@Witt we concede the game! congrats
War has been declared
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The IJN has amassed the largest, most powerful fleet of the war in the Carolines.
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The Persian AA got me again, one bomber, one hit.
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british revenge!
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I wouldn’t mind losing one bomber out of a squadron, or if it was the 4th or 5th run for that bomber. But its always the 1st or 2nd mission for a solo bomber. It’s not just that it’s an expensive unit, but it means the opponent is spared repairing 5 or 6 points, for a total effect of about 17 points.
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after all the trouble bombings caused in Russia, Moscow has no sympathy for lost bombers.
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I’m said to hear that Sen. John McCain, war hero, died today. Living in the Washington, D.C. area, politics is big news, and the networks had special reports on his life. On a separate note, the military history channel is rerunning a documentary on Pearl Harbor after 75 years. I know that Japan attacked Pear Harbor, the Philippines, Singapore and Malaysia almost simultaneously. Japan attacked the Brits hours after Pearl Harbor, unlike many A&A games, where Brit is attacked first. So Churchill got Parliament to declare war first, before Roosevelt went to Congress, a day after Pearl Harbor.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 armour, 5 artilleries and 6 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Americans roll dice for 2 armour, 5 artilleries and 6 infantry in Southern France, round 2 : 4/13 hits
Italians roll dice for 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Southern France, round 2 : 2/11 hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 3 : 5/11 hits
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/7 hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 5 artilleries and 4 infantry in Southern France, round 4 : 2/11 hits
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 38
Casualties for Italians: 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
7 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
2 artilleries and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 81 Sea ZonePlace Units - Americans
6 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.881
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 67Italians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.778
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.881
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 67Italians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.778
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Japanese
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Non Combat Move - British
4 aaGuns moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Baltic States
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to Bulgaria
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
3 armour placed in Iraq
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,4
British collect 37 PUs (2 lost to blockades); end with 41 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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i’m dead.
it might have been a different game if japan
would have taken some ipc’s from russia.
sorry man its game unless my partner says other wise. -
Give me a chance to see if I can win in the Pacific within the next few turns. As to my not attacking Rus, those 3 terr in Siberia that I could reach without activating the Mongolian rule, would not have made a difference. Russia leaving me alone, helped me expand, and the U.S. spent almost every $ in the Pacific for about 4 turns or more. My conquest of India and invasion of Africa also diverted much of Britain’s resources away from you. Rus I.C.s are closer to the China border than my 1 coastal I.C. It would take me 2 turns with mobile units to reach my border with Rus. Rus could be inside China in 1 turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,3,1
Italians collect 0 PUs (7 lost to blockades); end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
3 infantry moved from Greece to Bulgaria
1 infantry moved from Novgorod to Baltic StatesTurn Complete - French
Combat Hit Differential Summary :
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Japan wishes to thank Australia for reducing its home guard ground troops by 1/3. We also wish to thank ANZ for not reinforcing Celebes. Apparently, ANZ didn’t want to sacrifice a DD; so it gambled and lost attacking a another isle, rather than reinforce its currently occupied isle. That would have made it unlikely for me to recapture Celebe with just the one tt that could reach.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
3 bombers moved from Western Germany to Romania
1 bomber moved from Western Germany to Romania
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 1 armour, 4 bombers and 6 infantry
Russians defend with 5 armour and 6 mech_infantrys
Germans roll dice for 1 armour, 4 bombers and 6 infantry in Romania, round 2 : 3/11 hits
Russians roll dice for 5 armour and 6 mech_infantrys in Romania, round 2 : 4/11 hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 4 bombers and 2 infantry in Romania, round 3 : 5/7 hits
Russians roll dice for 5 armour and 3 mech_infantrys in Romania, round 3 : 6/8 hits
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 3 bombers owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Germans roll dice for 1 bomber in Romania, round 4 : 1/1 hits
Russians roll dice for 3 armour in Romania, round 4 : 3/3 hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Romania
Russians win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour, 4 bombers and 6 infantry
Casualties for Russians: 3 armour and 6 mech_infantrysNon Combat Move - Germans
1 artillery and 4 infantry moved from Poland to Germany
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 3 infantry moved from Germany to Greater Southern Germany
3 artilleries moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Greater Southern Germany
1 aaGun and 7 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
8 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,5,4
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 2x airfield, 4x factory_major; Remaining resources: 0 techTokens; 44 PUs;
Russians buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
5 fighters and 1 tactical_bomber moved from Eastern Poland to Greater Southern Germany
2 armour moved from Romania to Greater Southern Germany
Russians take Yugoslavia from Germans
1 armour moved from Bulgaria to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 3 armour, 5 fighters and 1 tactical_bomber
Germans defend with 2 artilleries and 6 infantry
Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 6/9 hits, 4.67 expected hits
Germans roll dice for 2 artilleries and 6 infantry in Greater Southern Germany, round 2 : 3/8 hits, 2.67 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 6 infantry owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Greater Southern Germany, round 3 : 5/6 hits, 3.17 expected hits
Germans roll dice for 2 artilleries in Greater Southern Germany, round 3 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 2 armour and 3 fighters
Battle in Poland
Russians attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Poland, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Romania
1 artillery moved from Bessarabia to Romania
2 aaGuns moved from Eastern Poland to Slovakia Hungary
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 bomber placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 52 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 4.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 7 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 submarines moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone -
S.A. suberge U.S. subs off of Wake and Johnston Isles? Attacking with 2 bombers and sub off Wake: and 2 bombers, 2 ftrs, 2 TB and sub off Johnston. Will assume submerge if no immediate response, based on prior decisions.





