Made a NCM adjustment, please use latest file.
Playoff game Giallo (allies) v JWW +3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 armour moved from Kwangtung to Yunnan
1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys moved from Kazakhstan to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 15 artilleries, 61 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Kazakhstan to SamaraTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 9x factory_major; Remaining resources: 6 SuicideAttackTokens; 24 PUs;
Japanese buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Ethiopia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 infantry moved from Iraq to 80 Sea Zone
3 fighters moved from 81 Sea Zone to Egypt
3 tactical_bombers moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 9x factory_major; Remaining resources: 6 SuicideAttackTokens; 24 PUs;
Japanese buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Ethiopia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 infantry moved from Iraq to 80 Sea Zone
3 fighters moved from 81 Sea Zone to Egypt
3 tactical_bombers moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Egypt from British with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Japanese attack with 1 fighter
British defend with 4 transports; Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 42
Casualties for British: 4 transports
Casualties for Americans: 2 transportsNon Combat Move - Japanese
4 bombers moved from Iraq to Russia
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun and 3 infantry moved from West India to India
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
3 marines moved from Eastern Persia to 80 Sea Zone
3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries moved from Persia to 80 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 marines, 2 submarines and 3 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 3 marines moved from 39 Sea Zone to India
3 transports moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea Zone
2 carriers moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
5 fighters moved from Egypt to 81 Sea Zone
5 tactical_bombers moved from Egypt to 81 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,4,3,6,1,3,2,1,1,3,6,2,2,3,5,4,6,5,3,6,4,5,6,2,2,6,6,3,3,5,4,3,1,4,2,3
Japanese collect 24 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Japanese :
Japan : 5 aaGuns, 1 airfield, 1 factory_major, 15 fighters, 1 harbour and 32 infantry
Kansu : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 3 marines and 1 mech_infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag
39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
6 Sea Zone : 1 destroyer
West India : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Russia : 4 bombers
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 2 carriers and 4 transports
Eastern Persia : 1 flag, 1 aaGun
81 Sea Zone : 6 carriers, 1 destroyer, 6 fighters, 5 tactical_bombers and 2 transports
Persia : 1 flag, 1 artillery and 1 factory_minorProduction/PUs Summary :
Germans : 65 / 91
Russians : 4 / 0
Japanese : 38 / 29
Americans : 74 / 106
Chinese : 22 / 22
British : 15 / 19
UK_Pacific : 0 / 0
Italians : 22 / 22
ANZAC : 20 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 7 bombers, 1 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from 96 Sea Zone to 99 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 7 fighters moved from United Kingdom to 110 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
8 fighters moved from 6 Sea Zone to Japan
1 bomber and 4 fighters moved from Korea to Japan
1 battleship, 7 carriers, 3 destroyers and 6 transports moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to Japan
4 submarines moved from 36 Sea Zone to 6 Sea Zone
1 armour, 7 artilleries, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria
4 fighters moved from 19 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 18 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 3 fighters
15 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Union of South Africa
Battle in 99 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 carrier
Americans win, taking Union of South Africa from Japanese with 4 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 carrier
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 bombers, 7 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Air Battle in Japan
Americans attacks with 18 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
2 bombers killed by AA
Bombing raid in Japan causes 0 damage total.
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battlesNon Combat Move - Americans
16 fighters moved from Japan to 6 Sea Zone
16 fighters moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
4 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 3 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 99 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 bombers and 7 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
3 bombers placed in Kwangtung
2 transports placed in 36 Sea Zone
Americans undo move 2.
1 transport placed in 36 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
3 bombers placed in Korea
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
2 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 3 carriers, 2 cruisers, 3 fighters and 1 transport moved from 96 Sea Zone to 92 Sea ZoneNon Combat Move - British
Place Units - British
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 18 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Syria to Egypt
1 armour moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to 81 Sea ZonePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 aaGun
Egypt : 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
80 Sea Zone : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 factory_minor
81 Sea Zone : 1 fighter
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 91
Russians : 4 / 0
Japanese : 34 / 29
Americans : 74 / 109
Chinese : 24 / 25
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 20 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
all your hopes lie with the big Russian battle coming up……
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can’t open the file
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 fighter moved from Southern Italy to 81 Sea Zone
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 aaGun
Egypt : 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
80 Sea Zone : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 factory_minor
81 Sea Zone : 1 fighter
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 91
Russians : 4 / 0
Japanese : 34 / 29
Americans : 74 / 109
Chinese : 24 / 25
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 20 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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hmmm, the same error message? WTH?
listen the ITA move doesn’t even matter, it is inconsequential. you can just move right to Anzac for all I care. I guess I will try to post from another computer but if that doesn’t work just carry on, ITA won’t do anything.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Iraq to 80 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 aaGun
Egypt : 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
80 Sea Zone : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 factory_minor
81 Sea Zone : 1 fighter
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 91
Russians : 4 / 0
Japanese : 34 / 29
Americans : 74 / 109
Chinese : 24 / 25
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 20 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
got the same error message……?
just go right to anzac’s turn…skip ITA…not sure what the issue is?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Iraq to 80 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 aaGun
Egypt : 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
80 Sea Zone : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 factory_minor
81 Sea Zone : 1 fighter
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 91
Russians : 4 / 0
Japanese : 34 / 29
Americans : 74 / 109
Chinese : 24 / 25
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 20 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
still not working, I emailed you the game file.
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the file is 0 kb
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
4 fighters moved from 19 Sea Zone to Korea
1 tactical_bomber moved from Guam to Korea
2 bombers moved from Queensland to Korea
1 armour and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
@JWW:
all your hopes lie with the big Russian battle coming up……
Go Redski!!!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 aaGuns, 1 destroyer, 3 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 artilleries, 3 fighters, 39 infantry and 27 mech_infantrys moved from Volgograd to Samara
10 armour and 8 mech_infantrys moved from Caucasus to Samara
4 bombers moved from Southern Italy to Samara
3 infantry moved from Vologda to Samara
1 armour moved from Scotland to Eire
Germans take Eire from British
1 armour moved from Eire to Scotland
1 armour moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians





