@SS-GEN
Pics and winner list
http://www.headlesshorseman2.com/gen-con.html
@SS-GEN
Pics and winner list
http://www.headlesshorseman2.com/gen-con.html
@seancb said in The cheezy retreat from Yugoslavia to Romania on G2:
if you all think this is a good thing go ahead. we dont allow cheeze in our games. the maximum movement they have is 2. I certainly wish a new “official” rule addendum would fix this. we just dont allow crap like that
as such i choose not to play with folks that think this kind of stuff is OK
It is a valid tactic since Classic. There won’t be any official rule addendum coming. And I dont agree with your assertion that people playing by the actual rules are somehow cheating or playing unfairly.
@taamvan said in Gen Con 2019 (Aug. 1-4):
Zombie First Day are sold out I bought in Friday 1400H. 4 day Badges are likely to sell out as the total attendee cap has been reached as a practical matter ~62000
Yeah, they sold out 2 years ago too. I got the “near sellout” email from gencon.
I hope to see many of you at Gencon.
Perhaps at Gencon then. Hope there is one.
Triple A has had time to work out bugs/kinks, as well as having all game versions.
To me, the # of games available + the AI are most important.
London is toast is this scenario. The allies are toast too, because after the Germans do drop transports the Japanese will take the mic you built for them. The USA will have to try to save London which is great for the Japanese.
I’m not saying a middle earth strategy cant work but this is far too aggressive. And you are not utilizing the infrastructure you already have in SA which you can transport up to the middle east.
I’m not a fan of sea lion but I would happily do so if I saw you making those purchases.
@thedesertfox said in UK Strategy -"Middle Earth":
Pretty much. I dont think it gets simpler than that. Either Axis power has the ability to make the US pay consequentially for choosing one side of the board over the other.
I stated earlier that having assumed Japan takes Calcutta as well as the other cities of course, all that’s left is taking Honolulu or Sydney to which the Americans by GHG’s standard will have been building mostly everything in the Atlantic. yes I know he says to also shuck units back and forward into Hawaii but that’s what the Pearl Harbor attack is for.
You don’t even need to attack. Just build for a J2 attack and stack everything in Carolines that can reach. USA cant stack Hawaii because they will get destroyed. If USA doesnt build in the Pacific they get destroyed J2 or J3.
Just eliminate this whole floating bridge stuff right from the get go.
@jonahawesome said in Global war 1940:
I just started playing Axis and allies 1940 with 6 peoples . Where do I start implementing the more complicated rules of the game and house rules after we got the basics down like phases/ fighting units
I would avoid making any house rules until your group is familiar with the base game and how it plays.
@andrewaagamer said in Axis are underpowered.:
I would agree if the US is not fighting in the Atlantic with anything more than a token force AND there is only a $20 range bid that the Med is up for grabs.
My question is, for OOB, why in the world would anyone accept a $20 range bid? Do these tournaments you play at GenCon have different victory conditions than normal? Are they timed games? I have heard of that but having never played at one my personal experience is nil.
So actually the current tournament uses the 1942 setup, so that all countries start at war. Due to the limited time frame games must end at 10 hrs or so.
But before that setup people played with a bid in the 20s. You do not have time to take 30 minutes to run simulations on the best moves. You cannot use online battle calculators. You need to know what to do beforehand and play more with your gut then an odds calculation. As the games are at risk of mistakes, you really dont need a 60 bid. Moreover, bids are not limited to one unit per territory.
With the 42 setup, the axis win if they have 125 ipc at the end of the game. No bonus income counts. If they dont, they need 6 VC in the pacific. Europe VC win isnt happening. Otherwise the allies win.
@marshmallowofwar said in Axis are underpowered.:
@squirecam said in Axis are underpowered.:
You can pressure the middle east as well if you build a german fleet to aid Italy. You dont have to play out Moscow or bust every game.
In the scenario you’re describing you’re either splitting your forces, which means Russia is on definitive seek and destroy (and possibly even pushing you back), or you’re concentrating in the north, which means there is no pressure on the Middle East until several turns after you build this second fleet.
