Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 Find League Opponents Here
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I’m in for the 2010 AA50-41-league, now.
I’m loking for an opponent to play a three game series. Having played 6 games in the 2009 AA50-41 league I am not experienced enough to profit from the much discussed possible Axis dominance. To me it’s hard to win with either side. ;-)
So I would like to play with a bid of “0”.
To make the outcome of the series “balanced” I suggest to play the following way:Game 1: Rolling for sides, 0 bid, NO +, Tech -
Game 2: Playing the opposite sides, 0 bid, NO +, Tech -
Game 3: when 1:1 rolling for sides, 0 bid, NO +, Tech +
when 2:0 player who lost chooses side, chooses Tech yes/no, NO +I’m open for other suggestions of course. ABattlemap with compatible modules only, please
(see http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193 ).Please PM me if you are interested.
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Rolling for sides for the first game hobo vs. P@nther:
1,3,5 hobo is Axis
2,4,6 P@nther is Axis
Rolling 1d6:
(1) -
After not playing any Axis and Allies games for the last 3 months, I’m finally ready to get into the '41 2010 League, although I may only be able to post about 4 moves per game per week.
So, what I’m looking for is a 3-game series with 1 opponent, with the first 2 to be played either simultaneously or back-to-back (both are okay) with each player playing both the Axis and the Allies. The third game to be started later.
I want to play with tech in all 3 games, but if I can’t get a tech opponent, then it’s negotiable.
I’m still out on a limb about the (supposed) Axis advantage in the '41 setup, but I don’t think that bid units to Europe/Africa helps game balance. I think what I would rather do is have a 3 IPC Allied bid of 1 infantry unit to Asia. As a gentleman’s agreement, the posssible locations for the 1 infantry are as follows:
1) 1 Chinese infantry to any 1 of the 7 starting Chinese-controlled territories.
2) 1 UK infantry to Persia, India, Burma, Kwangtung, or Australia.
3) 1 Russian infantry to Novosibirsk, Urals, Evenki, Yakut, Stanovoj, Far East, or Buryatia.
4) 1 US infantry to the Philippines, Wake, Midway, Hawaii, Alaska, or West USIf someone is interested in these terms, then please post a reply in this thread and PM me.
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Looking to pick up 1-2 more games. 1941, blind bid, tech I could go either way, but I prefer no.
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After not playing any Axis and Allies games for the last 3 months, I’m finally ready to get into the '41 2010 League, although I may only be able to post about 4 moves per game per week.
So, what I’m looking for is a 3-game series with 1 opponent, with the first 2 to be played either simultaneously or back-to-back (both are okay) with each player playing both the Axis and the Allies. The third game to be started later.
I want to play with tech in all 3 games, but if I can’t get a tech opponent, then it’s negotiable.
I’m still out on a limb about the (supposed) Axis advantage in the '41 setup, but I don’t think that bid units to Europe/Africa helps game balance. I think what I would rather do is have a 3 IPC Allied bid of 1 infantry unit to Asia. As a gentleman’s agreement, the posssible locations for the 1 infantry are as follows:
1) 1 Chinese infantry to any 1 of the 7 starting Chinese-controlled territories.
2) 1 UK infantry to Persia, India, Burma, Kwangtung, or Australia.
3) 1 Russian infantry to Novosibirsk, Urals, Evenki, Yakut, Stanovoj, Far East, or Buryatia.
4) 1 US infantry to the Philippines, Wake, Midway, Hawaii, Alaska, or West USIf someone is interested in these terms, then please post a reply in this thread and PM me.
I will play against you, the first two simualtaneously. (I want your Axis moves first :-P)
It would be best to wait until after the weekend, as I won’t be able to post from Friday afternoon until Monday afternoon, but if you wish to start immediately, then by all means! -
After not playing any Axis and Allies games for the last 3 months, I’m finally ready to get into the '41 2010 League, although I may only be able to post about 4 moves per game per week.
So, what I’m looking for is a 3-game series with 1 opponent, with the first 2 to be played either simultaneously or back-to-back (both are okay) with each player playing both the Axis and the Allies. The third game to be started later.
I want to play with tech in all 3 games, but if I can’t get a tech opponent, then it’s negotiable.
I’m still out on a limb about the (supposed) Axis advantage in the '41 setup, but I don’t think that bid units to Europe/Africa helps game balance. I think what I would rather do is have a 3 IPC Allied bid of 1 infantry unit to Asia. As a gentleman’s agreement, the posssible locations for the 1 infantry are as follows:
1) 1 Chinese infantry to any 1 of the 7 starting Chinese-controlled territories.
2) 1 UK infantry to Persia, India, Burma, Kwangtung, or Australia.
3) 1 Russian infantry to Novosibirsk, Urals, Evenki, Yakut, Stanovoj, Far East, or Buryatia.
