a lot of time : ) dl Pact of Steel and open the games folder and then open POS 2 and it will explain what triplea can do, mostly : )
If you run into something it can’t do, you need to make a feature request or have slide ruling capability to java code it yourself : )
Thanks much! I may attempt this project over the summer. Hopefully I end up with a great table and 10 fingers when I"m done… :mrgreen:
I would make you one, but shipping and handling would cost a fortune. If you don’t have a free table to use, try double stacking milk creates and resting the pieces on them.
This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.
USA: China/ ANZAC
This uses all the Alpha rules except as follows:
On the first turn all Allied Naval and Air units defend at ONE. Land units fight normally.
2)The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack japan only if all Soviet territory’s are under Soviet control.
The new turn order: Soviet Union, Axis, Allies
Lend Lease: The US or UK player can send income to the Soviet Union. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose and the Allied player can just exchange them back to IPC’s as he wishes. Roll one D6 for each transport and place the IPC’s under the transports in the holding box. This money is deducted from a players treasury and the Lend Lease can never exceed a total of 30 IPC’s
Interdiction: Any axis Submarine, Plane, or Surface ship located in open sea ( not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in a convoy box, they can cost 3 IPC each from this total.
Minor Axis Allies: Romania, Bulgaria and Hungary have unique forces ( use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units ( Romania).
I will also make note that this does not use any NO’s or Tech. It is a streamlined version of the game and based on Historical setup. Some elements of UK and China where altered for game play situations, so the set up is not exactly Historical in these cases. This is a balanced scenario and if players want to see what things looked like in the situation of Dec 1941 will really enjoy this module.
I don’t think the game needs a Russian winter clause, the Soviets will move first. are in position to make a good dent in the German line.
Enjoy, it took like 20+ days of decent hours to sort out all the information from many sources.
I think you are making Block Houses too strong; all infantry defend @ 4? That’s too high. It should be a 3.
Also, if you use the HBG Marines and attack with a flamethrower unit, that should negate the block house advantage.