Assuming you build your fleet in Southern France, you need several turns to build a fleet that can survive if the UK is doing alright and essentially in control of the Med. Your Med fleet depends on the Italians to survive unless you’re spending a lot of money (more not spent on ground troops). If there is any UK or US air presence, your fleet will be blown out of the water as soon as you start building it without an Italian navy or air cover (which you have to build and anchor fighters there – more forces NOT helping you in Russia).
Of course, you might be trying to move your Baltic fleet to the Med. That is several turns of concerted movement through a hostile Atlantic and you are depending on Italian control of Strait of Gibraltar.
And once again, those ships do not occupy territories – they don’t help your economy directly. They are not “boots on the ground”.
I 100% agree with you that you don’t have to “Moscow or bust” every game, but you DO need to shut down the Russian army in a way that makes it totally defensive. That takes a LOT of ground troops and planes.
@snpic said in Axis are underpowered.:
@marshmallowofwar thank you for your advice, I will try it on tripleA and tell you what I think.
But I think that there’s a problem because if you take all of Russia you still need another victory city.That’s true, but it’s rarely an issue. Your practical choice for VC is now Cairo or London. If things have been going well-ish for the Axis in the Med at this point but Egypt still holds out, there’s an excellent chance that the UK player has short-changed the spending on UK defenses. NOW you can build your fleet and air force while you bolster your Western defenses and consolidate Russian territories that you haven’t been able to conquer yet. A late Sea Lion is a beautiful thing (for the Axis).
On the other hand, if Egypt can be destroyed by the forces you currently have at hand (and can produce and deliver in a timely manner), you can go for Egypt.
Marsh
I’m not necessarily concentrating anywhere. I’m going where there is opportunity. The first build is ac + fleet, either 2 transports or des + sub. Then I see what the allies do. Do they attack Taranto. What does the US do in the Pacific (as my fleet is not attacking J1 but stationed in Carolines.) Do they go all Atlantic or pacific or split. What and where does Uk build.
This provides a multitude of options. But I have southern France taken by Germany to allow for med support. I have transports for shipping to Leningrad. In short I have infrastructure purchased G1 and G2 that allow me to put pressure potentially everywhere before US is brought in J3.
The Russian territories are worth 1 or 2 to the axis except for Leningrad. The med is worth +15 to +20 for the axis if you can get four bonuses. And you can do both at the same time. Yes, you aren’t in Stalingrad G6. But you don’t need to be.
@squirecam sorry I’ve been on vacation with spotty access. I’ll try to reboot and get a turn in soon.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 fighter moved from Greece to Ukraine
1 bomber moved from Greece to Ukraine
1 tactical_bomber moved from Greece to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 6 mech_infantrys; Russians defend with 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 6 mech_infantrys in Ukraine, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Italians lost in Ukraine
3 mech_infantrys owned by the British lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 3 mech_infantrys in Ukraine, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Ukraine
3 mech_infantrys owned by the British and 1 artillery owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 6 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Ukraine to Greece
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : -0.67
Territory Summary for Italians :
France : 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Archangel : 1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Bessarabia : 2 fighters
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Greece : 1 bomber, 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 2 infantry
Production/PUs Summary :
Russians : 25 / 31
Japanese : 44 / 41
Americans : 58 / 83
Chinese : 5 / 7
Germans : 51 / 65
British : 38 / 43
UK_Pacific : 14 / 15
Italians : 10 / 11
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
12 armour, 3 artilleries and 11 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Greece to Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 12 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 3 artilleries, 12 infantry and 3 mech_infantrys in Archangel, round 2 : 5/30 hits, 10.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 12 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 fighter moved from Smolensk to Novgorod
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Ukraine to Romania
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 artillery and 4 infantry moved from Greece to Bulgaria
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Greece
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Romania
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Romania
1 artillery and 4 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 3 infantry
EDIT: Adding units owned by Germans to Greece: 3 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.00
Germans regular : -11.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 infantry
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Germany : 1 artillery, 1 factory_major and 4 infantry
Holland Belgium : 1 infantry
Northern Italy : 2 mech_infantrys
