@entek Italy up
War has been declared
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Empress dowager Teimei always had a fascination for the far away, exotic French island of Madagascar, so Emperor Hirohito ordered it conquered and presented to his mother for her birthday. What a nice son. :-D A side benefit of the Brit bomber being downed by AA fire the prior turn, was that Brit air couldn’t sink my tt except by landing in Fr. Mad. So my tt is safe for now. Borneo was recovered without loss of troops. And Wake Is was vacant, so we just walked in.
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In other words - he didn’t go for it in Persia.
Gun shy :)
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News article today said the stern of a dd that had been struck by a mine during WWII was found off of Kiska Island, which the Japanese held from June 1942-July 1943. Two islands in the Aleutian Island chain were the only continental U.S. land occupied by foreign forces in the past 200 years. On a separate note, I’m listening to an audiobook entitled “The Last Stand of the Tin Can Sailors”, the story of the dd’s in the CV Escort group that faced down the powerful Japanese BB fleet in one of the series of battles in the Leyte Gulf on Oct 25, 1944. Very interesting, good narrator. The U.S. had small escort CVs that carried 1/3 the planes that the big CVs carried. They performed sub patrol and protected small fleet operations that didn’t require the big CVs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Queensland to 30 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Queensland to 30 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake IslandCombat - Americans
Battle in Normandy Bordeaux
Battle in Greece
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
Americans win, taking Normandy Bordeaux from Germans, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Wake Island, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from 30 Sea Zone to Queensland
1 bomber moved from Wake Island to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
Since i had 2 subs against 1 i figured you would want to submerge, if you want to roll it, roll it on the forums
S.A. -
Submerge is correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
4 armour moved from Iraq to Persia
1 armour moved from Iraq to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 aaGuns moved from 99 Sea Zone to Greece
1 mech_infantry moved from Baltic States to Eastern PolandPlace Units - British
3 armour placed in Union of South Africa
1 mech_infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 34 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Karelia to Novgorod
3 infantry moved from 99 Sea Zone to GreeceTurn Complete - French
Combat Hit Differential Summary :
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D.A. outwitted me. My only tt this turn is in India, so he invaded Cel because he could put a blocker dd to stop me from retaking it right away. I shouldn’t have invaded Wake. I should have put that tt in Phil instead, where I normally keep one. Some players leverage their tt’s by sending their amphib troops on to the next isle instead of garrisoning isles. I kept the money isles garrisoned, but just recently decided I also needed subs to prevent unescorted tt’s from invading.
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D.A. is crafty!
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D.A. outwitted me. My only tt this turn is in India, so he invaded Cel because he could put a blocker dd to stop me from retaking it right away. I shouldn’t have invaded Wake. I should have put that tt in Phil instead, where I normally keep one. Some players leverage their tt’s by sending their amphib troops on to the next isle instead of garrisoning isles. I kept the money isles garrisoned, but just recently decided I also needed subs to prevent unescorted tt’s from invading.  Â
Not your only tt. The other is in Africa harassing the UK. I feel like Russia and Japan are fighting a proxy war through the UK!!
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That other Jpn tt off Mad apparently caused quite a stir in Brit’s high command, as was intended. Expensive builds in far away S. Africa and a rush to defend Egypt. Too bad my planes can’t reach Egypt. Twas just designed to make you expend resources away from the frontline and rattle your chain from different directions, while denying you the N.O. for a few more turns. No sense hanging around, the goal is accomplished. Except for the gardener for the Japanese garden in Mad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery, 3 bombers and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 bomber moved from Slovakia Hungary to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 3 bombers and 4 infantry
British defend with 1 mech_infantry; Russians defend with 3 armour and 3 mech_infantrys
Germans roll dice for 1 artillery, 3 bombers and 4 infantry in Eastern Poland, round 2 : 2/8 hits
Russians roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 : 5/7 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 bomber moved from Baltic States to Germany
3 bombers moved from Eastern Poland to Germany
1 aaGun, 1 artillery and 3 infantry moved from France to Western Germany
4 bombers moved from Germany to Western Germany
5 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 armour, 2 artilleries and 4 infantry placed in Germany
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 artillery and 4 infantry moved from Belarus to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
2 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 fighters moved from Russia to Slovakia Hungary
2 fighters moved from Russia to Bessarabia
1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 5 infantry
AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Romania
2 aaGuns moved from Belarus to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.33
AA fire in Slovakia Hungary : : -0.50
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 artillery and 4 infantry moved from Belarus to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
2 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 fighters moved from Russia to Slovakia Hungary
2 fighters moved from Russia to Bessarabia
1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 5 infantry
AA fire in Slovakia Hungary : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/11 hits, 4.00 expected hits
Germans roll dice for 1 aaGun and 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Slovakia Hungary
4 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Romania
2 aaGuns moved from Belarus to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Russians to Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
AA fire in Slovakia Hungary : : -0.50
Russians : 1.17