@Entek Italy up
War has been declared
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i say battle to the death :evil:
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S.A.: Submerge subs off of Midway, Wake and Johnston Islands? Midway sz25 and Johnston sz30, each: 2 bombers and a sub attack U.S. dd & sub. Wake sz31: 3 ftrs & a sub attacking U.S. dd, sub and tt.
D.A.: Intercept? Bomber and ftr escort are bombing Persia. Intercept with 1 Brit ftr?
No intercept.
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Based on S.A.'s prior decisions to submerge, I will not wait any longer for his reply, but will submerge is subs in the Pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 31 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Air Battle in Persia
Japanese attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 30 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 fighters moved from Tanganyika Territory to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from 43 Sea Zone to 33 Sea Zone
3 fighters moved from 31 Sea Zone to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to Caroline Islands
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to Japan
1 fighter moved from 6 Sea Zone to Japan
1 carrier, 4 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
The IJN has amassed the largest, most powerful fleet of the war in the Carolines.
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The Persian AA got me again, one bomber, one hit.
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british revenge!
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I wouldn’t mind losing one bomber out of a squadron, or if it was the 4th or 5th run for that bomber. But its always the 1st or 2nd mission for a solo bomber. It’s not just that it’s an expensive unit, but it means the opponent is spared repairing 5 or 6 points, for a total effect of about 17 points.
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after all the trouble bombings caused in Russia, Moscow has no sympathy for lost bombers.
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I’m said to hear that Sen. John McCain, war hero, died today. Living in the Washington, D.C. area, politics is big news, and the networks had special reports on his life. On a separate note, the military history channel is rerunning a documentary on Pearl Harbor after 75 years. I know that Japan attacked Pear Harbor, the Philippines, Singapore and Malaysia almost simultaneously. Japan attacked the Brits hours after Pearl Harbor, unlike many A&A games, where Brit is attacked first. So Churchill got Parliament to declare war first, before Roosevelt went to Congress, a day after Pearl Harbor.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 armour, 5 artilleries and 6 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Americans roll dice for 2 armour, 5 artilleries and 6 infantry in Southern France, round 2 : 4/13 hits
Italians roll dice for 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Southern France, round 2 : 2/11 hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 3 : 5/11 hits
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/7 hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 4 : 2/11 hits
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 38
Casualties for Italians: 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
7 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
2 artilleries and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 81 Sea ZonePlace Units - Americans
6 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.881
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 67Italians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.778
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.881
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 67Italians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.778
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Japanese
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Non Combat Move - British
4 aaGuns moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Baltic States
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to Bulgaria
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
3 armour placed in Iraq
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,4
British collect 37 PUs (2 lost to blockades); end with 41 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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i’m dead.
it might have been a different game if japan
would have taken some ipc’s from russia.
sorry man its game unless my partner says other wise. -
Give me a chance to see if I can win in the Pacific within the next few turns. As to my not attacking Rus, those 3 terr in Siberia that I could reach without activating the Mongolian rule, would not have made a difference. Russia leaving me alone, helped me expand, and the U.S. spent almost every $ in the Pacific for about 4 turns or more. My conquest of India and invasion of Africa also diverted much of Britain’s resources away from you. Rus I.C.s are closer to the China border than my 1 coastal I.C. It would take me 2 turns with mobile units to reach my border with Rus. Rus could be inside China in 1 turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,3,1
Italians collect 0 PUs (7 lost to blockades); end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
3 infantry moved from Greece to Bulgaria
1 infantry moved from Novgorod to Baltic StatesTurn Complete - French
Combat Hit Differential Summary :
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Japan wishes to thank Australia for reducing its home guard ground troops by 1/3. We also wish to thank ANZ for not reinforcing Celebes. Apparently, ANZ didn’t want to sacrifice a DD; so it gambled and lost attacking a another isle, rather than reinforce its currently occupied isle. That would have made it unlikely for me to recapture Celebe with just the one tt that could reach.





