@655321
It is permitted and not at all considered bad form. It would be expected from you.
If my opponent would NOT tip his battleship, I would probably ask him if he’s sure.
@655321
It is permitted and not at all considered bad form. It would be expected from you.
If my opponent would NOT tip his battleship, I would probably ask him if he’s sure.
A bit late perhaps, but thanks for playing us. The other Axis players will be ‘Lederhosen macht Frei’ (Japan) and ‘hansworst’ (Italy).
Have a good game!
Nice idea!
People often encounter this when playing by forum: one player makes his combat moves, but needs to know a few things before rolling dice (like in your examples). In most cases, it can be solved by going ahead according to an honour system, where you choose the option you perceive as optimal. The opponent would be informed of choices you made on their behalf, and was given the option to redo a battle according to their wishes (this shouldn’t happen since the choice was obvious!).
When the optimal choice isn’t entirely clear, we’d usually ask the opponent (via phone).
You should probably state your goal: do you want to be able to enjoy a balanced game among friends, or do you want to spread this setup to the entire community?
Because people will only start playing this setup if it’s had a lot of feedback. If you want more (in depth) feedback on the setup you should think about setting up the pieces in TripleA, and post the setup as a savegame on the forums. No promises, but it will be easier for people to see what the board looks like and maybe try playing a couple of turns.
Could you edit 1 infantry from Karelia to Finland?
@The_Good_Captain Thanks for editing. And no worries, that Soviet sub is probably the most edited piece in the entire franchise
As to why playing online: I like playing this way because we can save the game and continue at a later time. I prefer playing face to face from time to time, but Covid has made that impossible.
As to why TripleA: The forum and its members made it very easy to start using it, when we first started looking for an online platform. Also it was free (not unimportant).
There are versions on Steam, but they offer only 1 scenario (1942) or seem very time consuming (Tabletop Simulator).
@the_good_captain And a good game to you, too!
In the games I have played, Axis seem to have the advantage. So my compliments for keeping the Allies in play for as long as you did.
With the Axis having advantage (in our games) it’s up to Allies to try different new strategies. We did try the Indian factory strategy a couple of times, but I discarded it as unlikely to succeed. However, this game has given me hope that there is a variation out there that can improve the Allies’ odds of winning.
I don’t think I’m up for another game just now. I want to spend more time on other stuff at the moment. So feel free to start a new game without me.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
9 artilleries and 19 infantry moved from Belorussia to Russia
12 armour and 1 fighter moved from East Poland to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Rocket attack in Norway does 2 damage to factory owned by British
Rockets in Poland roll: 2
Rocket attack in United Kingdom does 3 damage to factory owned by British
Rockets in Germany roll: 3
Battle in Russia
Germans attack with 12 armour, 9 artilleries, 1 bomber, 1 fighter and 19 infantry
British defend with 4 armour and 4 fighters; Americans defend with 3 fighters; Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 19 infantry in Russia, round 2 : 12/41 hits, 14,33 expected hits
Russians roll dice for 7 armour, 1 artillery, 9 fighters and 14 infantry in Russia, round 2 : 17/31 hits, 14,50 expected hits
12 infantry owned by the Russians and 17 infantry owned by the Germans lost in Russia
Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 2 infantry in Russia, round 3 : 12/24 hits, 10,33 expected hits
Russians roll dice for 7 armour, 1 artillery, 9 fighters and 2 infantry in Russia, round 3 : 12/19 hits, 10,50 expected hits
2 fighters owned by the Russians, 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 9 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 armour owned by the British lost in Russia
Germans roll dice for 11 armour and 1 bomber in Russia, round 4 : 7/12 hits, 6,17 expected hits
Russians roll dice for 7 fighters in Russia, round 4 : 6/7 hits, 4,67 expected hits
6 armour owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 33
Casualties for Germans: 7 armour, 9 artilleries, 1 fighter and 19 infantry
Casualties for Russians: 3 armour, 1 artillery, 2 fighters and 14 infantry
Casualties for British: 4 armour and 4 fighters
Casualties for Americans: 3 fighters
Non Combat Move - Germans
1 bomber moved from Russia to Caucasus
1 armour moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 4 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 5,33
Germans regular : 0,17
Russians AA : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germans
Rocket attack in Russia does 1 damage to factory owned by Russians
Rockets in Poland roll: 1
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in Germany roll: 4
Non Combat Move - Germans
9 artilleries and 19 infantry moved from Baltic States to Belorussia
1 fighter moved from Poland to East Poland
7 armour moved from Poland to East Poland
5 armour moved from Germany to East Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germans
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Poland roll: 3
Rocket attack in United Kingdom does 5 damage to factory owned by British
Rockets in Germany roll: 5
Non Combat Move - Germans
4 infantry moved from France to Germany
9 artilleries and 19 infantry moved from Poland to Baltic States
4 infantry moved from Baltic States to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
7 armour moved from Germany to Poland
1 fighter moved from Germany to Poland
Place Units - Germans
6 armour placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Rocket attack in Norway does 1 damage to factory owned by British
Rockets in Germany roll: 1
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour; Russians defend with 1 aaGun and 1 factory
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to Germany
1 aaGun moved from Germany to Poland
5 artilleries moved from Germany to Poland
9 infantry moved from Germany to Poland
4 infantry moved from East Poland to Baltic States
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Eastern Ukraine to Belorussia
4 artilleries moved from Germany to Poland
6 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : -0,17
Russians AA : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Germany to France
3 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Northwestern Europe
1 infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Northwestern Europe
Combat - Germans
Rocket attack in Russia does 4 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 4
Rocket attack in Norway does 2 damage to factory owned by British
Rockets in Germany roll: 2
Battle in Northwestern Europe
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belorussia
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in France, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to Karelia S.S.R.
1 bomber moved from France to Germany
1 fighter moved from Belorussia to Karelia S.S.R.
2 infantry moved from Poland to East Poland
3 infantry moved from Baltic States to Karelia S.S.R.
6 armour moved from East Poland to Karelia S.S.R.
2 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 artillery moved from East Poland to Baltic States
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 aaGun, 1 artillery, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,67
Germans regular : -0,17
British regular : -0,33
@the_good_captain yes, had no time to finish the round. Saved it locally. Will post later
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,2 and gets 0 hits
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
1 fighter moved from Karelia S.S.R. to Finland
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
1 bomber moved from East Poland to Russia
1 armour moved from 15 Sea Zone to Egypt
1 bomber moved from Germany to 12 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in 12 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 12 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 4 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Egypt
Germans roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from East Poland to Ukraine
3 armour moved from Karelia S.S.R. to East Poland
3 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Russia to Germany
3 infantry moved from East Poland to Baltic States
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -1,33
Germans regular : 1,67
British regular : -0,67
Russians AA : -0,17