4) 1 US infantry to the Philippines, Wake, Midway, Hawaii, Alaska, or West USIf someone is interested in these terms, then please post a reply in this thread and PM me.
I will play against you, the first two simualtaneously. (I want your Axis moves first :-P)
It would be best to wait until after the weekend, as I won’t be able to post from Friday afternoon until Monday afternoon, but if you wish to start immediately, then by all means!Sounds good. I’ll PM you.
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I’m looking for a game. 1941. Bid for Allies.
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I’m in for AA50-41. PM me I guess? Ready and waiting…
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Looking for a game. 1942 scenario, tech, blind bid (daak or frood, I don’t mind)
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it’s hard to tell who’s still looking for games, so I’ll post a general request:
aa50-1941 - bid for allies (frood?), I can go either way on tech.
PM me or reply here.
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Rolling sides of a 2 sided die (a.k.a. a coin) for first of a series between hobo and myself.
1= hobo Axis
2= Tim Axis
Rolling 1d2:
(2) -
I have one 3-game series going on with cts17, but I’m looking for another one or two as follows:
A 1941 setup with NO’s and tech 3-game series with 1 opponent, with the first 2 games to be played either simultaneously or back-to-back (either is okay) with each player playing both the Axis and the Allies. If back-to-back, then roll to see who is the Axis first. The third game to be started later with these stipulations: If one player lost both of the first 2 games, then he may choose his side for game 3. If the games are split, then mutually agree or roll for sides for game 3.
I want to play with tech in all 3 games, but if I can’t get a tech opponent, then it’s negotiable.
I’m still out on a limb about the (supposed) Axis advantage in the '41 setup, but I don’t think that bid units to Europe/Africa helps game balance. I think what I would rather do is have a 3 IPC Allied bid of 1 infantry unit to Asia. As a gentleman’s agreement, the posssible locations for the 1 infantry are as follows:
1) 1 Chinese infantry to any 1 of the 7 starting Chinese-controlled territories.
2) 1 UK infantry to Persia, India, Burma, or Australia.
3) 1 Russian infantry to Novosibirsk, Urals, Evenki, Yakut, Stanovoj, Far East, or Buryatia.I should be able to post moves about 4-5 times per week per game. If someone is interested in these terms, then please post a reply in this thread and PM me. I’m willing to take on up to two more opponents in this way.
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I have one 3-game series going on with cts17, but I’m looking for another one or two as follows:
A 1941 setup with NO’s and tech 3-game series with 1 opponent, with the first 2 games to be played either simultaneously or back-to-back (either is okay) with each player playing both the Axis and the Allies. If back-to-back, then roll to see who is the Axis first. The third game to be started later with these stipulations: If one player lost both of the first 2 games, then he may choose his side for game 3. If the games are split, then mutually agree or roll for sides for game 3.
I want to play with tech in all 3 games, but if I can’t get a tech opponent, then it’s negotiable.
I’m still out on a limb about the (supposed) Axis advantage in the '41 setup, but I don’t think that bid units to Europe/Africa helps game balance. I think what I would rather do is have a 3 IPC Allied bid of 1 infantry unit to Asia. As a gentleman’s agreement, the posssible locations for the 1 infantry are as follows:
1) 1 Chinese infantry to any 1 of the 7 starting Chinese-controlled territories.
2) 1 UK infantry to Persia, India, Burma, or Australia.
3) 1 Russian infantry to Novosibirsk, Urals, Evenki, Yakut, Stanovoj, Far East, or Buryatia.I should be able to post moves about 4-5 times per week per game. If someone is interested in these terms, then please post a reply in this thread and PM me. I’m willing to take on up to two more opponents in this way.
I forgot to mention that I’m willing to play with a 0 bid with the 3-game series stipulation if the 1 infantry Asia bid is not acceptable.
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I’ve got a 3-game series with Botider, but I’m still up for one more if anyone is okay with the above no bid or 3 IPC (1 infantry) limited Asia placement bid.
If anyone is game, then just post here and PM me please.
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Looking for a game.
41 - No Tech - Bidding for Allies (either auction or blind bid)
PM me or reply here.
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Okay I got some replys.
No longer looking for more games.
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Looking for a game of 41. no tech, bid for allies.
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Looking for a game of '42, no tech.
Bid for Allies negotiable, Frood or similar agreement.
One combat til resolved at a time plz.
Abattlemap only.Pm or reply here.
Thx - -
I’m free for another 41 single game or a 3 game series. Let me know via pm. +no -tech -optionals.
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looking for a tech game in 41 or 42… willing to negotiate on optional rules… i like the old heavy bombers, dards closed, and fighter escorts, with escorts not succeptible to aa fire… but i’m open to whatever…
Thanks,
BF





