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    cwglee

    @cwglee

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    Latest posts made by cwglee

    • RE: Piece count limitation question

      @taamvan:

      No one I know has ever played with such a limit, especially because it really comes down to chipping up vs having the individual pieces crowd the board.   Germany does not have enough tanks to complete most games of G40, and there aren’t even enough tanks included with the 2nd ed set to support Oztea’s G41 setup certainly not enough to support YG/Garg’s Deluxe setup without custom pieces or multiple copies of the game.  We often use French pieces as proxies before the combat phase, after casualties the situation usually doesnt require they stay on the board.

      One recommendation is to buy another set of chips, we have blue or pink chips to represent 2s and a few yellow chips for 10.   Since factories produce 3 units and there are plenty of static 3 stacks in the setup, these chips add another level of convenience (so you have 1,2,3,5,10).

      I know you want a citation, but except what you are saying about Classic, I have not heard of such a limitation.   1941, WW1, Ikusa all have far too few pieces included in the box to play a normal game, so it would be irrational to assume that the piece sets included act as limits.

      Where is the “YG/Garg” set up information? Don’t know that ive ever seen it.

      posted in Axis & Allies Global 1940
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      cwglee
    • RE: Sub vs carrier w/ planes rules clarification

      Ok thanks,
      so then if the carrier is damaged or destroyed then plane is awarded 1 space to find a suitable landing space else lost?

      posted in Axis & Allies Global 1940
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      cwglee
    • Sub vs carrier w/ planes rules clarification

      Hi, looking for a quick confirmation.
      If only subs attack a carrier containing a fighter (of the same country as the carrier i.e. its NOT cargo), do the planes get a defense roll against the subs? This is purely subs vs only 1 carrier and 1 fighter.
      I argued with my buddy that they do but he thinks otherwise and I couldn’t get a clear confirmation skimming the rule book.
      Thanks in advance!!

      posted in Axis & Allies Global 1940
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      cwglee
    • RE: Alternate Setups: Classic, AAE, AAP, D-Day, AAA, Bulge, 42.2, Global, WWI 1914

      Is there a link to boardgamegeek where these files are now located?!?!
      Thanks!

      posted in House Rules
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      cwglee
    • In search of A&A Global 1940 custom pieces

      Hi All,
      I’m looking for painted pieces for my A&A 1940 board game. If anyone has extra’s they are willing to part with please let me know!
      Not looking for anything specific, just painted pieces I find cool.

      posted in Marketplace
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      cwglee
    • Hearts of Iron 3 and upcoming 4

      Anyone play this game? Very massive and detailed! I’m very much looking forward to the release of HOI4.

      posted in Other Games
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      cwglee
    • Alternate Setups for G40 game

      Has anyone posted a playable alternate setup? I’m talking a totally different setup and not add 1 unit here or there for balancing. Apologies if there’s a thread on this already.

      posted in House Rules
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      cwglee
    • RE: Seeking House Rules experience

      Good point in the last paragraph, a turn does encompass multiple months and you would expect some sort of naval engagement if both forces were conducting active operations and not sitting in home port. Adding a dice roll to determine if a naval battle occurs adds too many variables for the moment. But I’d certainly like to add a retreating rule in my next home game. I think this would create a much more aggressive game if the risk of losing your entire fleet on one bad round of dice was limited.

      Does anyone have any experience with this? How did you do it? What did you do with transports? etc.

      posted in House Rules
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      cwglee
    • RE: Seeking House Rules experience

      That’s an interesting way of doing it! Any major downstream impacts or game unbalancing that comes up?

      posted in House Rules
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      cwglee
    • RE: Seeking House Rules experience

      CWO - Agreed but for as many factors and technologies for finding enemy fleets there are as many for avoiding or missing enemy fleets as well. Planes couldn’t spot at night, bad weather created a literal fog of battle, and radar works both ways (if I don’t want to engage you in battle I can use my radar to detect you and avoid).
      You are correct that sea battles occurred in defined areas close to land. A lot of times an invasion force would instigate the battle. But if the player wishes to simply pass through a sea zone that contains an enemy unit I think in reality that would be an option. I just find the strategy of using destroyers as shields kind of gamey and fighting to the death as a defender absolutely silly.

      posted in House Rules
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      cwglee