Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. theROCmonster
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 23
    • Posts 1015
    • Best 0
    • Groups 0

    theROCmonster

    @theROCmonster

    0
    Reputation
    154
    Profile views
    1015
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 22

    theROCmonster Unfollow Follow

    Latest posts made by theROCmonster

    • RE: Concerns and Balance Problems with 42.2

      What is a .5 defense transport? What does that mean exactly? Would that mean if you have 6 transports defending you would roll 3 dice @1 and after all the surface ships are killed the transports automatically die or something?

      The only way I found this map remotely balanced was playing full LL on AA, battles, and bombing raids. This opened up the US to build bombers early on and bomb Germany with 6 bombers hitting Berlin and 1 hitting Italy. US would consistently build a bomber a turn, after it had 7 bombers total, and the rest transports/fleet/ground. The bombers served a multi purpose being able to bomb or attack a land target with US’s fleet/ground, and when Japans fleet eventually made it’s way to Africa they had to worry about being hit with 7 bombers plus 4 fighters. With a 7 bid for allies, playing against myself, the games felt very even. With dice the bombing strat is way to risky because of the times that you loose 2 or 3 bombers on a run would be game over for allies.

      posted in House Rules
      T
      theROCmonster
    • RE: 18 ipc allied bid

      Hey Harris how exactly can you make it to where China can take, and hold, Yunnan? If I saw a full out bid for China as Japan I might just wait till T3 to declare war against the allies, and instead shore up the Asian mainland to stop the allies from stacking Yunnan. I do agree with you that if the allies hold Yunnan it is probably game over for axis, but I’ve never been able to do it…

      Also what exactly does a Russian bid accomplish? I guess with a 40 bid you could get 13 extra pieces to help defend against Germany, and then you would easily be able to stack Bryansk for a while, but eventually Germany would have enough to overcome it, and with all that bid going to Russia instead of UK isn’t it much worse for the allies in the long run?

      posted in Axis & Allies Global 1940
      T
      theROCmonster
    • RE: Concerns and Balance Problems with 42.2

      Changing the IPC value’s in triplea would be easy, as Argothair said. I don’t know if this map is best played with just a bid of 20+. Much like Global, this map is pretty busted by design, and as such, needs drastic changes to make it more fun/playable. I love the new IC in India, over the original 1942, but everything else seems off.  US is way too weak and to far from the fight to be enough help fast enough. Africa getting an extra territory really throws off US’s shuck because of the extra turn it takes to walk across Africa. Trying to have a shuck from UK to support Russia is nearly impossible because it takes two turns to go from UK to Arch, if you can even safely land there. The biggest issue is just where the hell does the US land it’s forces to get the most bang for the buck? The answer is there isn’t one… Maybe if US started off making 50 he could come in with some punch to save the allies, but as it stands the US is too damn weak for a bid to help with that glaring issue. That is why I really like the US restricted idea.

      Ever since revised the maps have been getting more and more “weird” for the allies because of how weak fleets are. IMO fleets should be something to be feared, and not just something that works as a super expensive/inefficient, compared to plane counter, transport guardian. If only there was a new transport unit that was 10 IPC’s with 1 defense and could carry 3 inf or 2 inf 1 art/tank. That would help out the allies so much. As it stands with transports things aren’t going to get better for the allies on any of these boards, nor will a bid solve various problems that they have.

      I don’t mean to hijack the thread. I’m just frustrated with the shape of 1942 second edition and global because of the super weak transport :(.

      posted in House Rules
      T
      theROCmonster
    • RE: Concerns and Balance Problems with 42.2

      Ya I love the idea of US doing Non combat/Purchase before anyone and then axis bid. In every board since revised US has felt weak to me. That is mainly due to the new transport rule that was introduced forcing US to buy way more fleet to protect its transport shuck, and this change helps with that a ton actually making US feel like a threat again! What do you guys think would be a fair bid for the axis with this set up?

      posted in House Rules
      T
      theROCmonster
    • RE: Concerns and Balance Problems with 42.2

      India won’t fall as easily as you think. With US going 100% pacific UK is going to build 2 fighters/3 inf a turn. All of which is going to go to India. 2 fighters place on UK then go to West Russia then to India. If Japan does some crazy buy like 3 transports R1 then the axis should auto loose because Japan won’t have any ability to protect them. India shouldn’t fall with US getting to purchase/non combat move before the game starts, unless Japan wants to throw the game… Normally when US goes 100% Japan first I’d agree with you that India is going to fall eventually because UK needs to pull back to save moscow, but US will be so much stronger having their pearl/east coast fleets survive that they can pressure Japan earlier and faster.

      posted in House Rules
      T
      theROCmonster
    • RE: Concerns and Balance Problems with 42.2

      It would be interesting to see how balanced the map would be with the US getting only a non combat move. I still think you might need a 3 bid to get an infantry in Egypt, but who knows. Very interesting.

      If you allow US to purchase/noncombat move the allies will have a huge advantage because Japan is going to be toast. As the US I’d just go 100% pacific, and Japan would have 0 chance, and then the game would come down to US/UK vs Germany, and US/UK should win that one.

      posted in House Rules
      T
      theROCmonster
    • RE: Safe Russia strategy

      Again perfectly said Bomber Harris. On your Pacific talk about using sub or not to use the sub. I’ve found that using the sub is a mistake also because usually then anzac will just sac a destroyer to kill it, and now you just lost a 6 IPC unit for basically “free” because it doesn’t take away any of the attack power of the US fleet, also you will have to kill the destroyer as Japan next round just as you said. I think one of the big keys that separates expert/master level players and intermediate/advanced players is the ability to make sure your strongest power doesn’t loose units but instead your weaker power makes the back and forth trades. In the pacific that means Anzac should do all the island taking/sub/dd killing, leaving the US fleet to only get stronger. In the Atlantic board killing Russian units with Italy is a huge win for the axis because of the same principle. This is also another reason why the allies are so poorly off on this map. In the Atlantic the allies can never seem to get strong enough to attack Germany because they have to attack separately, whereas Germany is a much more unified force.

      posted in Axis & Allies Global 1940
      T
      theROCmonster
    • RE: United States

      So in summary you guys are saying that eventually the US would have had to declare war on Germany because of the pressures imposed on them by submarine warfare, being allied to Japan, and our closer ties to UK/France?

      posted in Axis & Allies Global 1940
      T
      theROCmonster
    • RE: Number of players and distribution

      What Ozymandiac said. This map is a great 4 player map. Have the more experienced players play U.S./USSR, for the allies, and Germany for the Axis. Europe is, IMO, one of the best maps of axis and allies. It isn’t nearly as complicated as the global version, and the U.S. gets to concentrate 100% on the European theater. I still wish there was a better staging area for America outside of Spain though. I’ve found that the only way the allies can win is to declare war on the true neutrals and for the U.S. to take Spain so that they have a constant shuck into Europe.

      posted in Axis & Allies Europe 1940
      T
      theROCmonster
    • RE: United States

      Does anyone here think that the US would have declared war on Germany in WW2 if Germany hadn’t declared war on the U.S. after Japan bombed pearl? Personally I don’t think the public would have allowed congress to declare war against Germany, but it is an interesting debate to be had. Because the public sentiment at the time was to be isolationist and stay out of the war. When Japan attacked the U.S. then congress passed the vote going to war against Japan, but do you thing the U.S. would have declared war against Germany too if Germany hadn’t declared war against the U.S.?

      posted in Axis & Allies Global 1940
      T
      theROCmonster