• '17 '16

    Here is a way Convoy Disruption can better suits Germany:
    @Young:

    During each convoy disruption phase, disruptions are made for both your ships against your enemies territories, and enemy ships against your territories.

    It is the Opening post of a thread.

  • '17 '16

    @WILD:

    Baron Munchhausen, I agree with the post you sighted about combat, but as much as I like AA50, it doesn’t have convoys. The single destroyer blocker is lame, same for a single inf being able to block mechanized units on land. Another problem IMO is that a single destroyer can spot an infinite number of subs when attacking or being attack by subs (should be some ratio, or detection roll).

    G40 gave the ability to target the enemies econ, with convoy, and that was a great first step. Convoy even changed some in the Alpha project, just saying that there should have been some zones added to the Atlantic shipping lanes to make it a more viable strat for Germany.

    Don’t really want to side track YG thread anymore, just wish that the Germans could enjoy a little shotgun strat of their own lol. Could have called it “The Black Mamba”

    Here is a start, follow the link, I would like your two cents on this:
    @Baron:

    Trying to build a Core rule with 1941 basic map and expanding with further game.
    Here is what I get.
    I voluntarily not use the Japan SZ, because I don’t think it is relevant to place Convoy in IC’s SZ.

    I would prefer to use SZ which also have an Islands Group in it (to more easily add the option of neutralizing Convoy by controlling Islands. SEE EDIT below.)

    Interesting SZs (IMO) for Convoys 1941 /1942.2/ AA50 /G40

    JAPAN (1941 Japan SZ 45) (1942.2 Japan SZ 60 & SZ 62) (AA50 Japan SZ 62) (G40 Japan SZ 6)

    1941
    SZ 46 (Coastal China SZ, Formosa on map SZ but not a TT)
    SZ 38 (Philippine Islands and Caroline Islands SZ)
    SZ 31 (Malaya SZ, no Island in SZ)

    1942.2
    SZ 61 (Coastal China SZ,Formosa 0 IPC TT on map SZ)
    SZ 48 (Philippine Islands SZ)
    SZ 50 (Caroline Islands SZ)
    SZ 36 (Malaya SZ, no Island in SZ)

    AA50
    SZ 61 (Coastal China SZ,Formosa 1 IPC TT SZ)
    SZ 60 (Okinawa SZ 1 IPC TT)
    SZ 50 (Philippine Islands SZ, US original TT)
    SZ 51 (Caroline Islands SZ)
    SZ 36 (French Indo-China Thailand Eastern SZ, Hainan Island on map but not a TT)

    1940 Global
    SZ 20 (Coastal China SZ, Formosa 1 IPC TT on map SZ)
    SZ 35 (Philippine Islands SZ)
    SZ 34 (Palau Island SZ)
    SZ 33 (Caroline Islands SZ)
    SZ 36 (Hainan Island 0 IPC TT)
    SZ 37 (Malaya SZ, no Island in SZ) But it is a UK TT on initial set-up.


    PACIFIC RUSSIA (1941 SZ 47 : Soviet Far East and Siberia / SZ 45, Siberia shared with Japan)
    (1942.2 & AA50 SZ 62, Buryatia SSR shared with Japan)

    1941
    SZ 43 (Midway SZ)
    SZ 47 (Coastal SZ of both Soviet Far East and Siberia)
    SZ 48 (Alaska SZ)

    1942.2
    SZ 57 (Midway SZ)
    SZ 63 (Coastal SZ of both Soviet Far East and Buryatia S.S.R.)
    SZ 64 (Alaska SZ)

    AA50
    SZ 57 (Midway SZ)
    SZ 63 (Coastal SZ of both Soviet Far East and Buryatia S.S.R.)
    SZ 64 (Alaska SZ, Bering Strait SZ)

    1940 Global
    SZ 25 (Midway SZ) Much lower on the south
    SZ 8 (Aleutian Islands SZ) More on the way toward Russian Coastal TTs.
    SZ 2 (Alaska SZ)
    SZ 3 & SZ 4 (Coastal Soviet Far East)
    SZ 5 (Amur, Siberia and Soviet Far East SZ)


