@regularkid:
@Baron:
At first glance it seems effectively a working alternative to Convoy Disruption nearer OOB mechanic.
#1doesn’t seem necessary. Once the damage are rolled, you apply the damage accordingly and let the owners split as they wish. The same way casualty are determined by multiple defenders.
The damage cap would be the sum of all enemy’s adjacent TTs to Convoy SZ.
But didn’t you say in your last post “If two Allied Powers share a Convoy SZ, the economical damage must be split as evenly as possible between the two according to the number of TTs owned”? So, really, you’re not letting the defender choose anything. Also, what if Germany controls Greece only, and Italy controls everything else on sz 97. Now, UK comes along and gets a convoy raid with 7 damage. How is that split “evenly”? Does it have to be prorated?
Having the attacker choose the target territories involves less math, less room for confusion. Also makes sense from a ‘real life’ perspective, since convoy raiders obviously got to choose where they focused their raids. guess we can agree to disagree on this point :)
In fact, it is two different game mechanics.
Mine is trying to be as similar as possible to SBR, it is an SBR at sea.
Yours is trying to implement OOB Convoy Disruption in the attacker phase.
Two legitimate goals.
So, when I said there is no need to choose target in a Convoy SZ, it was according to your goal, not my system.
For example, in Alaskan SZ, Alaska worth 2 IPCs & British Columbia worth 1 IPC.
If 2 Subs makes a Convoy Disruption, no need to specify.
Let’s suppose 1 Sub rolls 2, 3 while the other rolls 5 & 6.
According to your idea, the first must have chose the target, and could have pick BC for 1 IPC damage.
Following my suggestion, all 3 IPCs damage are applied, so both US (2) and UK (1) must pay for the single Sub which got hits.
Suppose now, Sub#1 rolls 1, 4 and Sub#2 rolls 1, 6, sum 2 IPCs damage.
According to your idea, probably #1 targeted Alaska while #2 targeted BC. So, US pays 1 and UK pays 1.
Following my idea, US and UK players can split US takes 2 and UK, 0 or 1 each.
Defenders choose how to split is simpler.
According to my Merchant Convoy Raid+SLD (SBR at sea rule),
in same Alaskan SZ (Alaska and BC TTs) with 2 Subs:
Subs #1 and #2 survived the preemptive rolls @1.
Sub #1 rolls 1 and #2 rolls 4, for 5 IPCs damage.
Convoy SZ cap is still 4 IPCs.
The split rule allocates 2 IPCs to US and 2 IPCs to UK.
3 Damage would split 2 US / 1 UK.
2 damage split 1 US / 1 UK.
1 Damage split 1 US / 0 UK.
The 4 IPCs cap per Convoy SZ imply to reach higher results than TT value.
About Adriatic SZ, there is 5 TTs, if Greece is German this is 4 Italian vs 1 German.
1 damage goes to Italy.
2, goes to 1 Italy / 1 Germany
3, goes to 2 Italy / 1 Germany
4, goes to 3 Italy / 1 Germany
5, 6 and 7 IPCs damage cannot be apply.