• '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
                British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                4 armour moved from Iraq to Persia
                1 armour moved from Iraq to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                2 infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                4 aaGuns moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Baltic States to Eastern Poland

    Place Units - British
                3 armour placed in Union of South Africa
                1 mech_infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
                British collect 34 PUs (2 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    triplea_42152.0_UK_17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs

    triplea_42152.0_Ita17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Japanese : 0.00

    triplea_42152.0_ANZ17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Karelia to Novgorod
                3 infantry moved from 99 Sea Zone to Greece

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre17.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    D.A. outwitted me.  My only tt this turn is in India, so he invaded Cel because he could put a blocker dd to stop me from retaking it right away.  I shouldn’t have invaded Wake.  I should have put that tt in Phil instead, where I normally keep one.  Some players leverage their tt’s by sending their amphib troops on to the next isle instead of garrisoning isles.  I kept the money isles garrisoned, but just recently decided I also needed subs to prevent unescorted tt’s from invading.

  • Liaison TripleA '11 '10

    D.A. is crafty!

  • '19 '17

    @Gargantua:

    D.A. is crafty!

    Heck, even a blind squirrel finds a nut sometimes!

  • '19 '17

    @FMErwinRommel:

    D.A. outwitted me.  My only tt this turn is in India, so he invaded Cel because he could put a blocker dd to stop me from retaking it right away.  I shouldn’t have invaded Wake.  I should have put that tt in Phil instead, where I normally keep one.  Some players leverage their tt’s by sending their amphib troops on to the next isle instead of garrisoning isles.  I kept the money isles garrisoned, but just recently decided I also needed subs to prevent unescorted tt’s from invading.    Â

    Not your only tt.  The other is in Africa harassing the UK.  I feel like Russia and Japan are fighting a proxy war through the UK!!

  • 2025 2024 '23 '22 '21 '20 '19

    That other Jpn tt off Mad apparently caused quite a stir in Brit’s high command, as was intended.  Expensive builds in far away S. Africa and a rush to defend Egypt.  Too bad my planes can’t reach Egypt. Twas just designed to make you expend resources away from the frontline and rattle your chain from different directions, while denying you the N.O. for a few more turns.  No sense hanging around, the goal is accomplished.  Except for the gardener for the Japanese garden in Mad.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery, 3 bombers and 4 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Poland to Baltic States
                1 bomber moved from Slovakia Hungary to Baltic States

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 3 bombers and 4 infantry
                    British defend with 1 mech_infantry; Russians defend with 3 armour and 3 mech_infantrys
                        Germans roll dice for 1 artillery, 3 bombers and 4 infantry in Eastern Poland, round 2 :  2/8 hits
                        Russians roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 :  5/7 hits
                        2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Russians win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Baltic States
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                1 bomber moved from Baltic States to Germany
                3 bombers moved from Eastern Poland to Germany
                1 aaGun, 1 artillery and 3 infantry moved from France to Western Germany
                4 bombers moved from Germany to Western Germany
                5 infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                1 armour, 2 artilleries and 4 infantry placed in Germany
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4
                Germans collect 33 PUs (2 lost to blockades); end with 33 PUs

    triplea_42152.0_Ger18.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                1 artillery and 4 infantry moved from Belarus to Baltic States
                1 artillery moved from Western Ukraine to Bessarabia
                2 armour moved from Eastern Poland to Romania
                2 mech_infantrys moved from Eastern Poland to Romania
                3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 fighters moved from Russia to Slovakia Hungary
                2 fighters moved from Russia to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun and 5 infantry
                        AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
                        Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
                    4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun and 4 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour moved from Ukraine to Romania
                2 aaGuns moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Novgorod to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        AA fire in Slovakia Hungary : : -0.50
        Russians : 1.17

    triplea_42152.0_Rus18.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                1 artillery and 4 infantry moved from Belarus to Baltic States
                1 artillery moved from Western Ukraine to Bessarabia
                2 armour moved from Eastern Poland to Romania
                2 mech_infantrys moved from Eastern Poland to Romania
                3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 fighters moved from Russia to Slovakia Hungary
                2 fighters moved from Russia to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun and 5 infantry
                        AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
                        Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
                    4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun and 4 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour moved from Ukraine to Romania
                2 aaGuns moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Novgorod to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Poland: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Romania: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.33
        AA fire in Slovakia Hungary : : -0.50
        Russians : 1.17

    triplea_42152.0_Rus18.tsvg

  • Liaison TripleA '11 '10

    Finally!  Russia will be RELEASED!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 32 Sea Zone to 30 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone

    triplea_42152.0_Jap18.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    S.A.: Submerge subs off of Midway, Wake and Johnston Islands?  Midway sz25 and Johnston sz30, each: 2 bombers and a sub attack U.S. dd & sub.  Wake sz31: 3 ftrs & a sub attacking U.S. dd, sub and tt.

    D.A.:  Intercept?  Bomber and ftr escort are bombing Persia. Intercept with 1 Brit ftr?

  • 2025 2024 '23 '22 '21 '20 '19

    The Ger situation was dire enough without crummy dice.  Must be the troops are demoralized or they are just down to the home guard with old men and youngsters.  And abandoning Paris and HolBel without a fight!  I’d say “Oy vey”, but that’s “verboten” as it’s Jewish.  At least put a token inf in Hol.


  • i say battle to the death :evil:

  • '19 '17

    @FMErwinRommel:

    S.A.: Submerge subs off of Midway, Wake and Johnston Islands?  Midway sz25 and Johnston sz30, each: 2 bombers and a sub attack U.S. dd & sub.  Wake sz31: 3 ftrs & a sub attacking U.S. dd, sub and tt.

    D.A.:  Intercept?  Bomber and ftr escort are bombing Persia. Intercept with 1 Brit ftr?

    No intercept.

  • 2025 2024 '23 '22 '21 '20 '19

    Based on S.A.'s prior decisions to submerge, I will not wait any longer for his reply, but will submerge is subs in the Pacific.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 32 Sea Zone to 30 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Air Battle in Persia
                    Japanese attacks with 2 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 30 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 submarine moved from 82 Sea Zone to 70 Sea Zone
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                2 fighters moved from Tanganyika Territory to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 artillery moved from French Madagascar to 72 Sea Zone
                1 artillery and 1 transport moved from 72 Sea Zone to 58 Sea Zone
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from 43 Sea Zone to 33 Sea Zone
                3 fighters moved from 31 Sea Zone to 33 Sea Zone
                2 bombers moved from 25 Sea Zone to Caroline Islands
                2 bombers moved from 30 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from 35 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 fighter moved from Philippines to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 carrier, 4 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 bombers and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42152.0_Jap18.tsvg

Suggested Topics

  • 320
  • 290
  • 440
  • 177
  • 189
  • 398
  • 80
  • 515
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.6k

Topics

1.8m

Posts