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    TimTheEnchanter

    @TimTheEnchanter

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    Latest posts made by TimTheEnchanter

    • RE: AA50 Rules Errata and Q+A

      On the topic of captured AA’s, if an allied AA gun is moved to china, then captured by japan, but then recaptured by allied forces (presumably russian), does it belong to china (and thus fall under china’s ridiculous movement restrictions)?  Can china even own AA guns? Or can they only own infantry, captured ICs (which they can’t use) and the FT fig.

      I assume it belongs to china and thus is unable to retreat to russia, but I wasn’t 110% sure.

      posted in Axis & Allies Anniversary Edition
      TimTheEnchanter
      TimTheEnchanter
    • RE: AA50 Rules Errata and Q+A

      @gamerman01:

      @Cmdr:

      I understand that, I’m just thinking that’s a cheap way to give someone free AA Guns…great if your ally has rockets but is strapped for cash!

      Or radar.  Or rockets AND radar  😄

      Easy way to convert Italian AA’s to German - put it in France (for example)

      Yeah, because the Italians are usually flush with cash.  😛  :lol:

      Unless you are already expecting to trade france for a turn, that would be a very expensive way just to transfer ownership of AA guns.  Even if you go with the assumption that ONLY italian troops are in france, and you can move out everything but the AA’s, you still give the us 6ipc for the territory + 5 for the NO, plus you force germany to take and hold France (if they continue to trade, they won’t be able to use the guns as rockets)without the ability to land air for defense.

      I think I might have once allowed a british AA to be captured so the russians could take it back, but that is really only worth it if you’ve already given up the 5 ipc Russian NO

      posted in Axis & Allies Anniversary Edition
      TimTheEnchanter
      TimTheEnchanter
    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      @TimTheEnchanter:

      I’m pretty sure the only time they could leave the UK carrier during the UK turn is if the CV is sunk during combat and the planes need to find a new landing place.

      If the CV is sunk in combat during the UK turn, the UK will be the attacker, so the guest planes will go down with it.

      Oh yeah. Right.   😛  Sorry about that… I threw that line in at the last minute without really thinking about it.

      posted in Axis & Allies Anniversary Edition
      TimTheEnchanter
      TimTheEnchanter
    • RE: AA50 Rules Errata and Q+A

      @Corbeau:

      Question:  
      Can a UK AC next to an IC abandon USA fighters that are stationed on it behind before moving?

      What if UK build a second AC in same sea zone where the US fighters were left ( if you can ), do they land on it?

      Thanks

      #1 - No, the friendly planes are cargo on the UK carrier and remain inactive and stay with the carrier throughout the turn.  I’m pretty sure the only time they could leave the UK carrier during the UK turn is if the CV is sunk during combat and the planes need to find a new landing place.

      #2 - Moot point, given #1.  Similarly, you can’t move (vs. build) another CV into the sz to collect those planes.  they stay with the original carrier.

      posted in Axis & Allies Anniversary Edition
      TimTheEnchanter
      TimTheEnchanter
    • RE: Modules for ABattlemap

      @Zhukov44:

      There is a Battlemap bug that happens so often that there must be some kind of standard solution……

      Basically, every so often the Infoview bar simply disappears, and won’t come back.

      Is there any way to fix this besides reinstalling?  In the latest instance, reinstalling didn’t fix the bug for me.

      Help!

      • Close Abattlemap
      • Go to the directory where ABattlemap is installed (e.g., C:\program files\abattlemap\ )
      • delete ABattleMap.ini
      • Restart Abattlemap and both windows will show up in the upper left hand corner.
      posted in Software
      TimTheEnchanter
      TimTheEnchanter
    • RE: Bid of 7 - place in East Indies?

      I don’t get the US Sub in sz50.  rather than divert forces from the US fleet attacks, I would think the better resposne would be for the japanese player to bring the CA to sz50 along with the BB.  Heck I still bring it sometimes anyway. The bb soaks the first hit, so it’s about 87% odds that there are no losses to the japanese.  11% chance they lose the cruiser which is usually not a particularly critical boat.  There’s a 2+ % chance it fails, but that’s not much different than BB vs. DD.  The main impact is that it might slightly weaken the japanese attack on the mainland making Japan not be quite as hyper-aggressive on J1,  but a couple ipcs delayed a turn or so isn’t a huge deal.  She’ll likely be swimming in cash soon enough.  Letting the us dd/transport or bb live could cause far more headaches for japan.

      posted in 1941 Scenario
      TimTheEnchanter
      TimTheEnchanter
    • RE: 2011 Find League Opponents Here

      Rolling sides of a 2 sided die (a.k.a. a coin) for first of a series between hobo and myself.

      1= hobo Axis
      2= Tim Axis

      Rolling 1d2:
      (2)

      posted in League
      TimTheEnchanter
      TimTheEnchanter
    • RE: 2011 Find League Opponents Here

      it’s hard to tell who’s still looking for games, so I’ll post a general request:

      aa50-1941 - bid for allies (frood?), I can go either way on tech.

      PM me or reply here.

      posted in League
      TimTheEnchanter
      TimTheEnchanter
    • RE: 2011 League Rules AA50

      No, last year we used FAQ rules for tech.  (Limitations to improved factories was an FAQ, actually the Paratrooper/blitz rule was in the FAQ as well).

      It seems the appropriate thing to do would be have any open tech game finish using the rules they started under unless both players agree to switch (even if neither side has the tech, purchases may have been geared towards taking advantage of one or the other).  But any new games should probably start under the new FAQ rules.  But it’s not my call.

      posted in League
      TimTheEnchanter
      TimTheEnchanter
    • RE: AA50 FAQ Update

      @Krieghund:

      Both rules changes were done for consistency between AA50 and AAP40/AAE40.

      But would it be correct to say that a major reason they were watered down in the new games was because the AA50 version of those two techs was extremely powerful and disproportionate to the value of other techs?

      posted in Axis & Allies Anniversary Edition
      TimTheEnchanter
      TimTheEnchanter