    UNITED KINGDOM

    1941 (INDIA ICs SZ 29 & AUSTRALIA ICs SZ 33 )
    SZ 27 (French Madagascar SZ)
    SZ 28 (Middle East, Italian East Africa & Anglo-Egypt Sudan SZ)
    SZ 29 (India SZ)
    SZ 33 (Australia SZ)
    SZ 37 (New Guinea & Solomon Islands SZ)

    1942.2
    (INDIA ICs SZ 35 & AUSTRALIA SZ 38, SZ 39, SZ 45 & SZ 46 )
    SZ 28 (French Madagascar, near Union of South Africa SZ)
    SZ 34 (Persia, Trans-Jordan, Egypt, Italian East Africa & Anglo-Egypt Sudan SZ)
    SZ 35 (India SZ)
    SZ 48 (New Guinea SZ) [A less interesting choice for Convoy SZ, since it is less in line with US shipping line.]
    SZ 49 (Solomon Islands SZ) [OOB Japanese occupied TT]

    AA50
    (INDIA ICs SZ 35 & AUSTRALIA SZ 39, SZ 40, SZ 41 & SZ 47 )
    SZ 28 (French Madagascar, near Union of South Africa SZ)
    SZ 34 (Persia, Trans-Jordan, Egypt, Italian East Africa & Anglo-Egypt Sudan SZ)
    SZ 35 (India SZ)
    SZ 48 (New Guinea SZ) [A less interesting choice for Convoy SZ, since it is less in line with US shipping line.]
    SZ 46 (Solomon Islands SZ) [OOB UK TT]

    1940 Global
    SZ 72 (French Madagascar SZ)
    SZ 71 (Union of South Africa SZ)
    SZ 76 (Italian Somaliland, Ethiopia & British Somaliland SZ)
    SZ 79 (Western India SZ)
    SZ 80 (Eastern Persia, Persia, Irak & Saudi Arabia SZ) [OOB Australian Convoy SZ]

    SZ 39 (India SZ with Ceylon Island)
    SZ 37 (Malaya SZ)


    AUSTRALIA (SZ 54, 55, 56 , 61 and 62)

    1940 Global
    SZ 46 (New Guinea SZ) [Not an australian Convoy SZ but an Australian TT]
    SZ 49 (Solomon Islands SZ) [Not an australian Convoy SZ but an Australian TT]
    SZ 53 (New Hebrides SZ) [Not an australian Convoy SZ but an French TT]

    SZ 54 (Queensland SZ) [OOB Australian Convoy SZ]
    SZ 62 (Sydney, Victoria SZ) [OOB Australian Convoy SZ]
    SZ 63 (New Zealand SZ)  [OOB Australian Convoy SZ]


    UNITED STATES of AMERICA
    West Coast (1941 SZ 42) (1942.2 & AA50 SZ 56) (1940 Global SZ 10)

    1941
    SZ 39 (Wake Island SZ) [OOB US TT]
    SZ 40 (Hawaiian Islands SZ)

    1942.2
    SZ 52 (Wake Island SZ) [OOB JAPANESE TT]
    SZ 53 (Hawaiian Islands SZ)

    AA50
    SZ 52 (Wake Island SZ, 0 IPC TT)
    SZ 53 (Hawaiian Islands SZ, 1 IPC TT)

    1940 Global
    SZ 31 (Wake Island SZ) [OOB US TT]
    SZ 26 (Hawaiian Islands SZ) [OOB USA Convoy SZ]
    SZ 25 (Midway SZ) [This island location is not interesting for plausible Russian Convoy lines.]
    SZ 30 (Johnston Island SZ) [OOB US TT] [Could be a USA Convoy SZ since it is a direct line of travel from Australia.]


    Looking up for USA Pacific Convoy SZ for 1941, 1942.2, AA50 and G40,
    I think Hawaiian SZ (a US TT on all 4 maps) could be preferred over Wake Island because in 1942.2 it is controlled by Japan.
    Unless we want to play optional Convoy neutralized by Island Controlled of SZ 52, so in 1942.2,
    US Convoy in Wake SZ 52 could be neutralized by Japan until it is liberated, it would be a similar scenario to Solomon Islands SZ 49 which would be under Japanese control but can have a UK Convoy in this SZ 49.

    This would create a bigger incentive to go Pacific for US and to conquer both Islands, so to relieve Convoy under Japanese grasp.


    EDIT: If Islands group are treated as Subs or BBs and, on enemy’s player combat phase, can be used to flip downside all NCMs in SZ, then it can be possible to let NCMs in SZ 52 and SZ 49 face up in the 1942.2 set-up.
    Japanese players would have to declare Convoy Disruption via Island Base on his turn.
    This make Wake Island an interesting SZ to put Convoy in it, and would provide a game motive for Japanese player to do the same as Japan did in december 1941.

  • '17 '16

    @Baron:

    [My preferred choices are bolded.]

    GERMANY (1941, 1942.2 & AA50 Baltic SZ 5) (G40 Baltic SZ 113 & 114)
    ITALY (1941, MED SZ 16) (1942.2, MED SZ 15) (AA50, MED SZ 14) (G40, MED SZ 95, 97)

    1941
    SZ 5 (Baltic Sea SZ)
    SZ 6 (North Sea SZ / Northern UK Atlantic SZ)
    SZ 15 (West Med Sea SZ)
    SZ 16 (Central Med Sea SZ)

    1942.2
    SZ 5 (Baltic Sea SZ)
    SZ 6 (North Sea SZ)
    SZ 14 (West Med Sea SZ)
    SZ 15 (Central Med Sea SZ)

    AA50
    GERMANY
    SZ 5 (Baltic Sea SZ)
    SZ 6 (North Sea SZ)
    SZ 13 (West Med Sea SZ)

    ITALY (AA50, MED SZ 14)
    SZ 14 (Central Med Sea SZ)

    1940 Global
    GERMANY
    SZ 113 (Western Baltic SZ)
    SZ 114 (Central Baltic SZ)
    SZ 112 (North Sea SZ)
    SZ 125 (Norway Sea SZ) [OOB Convoy SZ for Norway]
    SZ 126 (Northern Norway Sea SZ)

    ITALY
    SZ 95 (Sardinia and Sicily SZ)
    SZ 97 (Adriatic SZ) [OOB Italy’s Convoy SZ]
    SZ 93 (Southern France SZ) [OOB Convoy SZ]
    SZ 94 (Algeria and Tunisia SZ)
    SZ 96 (Malta SZ, UK’s controlled)
    [This SZ 96 could be an optional Italy’s Convoy SZ which is neutralized as long as Malta is not captured.]


    ATLANTIC RUSSIA (1941, 1942.2 & AA50 SZ 4 : Karelia and Archangel)
    (Global 40 SZ 127 : Karelia, Novgorod, Archangel and Nenetsia)
    [My preferred choices are bolded.]

    1941
    SZ 3 (Iceland SZ)
    SZ 4 (Coastal SZ of both Karelia S.S.R. and Archangel)

    1942.2
    SZ 3 (Iceland SZ)
    SZ 4 (Coastal SZ of both Karelia S.S.R. and Archangel)

    AA50
    SZ 2 (Iceland and Greenland SZ)
    SZ 3 (Northern Norway SZ)
    SZ 4 (Coastal SZ of both Karelia S.S.R. and Archangel)

    1940 Global
    SZ 123 (Iceland SZ)
    SZ 124 (North East Atlantic SZ)
    SZ 125 (Norway coast SZ) [OOB Convoy SZ for Norway]
    SZ 126 (Northern Norway SZ)
    SZ 127 (Coastal SZ of Karelia, Novgorod, Archangel and Nenetsia)


