@Karl7 Chinese Troops have no spirit to move anywhere and declare neutrality… :-D
So you can do Yama and Hisaichi in one session and just skip over China. Thanks
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Infantry moved from Kursk to Minsk
3 Fighters moved from Kursk to Minsk
2 Infantrys moved from Georgia to Rostov
1 Fighter moved from Moscow to Rostov
1 Artillery moved from Georgia to Rostov
1 Infantry moved from S.Buryat Mongolia to Chita
1 Infantry moved from N.Buryat Mongolia to Chita
2 Infantrys moved from N.Buryat Mongolia to Ayan
2 Fighters moved from N.Buryat Mongolia to Chita
2 Infantrys moved from Khatanga to Zhigansk
2 ArmoredCars and 1 Tank moved from Olyokminsk to Zhigansk
4 Infantrys moved from Olyokminsk to Yakutsk
4 Tanks moved from N.Buryat Mongolia to Yakutsk
1 Fighter moved from N.Buryat Mongolia to Ayan
1 Fighter moved from N.Buryat Mongolia to Ayan
1 Artillery and 1 Infantry moved from Kursk to Donetsk
1 Tank moved from Kursk to Novgorod
Russians take Novgorod from Germans
1 Infantry moved from Kursk to Minsk
1 Elite moved from Leningrad to Vyborg
2 Fighters moved from Leningrad to Vyborg
Purchase Units - Russians
Russians buy 4 Artillerys, 2 Bunkers, 2 Fighters, 14 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yakutsk
Russians attack with 4 Infantrys and 4 Tanks
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians roll dice for 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk
Russians win, taking Yakutsk from Hisaichi with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Minsk
Russians attack with 3 Fighters and 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
Italians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Minsk
Russians win, taking Minsk from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Donetsk
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 1 Elite; Germans defend with 1 AAGun
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Battle in Zhigansk
Russians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry and 1 Tank
Russians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
Russians roll dice for 2 ArmoredCars and 1 Tank in Zhigansk, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians lost in Zhigansk
Russians roll dice for 1 ArmoredCar and 1 Tank in Zhigansk, round 4 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Zhigansk, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
Russians win, taking Zhigansk from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
Casualties for Russians: 2 ArmoredCars and 2 Infantrys
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Rostov
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Romanians defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Rostov, round 2 : 3/4 hits, 1.17 expected hits
Romanians roll dice for 2 Infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Rostov
Russians win, taking Rostov from Romanians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Romanians: 2 Infantrys
Battle in Ayan
Russians attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Vyborg
Russians attack with 1 Elite and 2 Fighters
Finns defend with 2 Infantrys
Russians roll dice for 1 Elite and 2 Fighters in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Vyborg
retreated to Vyborg
Finns win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 Elite and 1 Fighter
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Vyborg to Leningrad
4 ArmoredCars and 2 Infantrys moved from S.Karelia to Leningrad
3 Mot.Infs moved from Kursk to Leningrad
3 Fighters moved from Minsk to Leningrad
2 Tanks moved from Moscow to Kursk
2 ArmoredCars moved from Moscow to Kursk
1 Fighter moved from Rostov to Kursk
1 Infantry moved from Georgia to Saratov
4 Infantrys moved from Stalingrad to Saratov
1 Artillery moved from Moscow to Yaroslavl
3 Infantrys moved from Moscow to Yaroslavl
2 Fighters moved from Ayan to N.Buryat Mongolia
2 Fighters moved from Chita to N.Buryat Mongolia
4 Infantrys moved from Sibirsky to Khatanga
Place Units - Russians
1 Bunker and 4 Tanks placed in Leningrad
2 Artillerys, 1 Bunker and 1 Infantry placed in Kursk
4 Infantrys placed in Arkhangelsk
2 Artillerys, 2 Fighters and 6 Infantrys placed in Moscow
3 Infantrys placed in Stalingrad
Turn Complete - Russians
Russians collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 1 Bunker
EDIT: Adding units owned by Russians to Moscow: 1 Bunker
EDIT: Removing units owned by Russians from Kursk: 2 Artillerys and 1 Infantry
EDIT: Removing units owned by Russians from Leningrad: 3 Tanks
EDIT: Adding units owned by Russians to Kursk: 3 Tanks
EDIT: Adding units owned by Russians to Stalingrad: 1 Artillery and 1 Infantry
EDIT: Removing units owned by Russians from Stalingrad: 1 Artillery
EDIT: Adding units owned by Russians to Saratov: 1 Artillery
