@axis-dominion sounds good fire it up whenever you want
L14-15 JWW v Axis Dominion (allies +15)
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I’m curious, do you normally like to go sea lion?
Well for an axis win in Europe, imo, you have to get and hold either egy or London….so one or another is a must imo, in this game, with the way things were working out, sea lion, seemed to be my best option.
This game seemed to go back and forth between the pacific looking better for me then europe, then the pacific, etc… :lol:, I actually like my position in both theaters right now but that can change quick!
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Personally I have had only success against sea lions, and I love how they make the game quite different. In this game, unfortunately, besides getting super unlucky in the London battle, I blundered in the pacific early on…which has placed enormous pressure on the allies that normally I wouldn’t have in a sea lion situation. I play remotely from my small iPhone screen a lot and, well, sometimes I miss critical things lol
Now I’m just trying to make the best of things.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Timguska to Vologda
8 infantry moved from Archangel to Smolensk
2 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 fighters and 3 tactical_bombers moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Western Germany to Russia
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
2 fighters moved from Greater Southern Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Timguska to Vologda
8 infantry moved from Archangel to Smolensk
2 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 fighters and 3 tactical_bombers moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Western Germany to Russia
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
2 fighters moved from Greater Southern Germany to Slovakia HungaryCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Slovakia Hungary
Germans attack with 4 fighters, 6 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 4 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Novgorod
2 bombers moved from Russia to Smolensk
4 mech_infantrys moved from Germany to Baltic States
7 armour and 7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 7 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
7 armour and 7 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Greater Southern Germany to Yugoslavia
2 aaGuns and 2 infantry moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Western Germany
4 artilleries and 4 infantry moved from Greater Southern Germany to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
1 fighter placed in 112 Sea Zone
Germans undo move 2.
1 fighter placed in Western Germany
2 infantry placed in United KingdomTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Timguska : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 aaGun, 6 artilleries and 20 infantry
Slovakia Hungary : 5 infantry
Western Germany : 4 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Germany : 1 factory_major
Northern Italy : 1 aaGun
Southern Italy : 1 fighter, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 4 mech_infantrys
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 7 armour, 3 artilleries and 10 infantry
Eastern Poland : 1 flag, 1 infantry
Tambov : 1 flag, 1 infantry
Vologda : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag, 2 armour, 3 artilleries, 2 bombers, 20 infantry and 2 mech_infantrys
112 Sea Zone : 2 carriers, 1 destroyer and 3 submarines
119 Sea Zone : 1 flag
108 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
127 Sea Zone : 9 transports
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 28 / 69
Japanese : 72 / 86
Americans : 53 / 73
Chinese : 8 / 10
British : 22 / 0
UK_Pacific : 5 / 10
Italians : 23 / 13
ANZAC : 0 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Personally I have had only success against sea lions, and I love how they make the game quite different. In this game, unfortunately, besides getting super unlucky in the London battle, I blundered in the pacific early on…which has placed enormous pressure on the allies that normally I wouldn’t have in a sea lion situation. I play remotely from my small iPhone screen a lot and, well, sometimes I miss critical things lol
Now I’m just trying to make the best of things.
you can play w/triple a from your iPhone? How’s that, is there an app i don’t have?
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no i use splashtop to log in remotely and then i access my full computer.
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no i use splashtop to log in remotely and then i access my full computer.
ohh, i understand. I can see how that can be difficult.
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yah i’ve gotten used to it, but every now and then i do make a mistake or blunder due to the small screen
when the board is really complex, however, i just wait till i’m at my computer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 54 PUs;
Russians buy 1 aaGun, 1 airfield, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
2 infantry moved from Russia to Vologda
2 fighters moved from Ukraine to Vologda
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 4 artilleries and 12 infantry moved from Romania to Slovakia Hungary
5 armour moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 4 artilleries, 12 infantry and 6 mech_infantrys
Germans defend with 5 infantry
Russians win, taking Slovakia Hungary from Germans with 6 armour, 4 artilleries, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Ukraine to Russia
2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 aaGuns moved from Romania to Slovakia Hungary
1 aaGun and 2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Greece to Romania
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
5 armour and 15 mech_infantrys moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Eastern Persia to India
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun, 1 artillery and 7 infantry moved from Shensi to HopeiPlace Units - Russians
1 airfield placed in Iraq
1 aaGun, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 52 PUs -
I will be traveling the rest of this week and this weekend….my play will be delayed, sorry.
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No worries. The big showdowns will just have to wait. