Global 2nd edition Q+A ( AAG40.2)


  • Yep, pancake gave you the right answers

    This is the procedure for SBR’s in G40 2nd edition:

    1. Combat move all fighters/tacs/strat bombers to the target territory.  You need not make any declarations during the combat movement phase of what you are targeting.  This is significant, because
    2.  Defender decides whether to send up interceptors (fighters only, no limit to # of interceptors - don’t confuse with scrambling limit of 3) against your whole group, not knowing what your strats/tacs are targeting
    3.  Roll out the 1 round air battle
    4.  Attacker selects individual target facilities for tacs and strats, tacs can only bomb bases
    5.  Roll AA for each facility against the tacs/strats that are attacking it.  Roll separately by facility at the group of air that is attacking that facility
    6.  Roll SBR damage dice by facility for surviving tacs and strats, adding 2 for each strat

    This isn’t from a rulebook or anything, it’s just my recap for you off the top of my head.  Hope it clarifies things for you.

    Happy bombing,
    Gamer


  • I have another two questions.

    If you unload units from an allied transport, can you load units in the same turn?

    If US is at war can place units in dutch territories (without getting control of them)?

  • '16 '15 '10

    @Juglareskatales:

    I have another two questions.

    If you unload units from an allied transport, can you load units in the same turn?

    If US is at war can place units in dutch territories (without getting control of them)?

    No, once an allied transport has unloaded it is done for the turn.

    Yes.  The Dutch go to war with Japan at the same time UK goes to war.


  • @Juglareskatales:

    I have another two questions.

    If you unload units from an allied transport, can you load units in the same turn?

    You can’t unload 2 units from an allied transport and simultaneously reload the same transport with 2 new units, BUT YOU CAN unload 1 unit from an allied transport in noncombat movement and simultaneously load 1 new unit onto that same transport (the other slot?  Not sure about this part).  In other words, I’m not sure that you can unload a non-infantry unit and also load a non-infantry unit at the same time.

    I only know that this is possible because Krieghund has said this before. (You can simultaneously load 1 unit and unload a previously loaded unit, from an ally’s transport)

    If US is at war can place units in dutch territories (without getting control of them)?

    Yes, because those are friendly territories.
    Note that the USA can NEVER take control of Dutch territories when they are under Allied control - that is a special thing for UK/ANZ only.  USA can take control of Dutch territories when wresting it from an Axis power.

  • Official Q&A

    After a transport offloads, it may never load again in the same turn.

  • '12

    @Krieghund:

    After a transport offloads, it may never load again in the same turn.

    gamer where did u get that offload and reload the slot deal?  Only way u could do that is if one power off loads the slot and another power loads it.


  • Well I could have misunderstood, and it would take some effort to find the post, but I have in my notes that you could.

    Example:
    French turn.  There is a UK transport in 110 loaded with a French infantry.  During French non-com, you can load an infantry from London onto that transport, and also unload the infantry that was on the transport, to Normandy/Holland.

    Technically that’s not loading after an unload, so Krieghund, your response an hour ago doesn’t really correct what I said.  You definitely gave me that impression, though it may have been a miscommunication on your end or mine.  I’ll see if I can find the post, this evening.  I was sure enough to pencil it into my rule book.

  • Official Q&A

    Yes, that’s right, you could have an allied transport with one of your units already on it at the beginning of your turn, load another of your units, then offload the original unit.  That wouldn’t violate the rule that the transport can’t load after offloading.

    As far as the requirement that one of the units on the transport be an infantry, that’s covered by the fact that you must load before offloading, as the transport’s cargo would have to be legal after the load.  The type of the loaded and offloaded units would be restricted only by that.  That was the point I was making (or trying to) by my post.


  • Thanks a lot for the clarification - like I said, I wasn’t sure about whether they couldn’t both be non-infantry.  I’ll add that to my penciled in notes  :-)

  • '22 '16

    Lets say Japan has not attacked UK yet.  On UKs turn they move a destroyer into the same sz as Japan.  On Japans turn they attack UK.  Does the destroyer being present prevent the navy from moving on the combat phase and can transports load in that sz during the combat phase?  Thanks!


  • See page 13-14 of the Europe manual for your options when you begin your turn with enemy surface warships in your zone.  There are 4 bullet points at the top of 14

    Transports can load in that seazone, but only to conduct amphibious assaults.  See blue bar on page 12, first paragraph.

  • '22 '16

    Got it!  Thanks Gamerman!

  • '17

    Just to be certain: does a defending submarine have the right to surface if the defender also scrambles an air unit into the same sea zone during an amphibious assault?

  • '12

    @wheatbeer:

    Just to be certain: does a defending submarine have the right to surface if the defender also scrambles an air unit into the same sea zone during an amphibious assault?

    yes


  • Agree with Bold

    Ignoring subs is only a combat movement phase thing.  Scramble creates combat in the zone, and the sub is in the zone

  • '22 '16

    Is it a rule that all units must unload from transports on an amphibious assault?
    Example. Transport picks up two inf enters a sz and unloads only one inf for the amphibious assault.


  • They don’t have to all unload, but any units that don’t unload are stuck on the transport until the next turn.

  • '22 '16

    Okay I think I have answered my own question. Rule book states that any units loaded during the combat phase must unload for an amphibious assault. Pg 15. I don’t have a second edition rule book can this be confirmed?  Thank you.


  • @ChocolatePancake:

    They don’t have to all unload, but any units that don’t unload are stuck on the transport until the next turn.

    Both have to unload into the same territory if loaded in the  Combat Round (for an amphibious assault). In Non Combat, you can choose to leave one on board.


  • Ah, true, if they are loaded during the combat phase then yeah, they both have to unload. Missed that part of his question.

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