TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Turkey to Syria Italians take Syria from British 1 armour moved from Syria to Turkey 1 armour moved from Turkey to Caucasus Italians take Caucasus from Russians 1 armour moved from Caucasus to Turkey 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Bessarabia to 100 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 transport moved from 100 Sea Zone to 99 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery and 6 infantry moved from 99 Sea Zone to Turkey Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Turkey 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :