Good luck and have fun!
I cannot open the map.
no i use splashtop to log in remotely and then i access my full computer.
no i use splashtop to log in remotely and then i access my full computer.
ohh, i understand. I can see how that can be difficult.
yah i’ve gotten used to it, but every now and then i do make a mistake or blunder due to the small screen
when the board is really complex, however, i just wait till i’m at my computer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 54 PUs;
Russians buy 1 aaGun, 1 airfield, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
2 infantry moved from Russia to Vologda
2 fighters moved from Ukraine to Vologda
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 4 artilleries and 12 infantry moved from Romania to Slovakia Hungary
5 armour moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 4 artilleries, 12 infantry and 6 mech_infantrys
Germans defend with 5 infantry
Russians win, taking Slovakia Hungary from Germans with 6 armour, 4 artilleries, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Ukraine to Russia
2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 aaGuns moved from Romania to Slovakia Hungary
1 aaGun and 2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Greece to Romania
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
5 armour and 15 mech_infantrys moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Eastern Persia to India
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun, 1 artillery and 7 infantry moved from Shensi to Hopei
Place Units - Russians
1 airfield placed in Iraq
1 aaGun, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 52 PUs
I will be traveling the rest of this week and this weekend….my play will be delayed, sorry.
No worries. The big showdowns will just have to wait. Safe traveling.
intercept in iraq?
Yea
I figured…. 8-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from Anhwe to Kweichow
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
You know what, you are just too damn lucky in this game.
You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from Anhwe to Kweichow
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Kenya
Battle in Italian Somaliland
Battle in Union of South Africa
Air Battle in Iraq
Japanese attacks with 2 units heading to Iraq
Russians launches 7 interceptors out of Iraq
1 fighter owned by the Japanese lost in Iraq
1 fighter owned by the Americans lost in Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Iraq causes 6 damage total.
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kenya from Russians, taking Italian Somaliland from Russians, taking Union of South Africa from British, taking Szechwan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 mech_infantrys moved from Yunnan to Anhwe
2 bombers moved from Kweichow to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Amur to Jehol
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 35 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 tactical_bomber moved from 35 Sea Zone to Shan State
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in New South Wales
3 destroyers placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Shantung
2 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
1 artillery and 2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 aaGun and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 armour, 1 artillery and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery, 5 infantry and 5 mech_infantrys
Shan State : 1 flag, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 2 infantry
80 Sea Zone : 1 carrier and 1 tactical_bomber
76 Sea Zone : 2 destroyers and 1 transport
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 59
Russians : 32 / 52
Japanese : 78 / 88
Americans : 53 / 73
Chinese : 6 / 10
British : 20 / 0
UK_Pacific : 5 / 10
Italians : 22 / 13
ANZAC : 0 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.
I had to take that risk…it made perfect sense. it was more important that I had that opportunity. I removed one of your usa fgt’s but you can swap it out with the russian?
I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.
I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.
ok…. :-D
This game is over. I don’t see any way I can survive moscow now.
GG I guess.
One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.
Another painful lesson learned.
Let’s rematch with same bid etc.
I’ll post the result later when I get home.
This game is over. I don’t see any way I can survive moscow now.
GG I guess.
One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.
Another painful lesson learned.
Let’s rematch with same bid etc.
I’ll post the result later when I get home.
I would prefer to re-bid if you don’t mind. Thanks for the game, it was good and tough!
Ok let’s bud then. I start at 18.