Well for the 2020 playoffs the rules are set so no crying. You know what you are signing up for. Don’t like OOB then don’t sign up. For 2021 I think the discussion can be had to change the playoff rules. I will leave PTV out of it. Its too different of a game. As for leaving it as OOB I see the merits of that. BM3 is only a mod (not perfect but a really good one) that is used in this league. I can only speak from my experience but I found this league and site after playing the OOB BOARD GAME many times amongst friends. So I would venture to say anyone coming in new to the league would have OOB as their base of knowledge. You may alienate new people with requiring BM3. Even though BM3 is better in a lot of peoples opinions no one new has the chance to play it unless they join the league. I think only after playing OOB against high end opponents do you tend to see the imbalance of OOB. At least for me that was the case. Then slowly learning and playing BM3 do you really appreciate it. And then you can weigh the pros and cons of OOB vs BM3. But IMO limiting new people to the league is more of a detriment than complaining about having to play OOB. Just my two cents.

Best posts made by majikforce
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@AndrewAAGamer said in League General Discussion Thread:
Not sure, but as I remember it was majikforce who discussed playing other players and how it hurt his record.
For me now that I know there is a friendly area to play n to help players get better I am content with the League as is. trulpen and I are doing a Tutor game and I expect to do at least 2-3 of those a year for those interested. In fact our first one is just beginning! CHECK IT OUT!!!
Just for the record I don’t recall ever complaining about my rank. It really doesn’t matter to me. I know full well what my rank is and where I fit in this league. I waffle between tier 1 and E depending on my brain capacity that day
I know what players I can beat and what players I have can have a pretty even match with and what players kick my ass! (looking at you AD!) So my ranking is just a number. I enjoy playing new players to help them get up to speed and hopefully enrich the league play. Sometimes it burns me (ie trulpen and andrewgamer beating me as 3’s) but that’s okay. It just shows their skill level and my lack of skill in an area. All for the better. As for the ranking system I think it works great for this league and is a proven system (thanks for all you do gamerman, greatly appreciated) Some people will just always be a certain level player no matter who they play, some will grow to be better players, some will not. It takes a chunk of time and commitment to play this game and maybe the higher level players just don’t want to invest in that to beat up on some lower tier player. It may not even help that player to get stomped by an M. To have a balanced league the higher tiers should have somewhat of a responsibility to improve game play with their knowledge. But not at the cost of taking the fun out of the game. Just my thoughts. Great people, great league, great game! Bombs away.
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RE: 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3
@axis-dominion WooHoo! Get your popcorn out! Good luck to you gentlemen. May the dice treat you both fairly.
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RE: Find League Opponents Thread
Offering up a chance for new players or lower tier players to get a game with me. I have 1 or 2 slots open and my work is shut down next week so I have all the time in the world. Maybe…wife and kids may have a say in that
. PM me for a game. Everybody stay safe and healthy out there!
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RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)
@trulpen I’ll give it a go. Single player games have been frustrating with the dice lately. Hope I’m not a jinx to whoever partners up with me.
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RE: [House Rules] Should allies receive a bid?
@simon33 said in Should allies receive a bid?:
IMO, Vichy favours axis slightly, marines are a close call.
Sbr changes favour the allies but the real changes are in the no’s.
I agree Vichy favors the axis slightly but it is easily prevented but at a price. Marines are lots of fun. I wouldn’t say necessary but definitely add spice to the pacific theater. One huge change that is overlooked a lot is the capital plunder only being allowed to occur once. A big balance for the Allies.
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RE: Post League Game Results Here
@gamerman01 AetV (axis) over majikforce (allies) A well fought match. Marred a bit by a 1st battle dicing in sz6 for the US which was difficult to recover from. But the axis handled everything the Allies threw at them with poise and determined focus. Good work by Aetv!
https://www.axisandallies.org/forums/topic/33469/l19-majikforce-vs-aetv-game-1/161 -
RE: League General Discussion Thread
@farmboy I have never been one to care about my ranking. I know what my skill level is. It may not necessarily be that the upper tier players care about a ranking as well, there is something to be said about taking on a challenging game. It does take time and effort to play this game even online and if the competition does not challenge you it may be a deterrent to picking up some games. Do you think Lebron James really wants to play you in one on one and enjoy it?
All that being said I do think the upper tier players owe it to the league to play some lower tier players and coach them up somewhat. I have always tried to play newer players and help them out a little bit. As a group its in our best interest to have as many good payers as possible to keep competition alive. I have slimmed my games down for a time but I would be willing to open 1 or 2 slots for a new or lower tier player. PM me if you want a game.
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RE: Post League Game Results Here
@gamerman01 AndrewAAgamer (axis) over Majikforce (allies) again!! That’s why he is my teammate for trulpens 2v2 tournament. If ya can’t beat 'em join 'em!
https://www.axisandallies.org/forums/topic/35271/l20-andrewaagamer-axis-vs-majikforce-allies-35-global-1940-2nd-ed-oob/81 -
RE: League General Discussion Thread
@axis-dominion To be fair I did not specifically call anyone out for crying. Maybe a better choice of words is to complain even when you know the rules going into it. Is OOB so bad that you could never possibly get a win? I doubt that very much. That being said I am for a change in 2021 to be like you said take the predominantly played version as the playoff default. Now this talk of you resigning your game if “insisting to play OOB” I think is bad form. You knew the rules signing up for 2020 and as stated the default is OOB so the potential is there for you to have to play OOB possibly. To resign in the middle of a playoff robs someone else of the chance to play in tier 1. You should bow out now if that is your intention.
Latest posts made by majikforce
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RE: Alternated route game majikforce (L+12) vs AetV (X)
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 bombers, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 2 bombers moved from India to Szechwan Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Southern France Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/7 hits, 3.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Szechwan to India 1 bomber moved from Western United States to Caroline Islands 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry moved from Western United States to British Columbia 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Holland Belgium to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 4 bombers placed in Western United States 5 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 1 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Greece to Albania British take Albania from Italians 1 artillery and 1 infantry moved from Greece to Bulgaria 2 fighters moved from 99 Sea Zone to Bulgaria 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Japanese 1 artillery and 2 infantry moved from Rostov to Ukraine 5 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 3 mech_infantrys moved from Volgograd to Tsinghai 3 armour moved from Caucasus to Tsinghai Combat - British Battle in Normandy Bordeaux British attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Ukraine British attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 6/9 hits, 4.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Ukraine British win, taking Ukraine from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Bulgaria British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Bulgaria, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bulgaria British roll dice for 1 artillery, 2 fighters and 1 infantry in Bulgaria, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Sikang British attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Caucasus to Rostov 2 artilleries and 2 infantry moved from Volgograd to Rostov 5 fighters and 1 tactical_bomber moved from Ukraine to Russia 4 armour moved from Volgograd to Russia 3 mech_infantrys moved from Iraq to Caucasus 3 armour moved from Persia to Caucasus 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Bulgaria to 99 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 3 infantry placed in Greece 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -4.17 Japanese regular : -1.33 Italians regular : 0.33 Germans regular : -0.17 British regular : 5.67
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RE: BM3 Giallo +18 vs Majikforce
@giallo said in BM3 Giallo +18 vs Majikforce:
@majikforce said in BM3 Giallo +18 vs Majikforce:
@giallo Wow I got totally and utterly diced in Persia. That is so sad the dice would do that to swing the game like that. Up until now it has been pretty fair. It wasn’t even close for me. You finished with 6 units! You’d better be thanking MARTI until the end of time.
I think it was a mistake that gave me that option, my intention was ofcourse to take out as many units as possible to take the threat away for Egypt. A few more in a first round can totaly change the odds. At the end I got lucky
Well I don’t think giving you a 30% chance was a mistake. You didn’t just get lucky you got super ridiculous lucky. At least India is safe now and I can still out produce you in the middle east. Its just gonna take a little longer now. Gotta love dice games!
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RE: BM3 Giallo +18 vs Majikforce
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 airfield and 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from 95 Sea Zone to Sardinia 2 fighters moved from 97 Sea Zone to Sicily 2 fighters moved from 97 Sea Zone to Sardinia 1 bomber moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sardinia 1 fighter moved from Southern Italy to Sardinia 1 fighter moved from Albania to Sicily 1 fighter moved from Albania to Sicily 1 fighter moved from Albania to Sardinia Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Sicily, round 2 : 3/7 hits, 3.33 expected hits Americans roll dice for 1 artillery in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Sardinia Italians attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Sardinia, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sardinia Italians win, taking Sardinia from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 7 infantry moved from France to Northern Italy 1 fighter moved from Sardinia to Western Germany 3 fighters moved from Sardinia to 95 Sea Zone 1 fighter moved from Sicily to 95 Sea Zone 3 fighters moved from Sicily to Southern Italy 1 bomber moved from Sicily to Southern Italy 1 bomber moved from Sardinia to Southern Italy 2 carriers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 submarines placed in 93 Sea Zone 1 airfield placed in Normandy Bordeaux 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun and 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.67
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RE: BM3 Giallo +18 vs Majikforce
@giallo Wow I got totally and utterly diced in Persia. That is so sad the dice would do that to swing the game like that. Up until now it has been pretty fair. It wasn’t even close for me. You finished with 6 units! You’d better be thanking MARTI until the end of time.
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RE: BM3 Giallo +18 vs Majikforce
@giallo said in BM3 Giallo +18 vs Majikforce:
@giallo ouch ouch, only 3 hits in Scotland
Yikes! Take the AA.
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RE: TT MajikAndrew (X) vs Wizcats (A+60) OOB
@Sovietishcat @wizmark @AndrewAAGamer My bad guys. So I made an edit for two fighters to the carolines. I was following the script of moves Andrew and I had discussed and I mistakenly took two planes from sz 42 to attack sz 44. The planes for that attack should of come from sz 37. I don’t think its a big deal but you are well within your right to not allow this. If so that is no problem just let us discuss our NCM moves for any adjustments before you go. Thanks Fellas!
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RE: TT MajikAndrew (X) vs Wizcats (A+60) OOB
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 bombers moved from French Indo China to Suiyuyan 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 3 artilleries and 6 infantry moved from Hunan to Kwangsi 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Sumatra Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 4.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/12 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 42 Sea Zone to Caroline Islands 2 carriers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China 1 mech_infantry moved from Hunan to Shan State 1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 carrier and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Jehol to Anhwe 2 bombers moved from Suiyuyan to Anhwe 1 fighter and 2 tactical_bombers moved from Kwangsi to Anhwe 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya Place Units - Japanese 1 factory_minor placed in Malaya 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 2 fighters EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.17 Japanese regular : 1.33 UK_Pacific regular : -0.33
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RE: BM3 Giallo +18 vs Majikforce
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 destroyer and 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 transports moved from 39 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from Shan State to 38 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India 4 tactical_bombers moved from Burma to India 2 fighters moved from 37 Sea Zone to India 1 tactical_bomber moved from Szechwan to India 1 mech_infantry moved from Yunnan to India Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 4 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese lost in India Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 8/14 hits, 6.17 expected hits UK_Pacific roll dice for 2 aaGuns, 4 artilleries and 5 infantry in India, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 7/11 hits, 5.33 expected hits UK_Pacific roll dice for 3 artilleries in India, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 artilleries owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 4 artilleries and 5 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 aaGun and 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Burma 2 fighters moved from India to 37 Sea Zone 2 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 37 Sea Zone 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 8 fighters moved from Japan to 37 Sea Zone 2 fighters moved from Japan to 37 Sea Zone Place Units - Japanese 3 carriers placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 marine placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,6,6,6,6,5,2,6,1,1,2,3,2,1,4,4,5,4,5,1,3,3,1,4,1,5,6,2,2,1,3,2,3,3,1,2,5,6,1,4,6,2,1,5,4,2,4,6,1,5,1,4,4,3,1,1,3,4,4,2,3,5,6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,3,4,4,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,4,3,3,1 Japanese collect 38 PUs (25 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 5.00 British AA : 1.00 UK_Pacific regular : 0.00