• Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                1 artillery and 4 infantry moved from Belarus to Baltic States
                1 artillery moved from Western Ukraine to Bessarabia
                2 armour moved from Eastern Poland to Romania
                2 mech_infantrys moved from Eastern Poland to Romania
                3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 fighters moved from Russia to Slovakia Hungary
                2 fighters moved from Russia to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun and 5 infantry
                        AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
                        Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
                    4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun and 4 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour moved from Ukraine to Romania
                2 aaGuns moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Novgorod to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        AA fire in Slovakia Hungary : : -0.50
        Russians : 1.17

    triplea_42152.0_Rus18.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                1 artillery and 4 infantry moved from Belarus to Baltic States
                1 artillery moved from Western Ukraine to Bessarabia
                2 armour moved from Eastern Poland to Romania
                2 mech_infantrys moved from Eastern Poland to Romania
                3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 fighters moved from Russia to Slovakia Hungary
                2 fighters moved from Russia to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun and 5 infantry
                        AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
                        Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
                    4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun and 4 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour moved from Ukraine to Romania
                2 aaGuns moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Novgorod to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Poland: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Romania: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.33
        AA fire in Slovakia Hungary : : -0.50
        Russians : 1.17

    triplea_42152.0_Rus18.tsvg

  • Liaison TripleA '11 '10

    Finally!  Russia will be RELEASED!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 32 Sea Zone to 30 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone

    triplea_42152.0_Jap18.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    S.A.: Submerge subs off of Midway, Wake and Johnston Islands?  Midway sz25 and Johnston sz30, each: 2 bombers and a sub attack U.S. dd & sub.  Wake sz31: 3 ftrs & a sub attacking U.S. dd, sub and tt.

    D.A.:  Intercept?  Bomber and ftr escort are bombing Persia. Intercept with 1 Brit ftr?

  • 2025 2024 '23 '22 '21 '20 '19

    The Ger situation was dire enough without crummy dice.  Must be the troops are demoralized or they are just down to the home guard with old men and youngsters.  And abandoning Paris and HolBel without a fight!  I’d say “Oy vey”, but that’s “verboten” as it’s Jewish.  At least put a token inf in Hol.


  • i say battle to the death :evil:

  • '19 '17

    @FMErwinRommel:

    S.A.: Submerge subs off of Midway, Wake and Johnston Islands?  Midway sz25 and Johnston sz30, each: 2 bombers and a sub attack U.S. dd & sub.  Wake sz31: 3 ftrs & a sub attacking U.S. dd, sub and tt.

    D.A.:  Intercept?  Bomber and ftr escort are bombing Persia. Intercept with 1 Brit ftr?

    No intercept.

  • 2025 2024 '23 '22 '21 '20 '19

    Based on S.A.'s prior decisions to submerge, I will not wait any longer for his reply, but will submerge is subs in the Pacific.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 32 Sea Zone to 30 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Air Battle in Persia
                    Japanese attacks with 2 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 30 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 submarine moved from 82 Sea Zone to 70 Sea Zone
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                2 fighters moved from Tanganyika Territory to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 artillery moved from French Madagascar to 72 Sea Zone
                1 artillery and 1 transport moved from 72 Sea Zone to 58 Sea Zone
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from 43 Sea Zone to 33 Sea Zone
                3 fighters moved from 31 Sea Zone to 33 Sea Zone
                2 bombers moved from 25 Sea Zone to Caroline Islands
                2 bombers moved from 30 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from 35 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 fighter moved from Philippines to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 carrier, 4 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 bombers and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42152.0_Jap18.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    The IJN has amassed the largest, most powerful fleet of the war in the Carolines.

  • 2025 2024 '23 '22 '21 '20 '19

    The Persian AA got me again, one bomber, one hit.

  • Liaison TripleA '11 '10

    british revenge!

  • 2025 2024 '23 '22 '21 '20 '19

    I wouldn’t mind losing one bomber out of a squadron, or if it was the 4th or 5th run for that bomber.  But its always the 1st or 2nd mission for a solo bomber.  It’s not just that it’s an expensive unit, but it means the opponent is spared repairing 5 or 6 points, for a total effect of about 17 points.

  • Liaison TripleA '11 '10

    after all the trouble bombings caused in Russia, Moscow has no sympathy for lost bombers.

  • 2025 2024 '23 '22 '21 '20 '19

    I’m said to hear that Sen. John McCain, war hero, died today.  Living in the Washington, D.C. area, politics is big news, and the networks had special reports on his life.  On a separate note, the military history channel is rerunning a documentary on Pearl Harbor after 75 years.  I know that Japan attacked Pear Harbor, the Philippines, Singapore and Malaysia almost simultaneously.  Japan attacked the Brits hours after Pearl Harbor, unlike many A&A games, where Brit is attacked first.  So Churchill got Parliament to declare war first, before Roosevelt went to Congress, a day after Pearl Harbor.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 fighter moved from 99 Sea Zone to Persia
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 destroyer moved from 83 Sea Zone to 82 Sea Zone

    triplea_42152.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 fighter moved from 99 Sea Zone to Persia
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 destroyer moved from 83 Sea Zone to 82 Sea Zone

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Southern France
                    Americans attack with 2 armour, 5 artilleries and 6 infantry
                    Italians defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
                        Americans roll dice for 2 armour, 5 artilleries and 6 infantry in Southern France, round 2 :  4/13 hits
                        Italians roll dice for 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Southern France, round 2 :  2/11 hits
                        2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 3 :  5/11 hits
                        Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Southern France, round 3 :  0/7 hits
                        2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 4 :  2/11 hits
                        Italians roll dice for 1 artillery and 1 fighter in Southern France, round 4 :  0/2 hits
                        1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 38
                    Casualties for Italians: 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 31 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 54 Sea Zone to Hawaiian Islands
                7 transports moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 11 Sea Zone
                2 artilleries and 1 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone

    Place Units - Americans
                6 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.881
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 67

    Italians Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.300
            Median : 4.500
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

    Americans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.341
            Standard Deviation : 0.584
            Total rolls : 45

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42152.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.881
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 67

    Italians Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.300
            Median : 4.500
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

    Americans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.341
            Standard Deviation : 0.584
            Total rolls : 45

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42152.0_Chi18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour and 3 artilleries; Remaining resources: 4 PUs;

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      British take Tanganyika Territory from Japanese
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Japanese
                1 infantry moved from Greece to Albania
                      British take Albania from Italians

    Combat - British

    Non Combat Move - British
                4 aaGuns moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                2 submarines moved from 98 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Persia
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to Bulgaria
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                3 armour placed in Iraq
                3 artilleries placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,4
                British collect 37 PUs (2 lost to blockades); end with 41 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    triplea_42152.0_UK_18.tsvg

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