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 aaGuns, 12 armour, 3 artilleries, 10 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 1 artillery, 4 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 5 infantry
Ukraine : 1 flag, 1 artillery and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
97 Sea Zone : 1 destroyer and 1 transport
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Russians : 25 / 31
Japanese : 47 / 41
Americans : 58 / 83
Chinese : 5 / 7
Germans : 58 / 65
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 8 / 8
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Szechwan to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 battleship, 2 carriers, 3 destroyers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
4 infantry moved from Kiangsu to Anhwe
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 fighter moved from Hainan to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour, 6 artilleries, 17 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 4 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Russians : 31 / 31
Japanese : 49 / 41
Americans : 58 / 80
Chinese : 4 / 8
Germans : 52 / 64
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 8 / 8
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Romania to Bessarabia
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Greece
1 tactical_bomber moved from Novgorod to Greece
1 bomber moved from Novgorod to Greece
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Bessarabia : 1 artillery and 4 infantry
Greece : 1 bomber, 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Russians : 26 / 32
Japanese : 47 / 53
Americans : 58 / 80
Chinese : 6 / 8
Germans : 57 / 64
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 8 / 8
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Greece to Ukraine
1 fighter moved from Greece to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 fighter moved from 115 Sea Zone to Archangel
1 fighter moved from Eastern Poland to Archangel
10 armour, 2 artilleries and 11 infantry moved from Novgorod to Belarus
2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 12 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 12 armour, 3 artilleries and 14 infantry in Belarus, round 2 : 12/29 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 4 infantry moved from 114 Sea Zone to Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Greece to Southern Italy
1 fighter moved from Western Ukraine to Greece
1 tactical_bomber moved from Western Ukraine to 114 Sea Zone
1 fighter moved from Western Ukraine to 114 Sea Zone
1 fighter moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Greece
3 infantry placed in France
2 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.67
Germans regular : 5.50
British regular : 0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 infantry
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 factory_minor, 4 infantry and 4 mech_infantrys
Poland : 1 artillery and 4 infantry
Germany : 1 artillery, 1 factory_major, 3 infantry and 1 tactical_bomber
Holland Belgium : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 3 aaGuns, 12 armour, 3 artilleries and 14 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 artillery and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
97 Sea Zone : 1 destroyer and 1 transport
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Russians : 26 / 32
Japanese : 48 / 53
Americans : 58 / 80
Chinese : 6 / 8
Germans : 57 / 64
British : 33 / 41
UK_Pacific : 9 / 6
Italians : 8 / 10
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 destroyer and 1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 3/14 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 artilleries and 8 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 43 Sea Zone to Hainan
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hopei to Kiangsu
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Japanese regular : 2.00
ANZAC regular : -0.17
UK_Pacific regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 fighter
Yunnan : 1 flag, 3 artilleries and 10 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 3 infantry and 2 mech_infantrys
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield
French Indo China : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 5 submarines, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 submarine
Production/PUs Summary :
Russians : 32 / 32
Japanese : 53 / 53
Americans : 54 / 74
Chinese : 5 / 8
Germans : 48 / 62
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 8 / 10
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Witt said in Squirecam Witt G42 (Axis +6):
@squirecam thanks .
Might need to edit the ships in and out next U.K. go , if I can’t move them on my Turn.
Bed now .
Yeah i never seen that happen before. Have a good rest.
@Witt said in Squirecam Witt G42 (Axis +6):
Hi.
I can’t move my units in SZ 39.
I want one Ft to attack Burma with the Tac and the other to sink your TT off Sumatra .
I wonder if it is because you edited them back there for me.
Not sure. I see you took Burma. I edited the transport as killed.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 4 infantry moved from Yugoslavia to Romania
3 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Vyborg to Novgorod
1 bomber moved from Southern Italy to Novgorod
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 1 artillery and 4 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Novgorod : 1 bomber, 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Russians : 28 / 35
Japanese : 57 / 65
Americans : 54 / 74
Chinese : 7 / 8
Germans : 52 / 62
British : 36 / 41
UK_Pacific : 6 / 6
Italians : 8 / 10
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0