@captainwalker yama up
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 bomber moved from India to Iraq
3 fighters and 1 infantry moved from West India to Eastern Persia
2 fighters moved from India to Eastern Persia
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 16 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Persia
Japanese attack with 5 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Eastern Persia, round 2 : 2/6 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 bombers moved from 25 Sea Zone to Japan
3 fighters moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to India
1 artillery and 1 infantry moved from Burma to India
3 artilleries moved from India to West India
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 armour moved from West India to IndiaPlace Units - Japanese
3 artilleries placed in West India
1 infantry and 2 mech_infantrys placed in India
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Ugh, the AA curse is still on me. 1 bomber, 1 hit; 2 hits in the past 4 bombing runs. But I didn’t suffer any hits elsewhere. Just wish the hit was on a cheaper unit not on the front line.
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Ugh, the AA curse is still on me. 1 bomber, 1 hit; 2 hits in the past 4 bombing runs. But I didn’t suffer any hits elsewhere. Just wish the hit was on a cheaper unit not on the front line.
Not quite sure how many AA kills/shots UK has had, but its been pretty good.
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Yeah UK has had the only reliable Radar and AA guns!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 32Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaCombat - British
Battle in Norway
British attack with 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 artillery and 8 infantry
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Norway, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Norway, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Norway, round 4 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 1.50
Japanese : 0.67 -
Don’t download yet. Making a change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaCombat - British
Battle in Norway
British attack with 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 artillery and 8 infantry
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Norway, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Norway, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Norway, round 4 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 1.50
Japanese : 0.67 -
Slipped up again. Japan moved a sub to sz81 because its adjacent to the most territory points. But it’s not a convoy route. That was a waste. Should have gone to sz72.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
1 artillery and 6 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,4,5
Italians collect 5 PUs (6 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
WTOP radio online this morning has an article entitled “Gargantuan whales to debut alongside T.rex in the Smithsonian’s fossil hall”. Garg, you’re so famous, that you will be featured in the very popular Smithsonian Institute in Washington, D.C. You old fossil, you. :-D
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That white whale. He vexes me!!!
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vexes?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from 125 Sea Zone to NorwayTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Southern France to United Kingdom
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 armour moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from France to Germany
1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Belarus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Bessarabia
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Belarus to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
3 armour, 3 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,3,6
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
The loss of both Jpn bombers in India to AA fire over the past 2 turns, means that I don’t have any bomber that can reach Java. Other alternative methods of supporting an amphib invasion would be killed by counterattack. Those were expensive, critical AA losses.