EDIT: Adding units owned by Russians to Moscow: 1 Artillery
EDIT: Removing units owned by Russians from Moscow: 1 Infantry
EDIT: Adding units owned by Russians to Leningrad: 4 Infantrys
EDIT: Removing units owned by Russians from Leningrad: 4 Fighters
EDIT: Adding units owned by Russians to Kursk: 4 Fighters
EDIT: Removing units owned by Russians from Novgorod: 1 Tank
EDIT: Adding units owned by Russians to Kursk: 1 Tank
EDIT: Removing units owned by Russians from Leningrad: 1 Infantry
EDIT: Adding units owned by Russians to Novgorod: 1 Infantry
EDIT: Removing units owned by Russians from Leningrad: 1 Tank
EDIT: Adding units owned by Russians to Sverdlovsk: 1 Tank
EDIT: Removing units owned by Russians from Leningrad: 2 Artillerys
EDIT: Adding units owned by Russians to S.Karelia: 2 Artillerys
EDIT: Removing units owned by Russians from Leningrad: 4 ArmoredCars
EDIT: Adding units owned by Russians to S.Karelia: 4 ArmoredCars
EDIT: Removing units owned by Russians from Leningrad: 3 Mot.Infs
EDIT: Adding units owned by Russians to S.Karelia: 3 Mot.Infs
EDIT: Removing units owned by Russians from Leningrad: 1 AAGun
EDIT: Adding units owned by Russians to S.Karelia: 1 AAGun
EDIT: Removing units owned by Russians from Leningrad: 11 Infantrys
EDIT: Adding units owned by Russians to S.Karelia: 12 Infantrys
EDIT: Removing units owned by Russians from Leningrad: 1 Infantry
EDIT: Adding units owned by Russians to Sibirsky: 2 Infantrys
EDIT: Removing units owned by Russians from Sverdlovsk: 1 Tank
EDIT: Adding units owned by Russians to Moscow: 1 Tank
EDIT: Removing units owned by Russians from Moscow: 1 Infantry
EDIT: Adding units owned by Russians to Sverdlovsk: 1 Infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from S.Karelia: 3 Mot.Infs
EDIT: Adding units owned by Russians to Kursk: 3 Mot.Infs
EDIT: Removing units owned by Russians from S.Karelia: 4 ArmoredCars
EDIT: Adding units owned by Russians to Yaroslavl: 4 ArmoredCars
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Moscow: 1 Artillery
EDIT: Adding units owned by Russians to Moscow: 1 Infantry
EDIT: Adding units owned by Russians to Arkhangelsk: 1 Artillery
EDIT: Removing units owned by Russians from Arkhangelsk: 1 Infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Moscow: 1 AAGun
EDIT: Adding units owned by Russians to Yaroslavl: 1 AAGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.17
Finns regular : 1.33
Romanians regular : 0.00
Russians regular : 1.67
Hisaichi regular : 1.17
Ok, I pulled out of Leningrad. Joel has like 10 cruisers in range for prelim bombard, so, not much choice.
Sorry for all the edits. Feel free to audit to make sure correct.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 ArmoredCar, 1 Artillery and 1 Tank moved from Lithuania to Minsk
1 ArmoredCar moved from Latvia to Minsk
2 Infantrys moved from Tunis to S.Tunisia
3 Adv.Fighters and 1 Fighter moved from 46 Sea Zone to 41 Sea Zone
1 Bomber moved from Rome to 41 Sea Zone
1 Infantry moved from Tunis to S.Tunisia
1 Infantry moved from Tunis to S.Tunisia
Purchase Units - Italians
Italians buy 1 Elite, 4 Fighters and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Minsk
Italians attack with 2 ArmoredCars, 1 Artillery and 1 Tank
Russians defend with 2 Infantrys
Italians roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Minsk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Italians lost in Minsk
Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Minsk, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Minsk
Italians roll dice for 1 Artillery and 1 Tank in Minsk, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Minsk
Italians roll dice for 1 Tank in Minsk, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Italians lost in Minsk
Russians win with 1 Infantry remaining. Battle score for attacker is -15
Casualties for Italians: 2 ArmoredCars, 1 Artillery and 1 Tank
Casualties for Russians: 1 Infantry
Battle in S.Tunisia
Italians attack with 4 Infantrys
British defend with 1 Infantry
Italians roll dice for 4 Infantrys in S.Tunisia, round 2 : 2/4 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Tunisia
Italians win, taking S.Tunisia from French with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 41 Sea Zone
Italians attack with 3 Adv.Fighters, 1 Bomber and 1 Fighter
Americans defend with 1 B.Transport, 1 Carrier and 3 S.Submarines
Italians roll dice for 3 Adv.Fighters, 1 Bomber and 1 Fighter in 41 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 B.Transport and 1 Carrier in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 B.Transport owned by the Americans and 1 Fighter owned by the Italians lost in 41 Sea Zone
Italians roll dice for 3 Adv.Fighters and 1 Bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 Carrier in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
2 S.Submarines owned by the Americans lost in 41 Sea Zone
Italians roll dice for 3 Adv.Fighters and 1 Bomber in 41 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 Carrier in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 Carrier owned by the Americans, 1 S.Submarine owned by the Americans and 1 Adv.Fighter owned by the Italians lost in 41 Sea Zone
Italians win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 34
Casualties for Italians: 1 Adv.Fighter and 1 Fighter
Casualties for Americans: 1 B.Transport, 1 Carrier and 3 S.Submarines
Non Combat Move - Italians
1 Bomber moved from 41 Sea Zone to Andalusia
2 Adv.Fighters moved from 41 Sea Zone to Andalusia
1 Artillery moved from S.Algeria to N.Tunisia
4 Infantrys moved from Sicily to 46 Sea Zone
4 Infantrys moved from 46 Sea Zone to N.Tunisia
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from 46 Sea Zone to N.Tunisia
1 Infantry moved from S.Algeria to S.Tunisia
Place Units - Italians
4 Fighters placed in 46 Sea Zone
1 Elite and 3 Infantrys placed in Tunis
6 Infantrys placed in Rome
1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
French regular : -0.33
Italians regular : -3.50
Russians regular : 2.00
Did I hit a bug? I thought submarines and supersubmarines got to submerge after one round of combat to escape from aircraft attacks? I kept seeing the option to retreat the Italian aircraft but didn’t see the option for the American submarines. I tried to follow max defense, killing the transport first, then the subs, then the carrier.
I was expecting that Italian aircraft attack and American units of the transport and carrier roll back. Submarines normally don’t get to shoot at aircraft. Then the option to submerge which I missed seeing if it was there should have popped up, and the option to retreat the Italian aircraft. Next round should have been surviving surface ships and surviving aircraft, with eventually only Italian aircraft and submerged American subs in the zone.
@Degrasse hi . I found that when. I ran it twice in Local . Was a bit surprised. Thought the Subs would survive too.
Can someone weigh in and explain?
I did the same thing, reopened the game file as French, put 6 Italian ships and submarines in a sea zone and then attacked with 6 French airplanes. The two Italian ships missed and then the French planes killed the subs in the second round. No option to submerge.
@redrum msyve it’s a game option not toggled?
It’s that or it COULD be part of the rules/map/version update
As long as there isn’t a destroyer present then enemy subs should be given the option to submerge as WaW rules are based on revised edition.
there should have been an option for the subs to submerge against an air only attack. But they don’t have to submerge… they can be used to soak hits, which would have been in the best interest of the US in this case. Either way, the option to submerge didn’t appear … as it should have.
Possibly a minor NCM coming to Degrasse’s move.
Also - USA have any comment on stay and fight to save carrier? or submerge the subs?
@Degrasse i would like the two surviving Subs to have submerged after R1.
@Degrasse Or would it have been three , if the TT took the one hit on R1?
@Witt I think it would be 3 though then the italian adv fighter would be added back in.
I’ve done some tests in local and apparently the option to submerge subs in an air only attack are no longer available. I’m not sure how we should proceed with that in future moves.
@captainwalker Hmm. I tested this game and don’t get the submerge option. But then started a brand new WaW game and attacked the russian baltic fleet with a bunch of german planes and it does prompt to submerge the russian subs…
Can we edit bavk one It Ft and my three Subs then, please?
Bloody Annoying, that our game won’t accept what we had all got used to as the rule.
triplea_35709_8itarevisedperforumnote.tsvg
Ok, I added back the units of the Italian fighter that landed with the other fighters and the three US super subs that would have submerged after the first round. Garg also pointed out that Sicily is not a strait and I needed to NCM one of the Italian destroyers there, which I did.
Actually, that makes three good questions about the map:
Subs should be given the option to submerge
Gibralatar is not a strait?
Sicily to the Italian mainland is not a strait?
@Degrasse Yes to all 3 of those. Straits are marked by a single red dot otherwise they aren’t straits.
Blue dot. If Sicily and Gibraltar were straits there would be a double blue dot there. A single blue dot indicates that the territories are considered to be connected by land…like Palestine and Egypt.
@captainwalker could it be that we started this game with the older version where we were having the sub problem to begin with?