    UNITED STATES of AMERICA
    East Coast (1941 & 1942.2 SZ 11) (AA50 SZ10) (1940 Global SZ 101)

    1941
    SZ 22 (Brazil SZ)
    SZ 12 (Caribbean SZ, West Indies Island 0 IPC)

    1942.2
    SZ 22 (Brazil SZ)
    SZ 18 (Caribbean SZ, West Indies Island 1 IPC)
    SZ 12 (Mid-Atlantic SZ, near East Cost SZ)

    AA50
    SZ 18 (Brazil SZ)
    SZ 19 (Caribbean SZ, West Indies Island 1 IPC)
    SZ 11 (Mid-Atlantic Azores SZ, between East Cost SZ and Gibraltar SZ)

    1940 Global
    SZ 85 (South Brazil SZ)  [OOB Convoy SZ for Brazil and Argentina]
    SZ 86 (Brazil SZ)
    SZ 88 (British and French Guinea SZ, Up North Brazil SZ)
    SZ 89 (Caribbean SZ, West Indies Island 1 IPC) [OOB Convoy SZ for Central America, Southeast Mexico and WI.]
    SZ 102 (Mid-Atlantic SZ, near East Cost SZ)


    UNITED KINGDOM
    (1941 & 1942.2 : SZ 6, 7, 8 )
    (AA50 : SZ 2, 3, 6, 7, 8 )
    (1940 Global : SZ 109, 110, 111 & 119)

    1941
    SZ 9 (Northern Mid-Atlantic SZ)
    SZ 10 (Eastern Canada, Halifax SZ)
    SZ 2 (Greenland SZ)
    SZ 14 (Gibraltar Atlantic SZ)
    SZ 23 (French West Africa SZ)

    1942.2
    SZ 9 (Northern Mid-Atlantic SZ)
    SZ 10 (Eastern Canada, Halifax SZ)
    SZ 2 (Greenland SZ)
    SZ 13 (Gibraltar Atlantic SZ)
    SZ 23 (French West Africa SZ)
    SZ 17 (Egypt & Trans-Jordan SZ)

    AA50
    SZ 8 (Northern Mid-Atlantic SZ)
    SZ 9 (Eastern Canada, Halifax SZ)
    SZ 2 (Greenland, Iceland SZ)  [As an IC’s production SZ, it is a little less interesting.]
    SZ 12 (Gibraltar Atlantic SZ)
    SZ 17 (French West Africa SZ)
    SZ 15 (Egypt & Trans-Jordan SZ)

    1940 Global
    SZ 117 (East Northern Mid-Atlantic SZ)
    SZ 118 (West Northern Mid-Atlantic SZ)
    SZ 106 (New Brunswick, Nova Scotia: Halifax SZ) [OOB Convoy SZ]
    SZ 121 (Greenland SZ) [Too far out of the shortest shipping line on the Europe map.]
    SZ 91 (Gibraltar Atlantic SZ)
    SZ 87 (French West Africa SZ)
    SZ 83 (South French West Africa SZ)
    SZ 82 (Nigeria & French Equatorial Africa SZ) [OOB Convoy SZ]
    SZ 98 (Egypt & Trans-Jordan SZ) [OOB Convoy SZ]
    SZ 99 (Cyprus & Greece SZ) [OOB Convoy SZ]

  • '19 '17 '16

    @Baron:

    This would be simple to fix with a simple rule from other naval combat games.
    Instead of a single ship being able to block an infinite number of enemy ships, which is ridiculous, blocking ships should only be able to block an equal number of ships.

    Interesting idea. Presumably it would be applied to ground combat as well. Gets rid of the notion of blockers, more or less.

  • '21 '20 '19 '18 '17 '16

    Just so we’re clear, this is absolutely nothing like the real War Plan Orange.

