• If a bs gets dmg during CM, may it still unload a marine during NCM?

  • '19 '17

    @trulpen said in G40 Balance Mod - Feedback Thread:

    If a bs gets dmg during CM, may it still unload a marine during NCM?

    No because it participated in combat, not because it is damaged. Same principle applies to transports.


  • And the bs can’t unload into a friendly territory during CM either?


  • And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

  • '19 '17

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Precisely, it would need to have been preloaded otherwise.

  • '19 '17 '16

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Correct.

    I don’t think the marines were particularly well advised due the uncomfortable fit they have in the game mechanics. They don’t really add much, although they do make some of the island hopping encouraged by the new NOs easier to get.


  • @simon33 said in G40 Balance Mod - Feedback Thread:

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Correct.

    I don’t think the marines were particularly well advised due the uncomfortable fit they have in the game mechanics. They don’t really add much, although they do make some of the island hopping encouraged by the new NOs easier to get.

    I agree with this simon33. Marines are useful for Japan and partially sometimes for Italy. I see people buy marines with germany and 5 rounds later the marine is still sitting in western germany. This happens among players at all tiers


  • @oysteilo said in G40 Balance Mod - Feedback Thread:

    @simon33 said in G40 Balance Mod - Feedback Thread:

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Correct.

    I don’t think the marines were particularly well advised due the uncomfortable fit they have in the game mechanics. They don’t really add much, although they do make some of the island hopping encouraged by the new NOs easier to get.

    I agree with this simon33. Marines are useful for Japan and partially sometimes for Italy. I see people buy marines with germany and 5 rounds later the marine is still sitting in western germany. This happens among players at all tiers

    I think the marines contribute with an interesting flavour and mechanic. I like that it increases the value of heavy war ships. Not enough to out-compete the subs, but still. And this feature is of course less useful since the ships can’t use marines in NCM if moving in CM. Maybe that could be a rule change? Making them a bit more flexible. On the other hand it’s nice that the marine rules align with rules for transports, so I’m not a strong advocate for this solution. It’s just an idea.

    I believe they can be rather useful for US, but then more on the EU-side of the board. Kamikaze areas makes them very limited in the pacific.


  • It can get wasted in Germany to have them, but for 5 IPCs, it is one extra defensive unit that can be moved between W Germany and Norway and the allies have to account for it when they are looking at the risk to London and Gibraltar. The issue with the NCMs can be awkward, but there is a work around which is just to remember to keep the marines loaded.

    @oysteilo said in G40 Balance Mod - Feedback Thread:

    @simon33 said in G40 Balance Mod - Feedback Thread:

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Correct.

    I don’t think the marines were particularly well advised due the uncomfortable fit they have in the game mechanics. They don’t really add much, although they do make some of the island hopping encouraged by the new NOs easier to get.

    I agree with this simon33. Marines are useful for Japan and partially sometimes for Italy. I see people buy marines with germany and 5 rounds later the marine is still sitting in western germany. This happens among players at all tiers


  • @farmboy said in G40 Balance Mod - Feedback Thread:

    It can get wasted in Germany to have them, but for 5 IPCs, it is one extra defensive unit that can be moved between W Germany and Norway and the allies have to account for it when they are looking at the risk to London and Gibraltar. The issue with the NCMs can be awkward, but there is a work around which is just to remember to keep the marines loaded.

    @oysteilo said in G40 Balance Mod - Feedback Thread:

    @simon33 said in G40 Balance Mod - Feedback Thread:

    @trulpen said in G40 Balance Mod - Feedback Thread:

    And that means it can’t load a marine unless it’s going towards a sz where there’ll be amphi?

    Correct.

    I don’t think the marines were particularly well advised due the uncomfortable fit they have in the game mechanics. They don’t really add much, although they do make some of the island hopping encouraged by the new NOs easier to get.

    I agree with this simon33. Marines are useful for Japan and partially sometimes for Italy. I see people buy marines with germany and 5 rounds later the marine is still sitting in western germany. This happens among players at all tiers

    I am not sure I understand this. Isnt an infantry doing the same job? In most cases germany also have a tranny. Or are you talking offensive moves


  • @oysteilo said in G40 Balance Mod - Feedback Thread:

    I am not sure I understand this. Isnt an infantry doing the same job? In most cases germany also have a tranny. Or are you talking offensive moves

    It would be 3 units instead of 2, without having to invest in a tr.


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    @oysteilo said in G40 Balance Mod - Feedback Thread:

    I am not sure I understand this. Isnt an infantry doing the same job? In most cases germany also have a tranny. Or are you talking offensive moves

    It would be 3 units instead of 2, without having to invest in a tr.

    yeah. It is also not just about what it does but that allied choices have to react to what it might do (on both attack and defense). Its only one unit so its impact will be small, but it is also only 5 ipcs so the risk of purchasing it is low. At worst, you have bought a more expensive inf.


  • Marine is a good and interesting unit and I like to buy them, but still they are overpriced for what U get.


  • @Adam514 so battleship is different than AC in the fact that while being dmg, it can do both combine bombardment and/or puting marines to battle?

  • '19 '17

    @Amon-Sul Yeah, a damaged BB can do everything an undamaged BB can do.


  • After playing a few games I definitely agree that bombers are too cheap with only 12 IPC cost. They should cost 14.

    But I repeat again, it will not make tac bombers much more attractive to people, nor will they buy them much.

    Tacs should cost 10. Even at 10 figs would be a better buy. Can please someone tell me why tac costs more then a fig?

    It can not do escort, it can not intercept, it defends and attacks at 3 (4 if paired with fig or tank), but fig does not defend on 3, but on 4. And that is very important for AC, airfields and stuff.

    As for cruiser, why should cruiser cost 12? It is too much. It should cost 10. If destroyer costs 8, and has anti sub ability, why should cruiser cost 12? It`s cost should be maximum 11 IPC, but I personally think that a way to help make marine more cost effective is to lower the price of cruisers.

    As for battleships they are too expensive too. They should cost 16-18 IPC.

    And we should even consider making AC cost a bit (1 IPC or 2) more, or not if we lower the price of battleship to 16.

    Amon


  • In OOB tacs does have the combined unit ability and may also SBR non-IC facilities. Figs and tacs are there equal in air battles.

    So in OOB it depends on what you want. If attacking, like for Germany, they’re actually pretty good. If mainly defending, figs are of course the way to go, like for Russia.

    The same goes for the Pac. Atleast in the beginning of the game US is mainly interested in protecting it’s fleet, hence figs. Japan already has a shitload of tacs, so don’t need to buy more really, but the tacs definitely put some spice to threats.


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    In OOB tacs does have the combined unit ability and may also SBR non-IC facilities. Figs and tacs are there equal in air battles.

    So in OOB it depends on what you want. If attacking, like for Germany, they’re actually pretty good. If mainly defending, figs are of course the way to go, like for Russia.

    The same goes for the Pac. Atleast in the beginning of the game US is mainly interested in protecting it’s fleet, hence figs. Japan already has a shitload of tacs, so don’t need to buy more really, but the tacs definitely put some spice to threats.

    I am of course speaking about BM only.


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    In OOB tacs does have the combined unit ability and may also SBR non-IC facilities. Figs and tacs are there equal in air battles.

    So in OOB it depends on what you want. If attacking, like for Germany, they’re actually pretty good. If mainly defending, figs are of course the way to go, like for Russia.

    The same goes for the Pac. Atleast in the beginning of the game US is mainly interested in protecting it’s fleet, hence figs. Japan already has a shitload of tacs, so don’t need to buy more really, but the tacs definitely put some spice to threats.

    I think people buy more harbours and airfields then tacs. Who buys them in BM ?


  • @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    I am of course speaking about BM only.

    Then I agree that tacs are utterly useless. In a SBR you still want to accompany the sb’s with figs only. Makes the tac ability of SBR rather useless, so does take away a lot of their appeal. The combined arms is not sufficient. For 10 tacs you get 11 figs. And defence is usually a lot more sensitive, since you’re at the mercy of your opponent.

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