@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 L JWW v Aequitas et Veritas (allies +15)
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As for now, I’m happy that i made it against you till round 10.
I’m proud of my self! lol -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Northwest Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Northwest Persia to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery and 1 fighter in Persia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Persia
retreated to Persia
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
Russians win, taking Iraq from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Persia to Volgograd
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to SmolenskPlace Units - Russians
1 bomber and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 63 / 68
Americans : 55 / 75
Chinese : 2 / 4
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 22 / 34
ANZAC : 14 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Must had been a German Xerxes or something in Persia… :?
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@aequitas:
Must had been a German Xerxes or something in Persia… :?
i will take it
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Caroline Islands to 26 Sea Zone
2 battleships, 6 carriers, 9 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Celebes to 54 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 45 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 6 carriers, 9 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 36 Sea Zone to 54 Sea Zone
2 fighters moved from Japan to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Celebes to 54 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 6 carriers, 9 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 36 Sea Zone to 54 Sea Zone
2 fighters moved from Japan to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Celebes to 54 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine; Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 18/33 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 7/17 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the ANZAC, 2 fighters owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 1 destroyer, 19 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 16/30 hits
Americans roll dice for 2 battleships, 5 fighters and 1 transport in 54 Sea Zone, round 3 : 6/7 hits
3 fighters owned by the Americans, 2 battleships owned by the Americans, 1 carrier owned by the Japanese, 1 transport owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 10 carriers, 2 cruisers, 16 fighters and 5 tactical_bombers remaining. Battle score for attacker is 152
Casualties for Japanese: 1 carrier, 2 destroyers and 5 fighters
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 54 Sea Zone to Solomon Islands
1 fighter moved from 54 Sea Zone to Solomon Islands
1 bomber moved from 54 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 mech_infantry moved from French Indo China to Hunan
1 bomber moved from 26 Sea Zone to Marshall Islands
2 mech_infantrys moved from Anhwe to Jehol
1 armour moved from Anhwe to Jehol
1 mech_infantry moved from Jehol to Manchuria
2 fighters moved from 54 Sea Zone to Solomon IslandsPlace Units - Japanese
2 infantry placed in Manchuria
1 fighter placed in Manchuria
3 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Japanese undo move 1.
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Solomon Islands: 2 fighters
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Marshall Islands : 1 bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Jehol : 1 flag, 1 armour and 2 mech_infantrys
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 bomber and 5 fighters
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
54 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 11 fighters, 4 infantry, 5 tactical_bombers and 2 transports
West India : 1 flag, 1 infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 63 / 65
Americans : 55 / 75
Chinese : 2 / 4
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 22 / 34
ANZAC : 14 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.647
Median : 4.000
Variance : 0.832
Standard Deviation : 0.912
Total rolls : 102Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.620
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 71Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.552
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29 -
made an edit on until lost and subsequently on mcm for 2 fit’s. rather than kill an undamaged CV, I killed two damaged cv’s and then landed two fit’s on this carrier.
I trust this is ok? if not I’ll be happy to change it back.
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It is fine, don’t worry about it.
You will finish me off next round?? -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
3 bombers moved from Yakut S.S.R. to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
3 bombers moved from Yakut S.S.R. to KansuCombat - Americans
Battle in Kansu
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Kansu
Americans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters and 2 transports; Italians defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Kansu to Russia
1 destroyer moved from 1 Sea Zone to 13 Sea Zone
5 bombers moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 carriers, 2 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alexandria to TobrukPlace Units - Americans
2 battleships placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 60 / 65
Americans : 58 / 78
Chinese : 2 / 4
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 22 / 34
ANZAC : 14 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Union of South Africa to Egypt
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 fighter moved from Tobruk to Algeria -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Union of South Africa to Egypt
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 fighter moved from Tobruk to AlgeriaCombat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Algeria
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Algeria from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Air Battle in Egypt -
Launch interceptors?
Egypt: 3 Ftrs available vs 1 Bmbr
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@aequitas:
It is fine, don’t worry about it.
You will finish me off next round??i believe so
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@aequitas:
Launch interceptors?
Egypt: 3 Ftrs available vs 1 Bmbr
yes please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Union of South Africa to Egypt
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 fighter moved from Tobruk to AlgeriaCombat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Algeria
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Air Battle in Egypt
British attacks with 1 units heading to Egypt
Italians launches 3 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Egypt to Iraq
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Algeria to TunisiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 51 / 69
Russians : 31 / 34
Japanese : 60 / 65
Americans : 58 / 78
Chinese : 2 / 3
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 22 / 34
ANZAC : 14 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Highlight of the day.
Have you seen my Swift Bmbr Pilot?
He came right to the Point and executed the orders. Your Ftrs looked slow :-D :-D.
Booyaaa -
@aequitas:
The Highlight of the day.
Have you seen my Swift Bmbr Pilot?
He came right to the Point and executed the orders. Your Ftrs looked slow :-D :-D.
Booyaaaat least I didn’t lose a fgt