    Marsh

  • '21 '20 '18 '17

    the real War Plan Orange works out as “the dance” in axis and allies because the geometry of the board prevents the US from wandering over to Guam or the Philippines with out getting smack-a-whacked by every Japanese plane and ship they’ve got.

    This one is “Unternehmen U-boot-sandwich”

  • '17 '16

    @ShadowHAwk:

    @simon33:

    @Baron:

    This would be simple to fix with a simple rule from other naval combat games.
    Instead of a single ship being able to block an infinite number of enemy ships, which is ridiculous, blocking ships should only be able to block an equal number of ships.

    Interesting idea. Presumably it would be applied to ground combat as well. Gets rid of the notion of blockers, more or less.

    At sea you can justify removing the use of blockers as those are vast areas of ocean and a sub can be anywhere.
    On land on the other hand it is much easier to find and block your opponent. Roads are important so are bridges you cannot simply take a tank and drive it from point A to point B you have to use the exising roads.

    On operation market garden a handfull of germans kept back the advance for 1 day if i recall correctly. On the very first day.

    I agree that Subs at sea are different than land units.
    My main concern and question is quoted below.

    @Baron:

    @The:

    Hey Folks,

    the current discussion has some very good points. Some of the biggest flaws of the original rules concerning Subs are the possibility to detect an unlimited number of Subs with just one single destroyer. In our games we’ve limited this with great success to just three subs that can be detected by each destroyer. (Maybe even this ratio could be reduced to a 1:2 or 1:1 basis.)

    A second point is the unhistorical capability of Subs to sink other Subs. There was only one case in which a submerged Sub was able to sink another submerged Sub. (And to me this seemed to be a very lucky shot.) So I would appreciate such a change of the rules very much.

    Greetings,
    Lars

    **How many Submarines should be blocked (both Submerged and Stealth Move) by a single Destroyer unit to keep balance?
    The IJN blocker strategy can be doomed if the rate is 1 for 1.
    All additional Submarines would be able to attack behind the blocker SZ, is it too OP?
    Should 1 DD:2 Subs blocking ratio be better balanced?
    IDK.
    I hope some of experienced players will share on this point.

    If you follow the link from the post title you can read a collection of posts on Destroyer blocking capacity.
    Feel free to comment on the other Redesigned thread; thanks to not derail this one from YG with secondary discussion involving possible HRs.**


  • I played a game about a week ago where I was USA and I started your war plan Orange idea.
    It was at my friends house where he was playing against himself. The Axis had all of Russia and were poised to take Cairo but since he is a somewhat inexperienced player he didn’t know how to play Japan so they were crippled with the last of their fleet in sea zone 6. So as the USA it was the perfect time to rest this submarine theory. After a few rounds I had over 10 subs all in separate sea zones within two spaces of sea zone six and a large stack of bombers on hawaii.
    The game ended before I could really start convoy disrupting seazones and trading destroyers for subs but it seems like a good strategy


  • If you mean War Plan Orange is a fancy name for spamming subs, then yes I’ve tried it and liked it.

    During the start of the game, subs are concentrated with the main Pacific USA fleet. Purpose: to conserve the main fleet.
    -present subs would be sacrificed as fodder (but Japan won’t attack)
    -new subs built 1-2-3 turn ago will deter the Japanese player from attacking the main fleet because anything sent to deal with the main fleet will be annihilated by these new subs.

    During the middle game, the USA main fleet will survive The Naval Battle even when large number of subs are located elsewhere. So, large numbers of subs will approach the entire Japanese mainland territories.

    During the end game, something’s gotta give.

    I haven’t seen a proper response yet. Don’t forget, it does cost the USA 180IPCs or so to get reach naval equilibrium, then outbalance it and then keep the convoys going. It shouldn’t be surprising this strategy works considering the large investment. The important part is that it seems to be very cost effective.

    On a side note: another aspect of this strategy I haven’t seen yet is the psychological effect is has on Japan :-D Look careful at your opponent when you announce you will purchase 8 subs for the 2nd time. There’s some serious despair when it hits him that this is his live now.


