@Entek italy up
War has been declared
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quick -
May the dice be with you D A!
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quickANY IDEAS. I HIT TWICE THE FIRST TIME I ROLLED SO IT WOULD BE GONE THE DESTROYER DID NOT HIT.
oops caps locked on -
Keep the current game open or save it, and open the France 12 game turn again in a different Triplea launcher window and then just make the combat moves and combat for sz91 including the French ftr. That way, the marti’s for the French ftr will be displayed for all of us. Then you can close that window and edit the result. If you closed and didn’t save the original game, then recreate the purchase and movements and edit the battle results and make your NCM. Go with the 1st set of dice for your bombers and the Brit DD.
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Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to PolandCombat - Germans
British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 armour
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 3 tactical_bombers in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 artillery, 1 destroyer and 1 infantry; French defend with 1 fighter; Americans defend with 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 1 bomber owned by the Germans, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 destroyer and 1 infantry
Casualties for Americans: 1 transport
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Western Ukraine to Bessarabia
2 bombers moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
EDIT: Adding units owned by Germans to Bessarabia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
2 armour and 4 mech_infantrys placed in Germany
2 artilleries placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,4
Germans collect 45 PUs (8 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Timguska to Urals
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to SmolenskCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Ukraine
3 fighters moved from Western Ukraine to Ukraine
2 artilleries moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to VologdaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 bomber moved from India to Iraq
3 fighters and 1 infantry moved from West India to Eastern Persia
2 fighters moved from India to Eastern Persia
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 16 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Persia
Japanese attack with 5 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Eastern Persia, round 2 : 2/6 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 bombers moved from 25 Sea Zone to Japan
3 fighters moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to India
1 artillery and 1 infantry moved from Burma to India
3 artilleries moved from India to West India
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 armour moved from West India to IndiaPlace Units - Japanese
3 artilleries placed in West India
1 infantry and 2 mech_infantrys placed in India
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Ugh, the AA curse is still on me. 1 bomber, 1 hit; 2 hits in the past 4 bombing runs. But I didn’t suffer any hits elsewhere. Just wish the hit was on a cheaper unit not on the front line.
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Ugh, the AA curse is still on me. 1 bomber, 1 hit; 2 hits in the past 4 bombing runs. But I didn’t suffer any hits elsewhere. Just wish the hit was on a cheaper unit not on the front line.
Not quite sure how many AA kills/shots UK has had, but its been pretty good.
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Yeah UK has had the only reliable Radar and AA guns!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 32Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaCombat - British
Battle in Norway
British attack with 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 artillery and 8 infantry
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Norway, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Norway, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Norway, round 4 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 1.50
Japanese : 0.67 -
Don’t download yet. Making a change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaCombat - British
Battle in Norway
British attack with 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 artillery and 8 infantry
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Norway, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Norway, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Norway, round 4 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 1.50
Japanese : 0.67 -
Slipped up again. Japan moved a sub to sz81 because its adjacent to the most territory points. But it’s not a convoy route. That was a waste. Should have gone to sz72.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
1 artillery and 6 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,4,5
Italians collect 5 PUs (6 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
WTOP radio online this morning has an article entitled “Gargantuan whales to debut alongside T.rex in the Smithsonian’s fossil hall”. Garg, you’re so famous, that you will be featured in the very popular Smithsonian Institute in Washington, D.C. You old fossil, you. :-D





