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  • RE: CWO you OK ?

    Hi everyone,

    Sorry to have been absent for so long; this is the first time I’ve logged into my forum account since the pandemic started. I’m fine, and I appreciate the expressions of concern; I’ve simply had to devote my time and my mental energies to dealing with the new situation we’re all living through. I’ve sidelined – for the moment – a lot of normal activities, including (sadly) my daily visits to the forum because I need to maintain my focus on working from home and dealing with the surreal environment in which we’re all living. Who ever thought that grocery shopping, a normally mundane task, would turn into an experience similar to the movie The Andromeda Strain, which features a multi-level biological research laboratory which requires increasingly severe sterilization procedures as one goes form level to level? Anyway, I hope everyone is doing okay.

    All the best,
    Marc

    posted in General Discussion
  • RE: Axis and Allies drengenes fog of war spil

    kender godt reglen. ved ikke om det er en bug i tripleA. Der hvor vi plejer at bruge den som cock-block med UK move Anzac DOW kan Japan ikke loade når det er deres tur. Hvis Japan erklærer krig kan de godt loade i hostile SZ.

    posted in Play Boardgames
  • RE: Axis and Allies drengenes fog of war spil

    Jeg ville ha spillet videre med aksen…nu kendte jeg seføli også hele kortet. italien ku sikre egypt (næste runde) rusland har ikke mange reserver og japan står ikke dårligt. kunne tage us navy ud.

    posted in Play Boardgames
  • RE: Axis and Allies drengenes fog of war spil

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            6 infantry, 4 mech_infantrys and 5 transports moved from 108 Sea Zone to 109 Sea Zone
            3 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            3 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 artilleries moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            5 fighters moved from 108 Sea Zone to Scotland
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Siam to Shan State
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Battle in United Kingdom
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
            Battle in Scotland
                Americans attack with 5 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 3 infantry
                    Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 2/9 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Americans attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 6 Sea Zone and were removed
            3 carriers and 3 destroyers moved from 108 Sea Zone to 109 Sea Zone
            3 fighters moved from Scotland to 109 Sea Zone
            2 fighters moved from Scotland to 109 Sea Zone
            1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 78 to 74
            EDIT: Removing units owned by Americans from Scotland: 1 infantry
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            4 mech_infantrys moved from India to Shan State
            1 armour moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 armour and 4 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from Italians to British
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Alexandria: 2 infantry
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery moved from Syria to Trans-Jordan
            1 armour moved from Iraq to Egypt
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by British to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 2 fighters
            EDIT: Adding units owned by Russians to Persia: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Persia from British to British
            EDIT: Changing ownership of Iraq from British to British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 0,33
    Americans : -5,67
    Japanese : 0,33
    

    Savegame

    posted in Play Boardgames
  • RE: Bjergmose (ax) vs Makalakalane (al)

    @Makalakalane er lidt global-træt.
    tripleA kan godt tære på min axis-lyst.
    så holder lige en pause 😎

    posted in Play Boardgames
  • RE: Bjergmose (ax) vs Makalakalane (al)

    det var et godt tidspunkt til neutral crush…måske kan det overvejes i andre spil 🙂

    posted in Play Boardgames
  • RE: Bjergmose (ax) vs Makalakalane (al)

    Tror bare jeg smider håndklædet…den vinder jeg vidst ikke…well played.

    posted in Play Boardgames
  • RE: Bjergmose (ax) vs Makalakalane (al)

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 armour and 2 artilleries moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Romania to Ukraine
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 2 armour, 2 artilleries and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Bryansk, round 2 : 0/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Bryansk, round 3 : 0/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Bryansk, round 4 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Italians attack with 2 fighters and 3 infantry
                Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 fighters in Ukraine, round 4 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                    Italians roll dice for 2 fighters in Ukraine, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Italians win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 3 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            1 aaGun moved from Northern Italy to Switzerland
                  Italians take Switzerland from Neutral_True
            1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Greater Southern Germany to Romania
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -4,83
    Italians rolls : : 0,00
    Russians : -1,00
    

    Savegame

    posted in Play Boardgames
  • RE: Axis and Allies drengenes fog of war spil

    kan se at tyskerne angreb med 5 bmb 2 ftr og 2 tacs og ramte alt i et hug…uk havde 2 træf

    posted in Play Boardgames
  • RE: Axis and Allies drengenes fog of war spil

    der vides hvor meget der angribes med men der vides ikke hvad der rammes…angriberen kan jo vælge at gemme subs frem for fly eller bombers frem for ftr. sidste rundes træf er ikke offentlige i min bog. og hvis du/I ikke gider sidde og kigge terningrul igennem hvorfor tror I så at jeg gider?

    posted in Play Boardgames