  • Plan Orange is sounding like a solid strategy and I was wondering how many subs should be bought each round.
    What is the sub purchasing strat for WPO YG?

  • Sponsor

    @aequitas:

    Plan Orange is sounding like a solid strategy and I was wondering how many subs should be bought each round.
    What is the sub purchasing strat for WPO YG?

    I’m still trying to figure it out, I had a couple of games where it didn’t work out so well… not because it was ineffective, but rather it took a long time for me to set up the system of subs and for them to be firing on all cylinders. Japan knew what I wanted to do from the start and bought a few destroyers from the beginning, and that was fine by me… but he would absolutely ignore all my subs unless they were in a convoy zone. Therefore, I put out lots of bait but he wouldn’t bite… which ended up frustrating me lol. There’s definitely a balance of units needed and I’m not sure about the purchasing scheme yet… but one thing is for sure, it’s a whole lot more fun playing war plan orange than any other Pacific strategy I’ve tried as the US.


  • Subs are the cheapest Naval unit, therefor you can mass-dominate the Pacific with SS.
    But I also think that you have to bring in the airbases to project a real threat.
    3 to 4 CV’s paired with DD’s is maybe enough plus Bmbrs.

    R1. 3xSS + 1Bmbr
    R2. 2xCV
    R3. 5xSS
    R4. 5xSS
    R5. 3xBmbrs
    Total of 158 Ipc’s

    15 SS plus 3xCV and 5xBmbrs.
    Combined with units allready on the board makes an impressive stack.
    An existing total on R5 of 198ipc.
    (this is just an example of buys)

  • '21 '20 '18 '17

    We ran some sims this last week regarding this, and as YG pointed out, the subs are easy to ignore until they are on your convoys and it takes forever to get them there.  The ironic result is that we found a couple of ways of hiding/protecting JAPANESE subs and ships by spreading them out and only placing them where Destroyers didn’t want to be, but there was not much of a intimidation factor created by having the subs spread out among carolines, Hawaii, queensland, or anywhere else in between.

    Some of the respondents talked about getting a massive stack of subs, complementing it with a few carriers so that you have 2-4, ignoring BBs and just taking the surface ships that you get at the beginning of the game along.  America doesn’t really want to ‘dance’ around with Japan in the northern pacific because they can never achieve odds;  the SS strategy may well be very intimidating to SZ 6 and force the Japanese to garrison it in great force.  Unf. you need to do this before Japan reaches peak income or he will be able to buy up enough defense to stop your invasion.

    The interesting dynamic there is that as soon as the last Japanese destroyer is killed, their planes can no longer hit the subs.  The destroyers are prime causalities because of their low cost,  so are the subs.  But if you can land 6 sub hits from 20 subs, and they still have to retain a destroyer or lose the ability to hit your subs…then they have to make some bad choices about what to lose.  since they can still slaughter your surface ships, it could result in a battle where American subs survive but neither Japanese nor American fleets do…then its just planes v subs…until japan brings up one more DD and wipes you out.

  • '19 '17 '16

    @aequitas:

    Subs are the cheapest Naval unit, therefor you can mass-dominate the Pacific with SS.

    A stack consisting mainly of subs is pretty vulnerable to DD + plane attack. They need to be spread out to be useful. Perhaps that is what you are saying.


  • Correct Simon33.
    Thank you.


  • @taamvan:

    We ran some sims this last week regarding this, and as YG pointed out, the subs are easy to ignore until they are on your convoys and it takes forever to get them there.   The ironic result is that we found a couple of ways of hiding/protecting JAPANESE subs and ships by spreading them out and only placing them where Destroyers didn’t want to be, but there was not much of a intimidation factor created by having the subs spread out among carolines, Hawaii, queensland, or anywhere else in between.

