reduced navy and a starting British IC in India?

    Hell it looks like there’s a chance the Brits might TAKE the DEI with a big enough naval investment.


  • @maxx001:

    Where did you hear this?

    We had our first game last night and assumed that Honolulu was an error and therefore ignored it as a Victory City.

    Has there been any official word on this???

    link please…


  • @squirecam:

    @maxx001:

    Where did you hear this?

    We had our first game last night and assumed that Honolulu was an error and therefore ignored it as a Victory City.

    Has there been any official word on this???

    link please…

    Squirecam,

    Yes, it is a misprint in the rules and show be a VC…


  • @smo63:

    @squirecam:

    @maxx001:

    Where did you hear this?

    We had our first game last night and assumed that Honolulu was an error and therefore ignored it as a Victory City.

    Has there been any official word on this???

    link please…

    Squirecam,

    Yes, it is a misprint in the rules and show be a VC…

    This makes sense to me because if Honolulu wasn’t meant to be a victory city then why was it even put on the map in the first place? It’s much more likely that the rulebook is incorrect (where the VC’s are listed and the standard & total victory conditions are shown) as they’ve taken a lot of the text from Spring 1942 (first edition) and just forgot to change it (under “How the war is won” on page 6 and “Winning the game” on page 23).

    So I believe the victory conditions table should be:

    Axis      Allies
    Standard Victory:    9          10
    Total Victory:          13        13


  • Yes, that should be correct.

    The way the rules should read in the book is:

    The rule book (on page 6 – HOW THE WAR IS WON) will eventually be corrected to read:

    On the map are thirteen victory cities crucial to the war effort. As the game begins, the Axis controls 6 of these cities and the Allies control 7 of them. The Allies begin the game controlling Washington, London, Leningrad, Moscow, Calcutta, Honolulu, and San Francisco.  The Axis powers begin the game controlling Berlin, Paris, Rome, Shanghai, Manila, and Tokyo. The standard victory condition is if your side controls three more total victory cities than it started with (9 for the Axis or 10 for the Allies) at the end of a complete round of play (after the completion of the U.S. turn), you win the war.

    Page 23 (WINNING THE GAME) will also be corrected.  The third column in the chart will read “9 for Axis and 10 for Allies” (or something similar) and “13”.

    You should also note that the German and UK starting IPCs as listed on page 6 are incorrect.  Germany should read 41 (not 40), and the UK should read 31 (not 30).

    Hope this helps…

  • Customizer

    And on the back of the book it should read in huge font: this book is most likely filled with enormous and unforgivable errors. Please visit WotC.com/forums/wescrewedupagainbecauseweonlycareaboutMtG/ for how to REALLY play the game.


  • @Most:

    And on the back of the book it should read in huge font: this book is most likely filled with enormous and unforgivable errors. Please visit WotC.com/forums/wescrewedupagainbecauseweonlycareaboutMtG/ for how to REALLY play the game.

    You can say what you want.  I just report it.  I didn’t write them…

  • Customizer

    Never said you did.

  • Liaison TripleA '11 '10

    Wow, we need the third edition, before the second edition is out of it’s first month of release.

    ….


  • Official confirmation from Larry’s site….

    http://harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=9209


  • I’m confused on how long you need to hold the 9th city for, for example if Japan takes India for the 9th city do the Axis win after US turn or do you need to hold it for a complete turn back to Japan’s next turn to win?

  • TripleA '12

    At the end of the current round (after the end of the US player’s turn) which would be the end of entire round of play.


  • Damn, I think Global 1940 is the other way and I assumed 1942 was the same, I would’ve won the game already.  Now it looks like the Allies are going to rebound for the win… grrrrr

  • TripleA

    total victory or a 10 standard victory is better than 9. I can’t trust these guys to print decent rules anymore, then again 10 is the same as total victory, if axis got 10 allies may as well concede anyway, because it means they don’t have berlin and russia is axis.

    Come to think of it, I don’t think anyone played the VC variant rule in revised.

    VCs are an optional rule in this imo.


  • Honolulu should be taken out in my opinion, it worked when you HAD to capture a Major Capital to achieve victory, if they balanced out the Soviets with Germany it could work


  • I’m so glad i can to this forumn and found out the extra Allied VC! Our latest game is going to be played different again! Which is good.


  • Don’t think I’ve played to a 9 VC win. Agreed that Hawaii being a VC makes it almost impossible for allies to win, or at the very least it forces America to go pacific or give up a free VC, and then all the axis need to do is hold onto easy to take VC’s.

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