No 1940 Third Edition Plans For Now


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @Whitshadw:

    Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I have a copy of Superpowers, and frankly the only thing about it that I really like are the little white missile sculpts, which I use as A&A atomic bombs.  (I put them horizontally in small plastic stands that I pulled from a different game.)  There are just eight of them, and considering that they came as part of a whole game with lots of other sculpts (none of which I use), this reflects nicely the rarity and high cost of WWII atomic weapons.

    Back around the 1980s or so, there was a WWIII-themed global game called Supremacy.  It had some cool features, but it eventually faded from the scene, apparently because of two flaws: a simplistic economic model that could easily be manipulated, and a tendency to “go nuclear” that would end the game (the same kind of problem mentioned by rjpeters).


  • 2017 '16 '15

    yes I remember supremacy. Thought the mushroom clouds were cool. Never really found anyone to play it with though.

    triplea has a game called cold war 1965. I’ve never played it, but have seen others that have. They seemed to enjoy it.


  • Customizer

    @CWO:

    @Whitshadw:

    Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I have a copy of Superpowers, and frankly the only thing about it that I really like are the little white missile sculpts, which I use as A&A atomic bombs.  (I put them horizontally in small plastic stands that I pulled from a different game.)  There are just eight of them, and considering that they came as part of a whole game with lots of other sculpts (none of which I use), this reflects nicely the rarity and high cost of WWII atomic weapons.

    Back around the 1980s or so, there was a WWIII-themed global game called Supremacy.  It had some cool features, but it eventually faded from the scene, apparently because of two flaws: a simplistic economic model that could easily be manipulated, and a tendency to “go nuclear” that would end the game (the same kind of problem mentioned by rjpeters).

    Funny. I too pretty much bought the game for parts originally and I thought of using the map for my own game idea.


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