    Some of the respondents talked about getting a massive stack of subs, complementing it with a few carriers so that you have 2-4, ignoring BBs and just taking the surface ships that you get at the beginning of the game along.   America doesn’t really want to ‘dance’ around with Japan in the northern pacific because they can never achieve odds;  the SS strategy may well be very intimidating to SZ 6 and force the Japanese to garrison it in great force.   Unf. you need to do this before Japan reaches peak income or he will be able to buy up enough defense to stop your invasion.

    The interesting dynamic there is that as soon as the last Japanese destroyer is killed, their planes can no longer hit the subs.   The destroyers are prime causalities because of their low cost,  so are the subs.   But if you can land 6 sub hits from 20 subs, and they still have to retain a destroyer or lose the ability to hit your subs…then they have to make some bad choices about what to lose.   since they can still slaughter your surface ships, it could result in a battle where American subs survive but neither Japanese nor American fleets do…then its just planes v subs…until japan brings up one more DD and wipes you out.

    What purchase strategy did you use taamvan?

  • Sponsor

    I’ve been thinking that spotting lone subs in the Pacific isn’t very terrifying to Japan unless they are in convoy zones. Most convoy zones other than those around the money islands are along the Asian coast line, so the Caroline Islands arguably becomes the best launch point for America to get those lone subs spread out along the coast (and even around a couple of Islands). The problem then becomes the range of the American bombers to effectively take out any Japanese destroyers that take out the subs, therefore… I believe Cacutta should provide 2 bombers and Russia 1 bomber which can use Chinese territories to reach those coast line sea zones. If subs need to be in those convoy zones quick in order for war plan orange to be successful, the Allies need to help America with the mop up bombers which are crucial for taking out enemy destroyers.

    Thought?


  • I think that is a good thought YG, but it’s flawed. At this point your looking at probably a US4 turn which means India is worried about defending itself, not wiping out an occasional Jap destroyer.  Also war plan orange kind of plays into your Spanish Beachhead strategy, right? So if that’s the case the Russians shouldn’t be wasting 12 IPCS for a bomber used against Jap ships, that bomber IF bought would be used to SBR Stalingrad/Ukraine/Leningrad.  And if the American beachhead has gone well, then those 12 IPCS should be used for a couple tanks to
    Be pushing torward the German front for an offensive strike. But that’s only how I’d play it.

  • Sponsor

    @Tirano:

    I think that is a good thought YG, but it’s flawed. At this point your looking at probably a US4 turn which means India is worried about defending itself, not wiping out an occasional ��� destroyer.  Also war plan orange kind of plays into your Spanish Beachhead strategy, right? So if that’s the case the Russians shouldn’t be wasting 12 IPCS for a bomber used against ��� ships, that bomber IF bought would be used to SBR Stalingrad/Ukraine/Leningrad.  And if the American beachhead has gone well, then those 12 IPCS should be used for a couple tanks to
    Be pushing torward the German front for an offensive strike. But that’s only how I’d play it.

    This particular strategy thread is more about War Plan Orange without the Spanish beachhead, so I would say about 75% of American income would need to go to the Pacific. All starting units around the Caroline Islands with defensive help from ANZAC, America can spew subs from there but would probably need a destroyer blocker in front of Tokyo ships. UK buys two bombers first two rounds and infantry the rest of the way… a Russian bomber might be harder to justify. Earlier conversations in this thread suggested that the UK could help this strategy with a few subs of their own… I’m convinced now that UK bombers would be much more helpful given their overall positioning on the map.


  • True, I wasn’t trying to derail by mentioning Spanish Beachhead, so apologies.  If U.S. Is indeed going with a KJF then perhaps a British bomber is justified, but even then you could just move your London Strat bomber that way opposed to spending India money on it. And if you need your bomber in London consider a UK Euro turn 1 buy of 5 inf for London and 1 Strat bomber for South Africa. The Strat Bomber could then be moved to India on UK2 or help a Eygpt Counterattack first before going on to Calcutta. In my games India simply can’t afford any type of offensive unit until R6+ where US has relieved pressure from Calcutta or if Japan goes with a ballsy Sydney first move.

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