Just wanted to check a sub rule. If a sub goes up against other non transport, non destroyer type ships (in this instance a damaged carrier and cruiser), can the sub keep doing a surprise attack till the opposition are destroyed without them firing back? That’s how my friend read the rules.
Latest posts made by SunTzu7
-
RE: Sub vs sub battle
-
Winning Conditions
The way I read the winning conditions for the allies, is that they have to take Tokyo, Berlin and Rome which seems a bit tougher than the 8/6 victory cities of the Axis.
-
RE: Turn 2 Quandary
@Cmdr:
8 Transports total is what, I feel, you need to move your troops around SE Asia.
4 to get from Japan to French Indo-China
4 to get from French Indo-China back to JapanThat’s 8 ground units a round. Leaving you 2 open builds for ships or aircraft as needed.
I’ve thought quit a bit about this and it’s the time it’ll take to get units to where I want them. 1 turn to purchase, another to transport. The minor IC is cheaper than the extra 2 transports.
One if the reasons I chose FIC is because the Chinese can’t reach it. It will also take the British a couple of turns to be able to reach so I should have more than enough defence to hold them off and gradually push them back. I’m trying to slowly reduce the mount the British can earn which is why I really want to get Malaya next turn. So they will struggle to make much headway hopefully.
-
RE: Turn 2 Quandary
I would prefer to IC Malaya except I haven’t taken it yet. Just the seazone. I do take your point though that if you put an IC somewhere, you will end up protecting it. I’ll look at how I can manage without. It’s just how many Transports I’ll really need to get ground troops to where I want them I guess.
Oh and Cow, there are two fighters on London but only the French ground troops left (and the AAA guns) and a mech infantry. Other than their range, I don’t know what the airbase really offers the UK as with no navy they can’t scramble.
-
RE: Turn 2 Quandary
Just a couple more questions. I bought 3 transports and just trying to decide where to transport and deploy troops to. As I’m looking to build a minor IC in FIC then that is a good place to deploy. Alternatives are Phillipines and launch from there to another DEI island or Austrailia.
-
RE: Turn 2 Quandary
Thanks Cow. Will look at alternatives for the Airbase for Korea. Tempted by 2 Destroyers and 2 subs.
Do I go for the DEI islands or Malaya? Is Australia worth making a play for? I also bought 3 transports in J1 and looking to transport troops to FIC. China have almost all their troops in Yunnan and will take a decent sized force to take it. Not something I will have for a few turns…
For Germany, was looking to to go with maybe 4 or 5 transports worth of troops for the UK but the rest I was looking to go towards Novograd. Depends how well Soviets buy and the US. If US buys all in Pacific, I’ll take all to UK and then G4 move to Canada.
Italy, I’ll look at bombing the Airbase but with no navy to defend, unsure it’s worth it as they can’t scramble anyway?
Bought the destroyer :)
-
Turn 2 Quandary
Just started my second Global 1940’s game (first as axis).
Germany
Opened up with Sealion opener for Germany. Managed to eliminate 109/110/111 fleets, took Normandy, France, Yugoslavia and all set for buying 10 Transports. Will 100% stick with Sealion but don’t think I will need quite so many units attacking as my friend didn’t buy any ground troops for the UK. In fact everything was deployed in South Africa.
So far, UK took out Italian Destroyer in Sz and the forces in Tobruk. Unfortunately I withdrew against Sz109 so managed to take out the destroyer but not the transport. My friend has retaken Normandy using it but has meant that there are less troops in the UK.
I have 4 Tanks, 2 Artillery and 1 Infantry in France and no ground troops in Holland / W Germany. I haven’t taken Southern France yet and want the Germans to take it. Suspect that the French will survive a further round as likely to use Artillery and Infantry against the 2 Infantry in Normandy (along with air support) and move some ground troops from Italy into France. I did want to keep the tanks for the attack on the UK.
Because my friend hasn’t left much in the UK, I am hoping to also attack Novogorod by Sea. End of Soviet turn there is a tank, 2 Mech Infantry, 3 Infantry and a couple of fighters/tac bomber.
Japan
Japan followed Cow’s guide to the letter. Everything went perfectly with 1 exception which was I failed to take 1 Chinese territory (Hunnan) due to some shocking dice rolls. I did move a destroyer/Carrier from Caroline Islands to Borneo to protect the transport though.
Situation is now that US has bought 4 Subs, Carrier and some Air and deployed on West Coast and moved all existing fleet from Hawaii and West Cost to Midway. Currently Japan only has 1 Battleship, Destroyer, Sub in Sz 6 but the rest can all be recalled before the US next move.
QUANDARY: Purchases, I intend to buy a minor IC and deploy in French Indo China. Airbase to go on to Korea so I can scramble a total of 6 fighters. I was then going to buy 2 subs (Got 40 to spend) to use as canon fodder should he attack any time soon. Worried about US ability to outspend me if focus is all on Pacific. Intention might be to move German fleet to East Coast to distract and move spending away from Pacific.
I am now poised with 6 troops on Borneo/Phillipines to either take 3 of the DEI, Malaya or I can get 4 and with some sea/air try and take Queensland. Queensland appeals as feel reasonably confident that I can take Anzac capital fairly quickly but Malaya is also enticing me. Although I can get more points from DEI, taking Malaya denies Anzac a bonus and further reduces British by 3. I also long term want to put a minor IC here as well.
Italy
Situation is that Italian Fleet is intact in Sz95/97. UK Med Fleet is intact. It focused all it’s effort on Sz96 and I got a bad roll. All forces in Tobruk have been lost. Currently, UK Med fleet is in Sz96 and has 1 Carrier, 2 Fighters, 1 Destroyer, 2 Cruisers and a transport. Using a calculator, with 2 Fighters, 1 Strat Bomber, 1 Battleship, 2 Cruisers, 1 Destroyer, 1 Sub, I should be able to win but likelihood is that it will be close. Also means I can’t take on French fleet.
So unsure what to buy and what to do. Suspect it’ll be 3 Mech Infantry to help support German ground troops against Soviets. But I am tempted to just head towards the states, take some troops, take gibralter on my way and either move onto the Pacific map or head to the east coast. Could try and take Central US potentially.
Advice appreciated. :)
-
RE: Cow guides polling
Picked up Europe/Pacific 40.2 a couple weeks ago, and running through a few of your openers was extremely useful. Thanks for putting in the time and effort!
I’ve got my fingers crossed that you do something from the Allies’ perspective.
Same. The Germany playbook focused more on Soviets than the sealion although I managed to find another guide. I greatly appreciate the specific movements that were laid out in the Japan guide although the J2+ seemed a little vague.
Currently playing my first Axis turn. (Started yesterday). Followed Sealion and Cow’s Japanese moves. All worked out according to plan with only 1 tiny exception (109 transport survived).
Really appreciate the effort and it’s a massive help to those who are new to the game
-
Malaya J1
I’m trying to formulate my strategy for my next Global 1940 game and I’m looking to see how I can take Malaya on J1. It look slike it’s limited to strategic bombers and the navy in Sz20. Is that all I can use?
-
RE: How do you keep Italy strong?
I’ve been thinking about this too. I can see how I can take 109/110/111 but without risking a lot of aircraft, I can’t see how I can take out the 91/106 units as well.
MY strategy was to take UK so Italy could slowly build and take Egypt and to help push more troops into USSR as a follow up to the Germans. I1 to take out the French fleet and if possible, anything left of UK Fleet. I2, to take Gibralter. IF I can take Egypt and UK has fallen, Italy can feast on Africa and Middle East.