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    Ruanek

    @Ruanek

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    Best posts made by Ruanek

    • RE: Germany v. Russia –who wins?

      @Cmdr:

      knp,

      But if you do not perform sea lion, you now have a strong enemy to your rear.  So while it takes resources to do it, it also frees up assest that no longer need to protect your flank.

      Except that the USA will be more inclined to try and open up that flank instead of focusing on Japan.  But that would take several turns, at least.

      posted in Axis & Allies Global 1940
      R
      Ruanek

    Latest posts made by Ruanek

    • RE: OOB, Alpha 1, 2, 3

      I’d just go straight to A3.  Most of the changes are setup changes so it’s not difficult to adjust to them, and A3 seems to be the most balanced.  Really, I don’t see why going from OOB to A3 would be any harder than going from OOB to A1 or A2.

      posted in Axis & Allies Global 1940
      R
      Ruanek
    • RE: US Declaration of War

      @Larry:

      I know it was probably covered but when London falls and US is still not at war, it says they can declare war on any or all the Axis. Does this come at the collect income phase or can they begin combat operations immediately upon the turn following London falling?

      If London falls their normal DoW restrictions are removed and they can declare war at the beginning of their conduct combat phase.

      posted in Axis & Allies Global 1940
      R
      Ruanek
    • RE: Alpha +2 or +3 for A&A E40

      Yes.  For example, I believe the UK starts with 4 in London.

      posted in Axis & Allies Europe 1940
      R
      Ruanek
    • RE: AAG40 FAQ

      @Juhlius:

      @Ruanek:

      @garett:

      Can you move 2 (with mech or tanks) onto a transport?

      Can you move 2 (with mech or tanks) off of a transport?

      I’m not really sure what your question is.

      A transport can hold 1 of any land unit, plus one (non-mechanized) infantry.  So it can have a tank/mech. infantry/artillery/AA gun/infantry and an infantry.  It can’t hold both a tank and a mechanized infantry.  If they’re being loaded in the same turn, it has to be in the same phase (both during the combat phase or both during the non-combat phase) and they have to be offloaded in the same phase as well.  If they’re being loaded and offloaded in the same turn it has to be within the same phase (you can’t load in the combat phase and offload in that turn’s non-combat phase).

      Edit: It seems that your post may be better answered below, depending on what exactly the question was.

      Does this mean that a transport can hold 2 artillery? or is it 1 infantry and 1 tank/artillery/mech./AA gun/infantry?

      No.  It can hold one unit of any type plus one infantry.  So it could have 2 infantry, an infantry or an artillery, an infantry and a mech. infantry, an infantry and a tank, or an infantry and an AA gun.

      posted in Axis & Allies Global 1940
      R
      Ruanek
    • RE: Alpha + 3 Setup … sort of.

      @knp7765:

      @Clyde85:

      @Gargantua:

      The next question….
      do the National TURN orders change as well? 😛  I mean. France in Japan??

      OOOOOOOOOOOOOOO!!! I LOVE this idea!!! I think it would be kinda neat to see Japan try to fight a war with China while over in Rome HAHA! Or Watch as the French try to rush forces over to Europe to save the British forces in Moscow!!  :lol: Lets see if the Germans can hold the Soviets at bay in Canada!! Oh this is just too much fun!! I think my head is going to explode!  😄 :lol: :evil: 😄

      I live for this kind of stuff in games!!

      WOW!  I hadn’t even thought of playing it like that.  What a trip.  One problem though, just about everyone’s capitals are in unfriendly hands so technically, no one would be able to produce units or collect IPCs.

      And if they were in friendly hands they’d automatically be liberated.

      posted in Axis & Allies Global 1940
      R
      Ruanek
    • RE: IC in Egypt

      Cairo is probably a lost cause if Germany is going Sea Lion, but it doesn’t always do that.  If you wait to build the minor on UK2 you can more easily prevent Sea Lion (because at that point you’ll probably know if Germany is going to attempt it) and with it there it’s a lot harder for Italy to take it.

      posted in Axis & Allies Europe 1940
      R
      Ruanek
    • RE: Starting National Identities

      @Gargantua:

      By adding the dutch capital… you add them to the GAME.

      They wouldn’t have to be added as a nation.  It wouldn’t make sense, anyway.  I do agree, though, that the original territories thing is a bit skewed in the case of German conquests.

      posted in House Rules
      R
      Ruanek
    • RE: Allied Strategy Help

      It’s often a good idea to leave a blocker (generally 1 infantry) in the Russia border territories, because then Germany can’t blitz through.  Italy might attack “can-opener style”, but it can still be helpful.

      posted in Axis & Allies Europe 1940
      R
      Ruanek
    • RE: Conscripts/Militia

      Except that most VCs didn’t have too many collaborators with their conquerors.  Warsaw, for example.  And I don’t see too many Russians helping out Germany if they take Stalingrad or Leningrad.  I think Paris is the exception rather than the rule.

      posted in House Rules
      R
      Ruanek
    • RE: Alpha + 3 Setup … sort of.

      Is this a trick question?

      posted in Axis & Allies Global 1940
      R
      Ruanek