Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
2017 League General Discussion Thread
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has anyone noticed a glitch where, after landing a fighter on an allied carrier, it no longer participates in conflict?
In one of my first games in the league a couple of months ago I had landed an anzac fighter on a US carrier. In a subsequent ANZAC turn I attacked and was unable to use that fighter in the combat moves. In a current game, I had a UK fighter land on a US carrier. I then moved it to Normandy. When the Germans attacked, it did not participate.
No, I’ve also never seen this or even heard anyone say it
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Sometimes I have seen it where the dice roller will roll that fighter seperately. Just keep clicking through the tripleA battle. ANd also check your dice email, I could have sworn one time I didnt see it in tripleA, but the die still rolled and was emailed
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Thanks for the feedback.
I checked the dice roller too and it is clearly saying that I am rolling for one fighter when two are present (defensive land combat). I also don’t think I’ve edited anything related to this fighter.
The fighter was cargo on the allied carrier in an attack in an earlier round in which the carrier took damage. Maybe that would be the cause?
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Thanks for the feedback.
I checked the dice roller too and it is clearly saying that I am rolling for one fighter when two are present (defensive land combat). I also don’t think I’ve edited anything related to this fighter.
The fighter was cargo on the allied carrier in an attack in an earlier round in which the carrier took damage. Maybe that would be the cause?
That’s why. AC can’t conduct flight operations while damaged. Ftr is stuck there until repairs are made
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Sorry I wasn’t clear. The fighter was on a carrier on an earlier turn. The carrier was repaired and the fighter was moved to Normandy and then didn’t participate in a defensive combat in Normandy.
I thought there might be a glitch where the program still thought the fighter was unable to participate in combat even after it had moved.
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hmm… do you have a save ? maybe post it at software would be better
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I have a recollection of a Triple A bug only seen in other maps along these lines. What build of Triple A are you using?
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The build is 19005855. I saw that there is a new one so I’ll get that. And I do have a save so I can post it in software.
And it is not too big a deal. Happened to me at most twice and easily solved with forum dice. I was just curious if others had this problem too.
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Trying to post my turn get the following message
Failed to log in to forum server responded with status code 302
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Trying to post my turn get the following message
Failed to log in to forum server responded with status code 302
I got this too
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Me too. 302 is some sort of redirection. Has there been a configuration change?
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I don’t know.
But since it resolved triple a players should save their files and attach it.
This seems to work for now. -
+3 re 302 error
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+1 I mean.
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I warned of these dangers well in advance!
https://www.axisandallies.org/forums/index.php?topic=40861.msg1712469#msg1712469And NO ONE listened to me!
Now look at us!
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I also can’t roll dice with the MARTI server.
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Allegedly, the latest pre release has a fix: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378
However, it doesn’t fix the dice problem!
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7386 fixes it I think. Sorry I can’t post the link. It was on github
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Good morning Simon, can you or somebody else post an update when the dice server is working again?
That would be nice :-). -
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7386
Seems to be working.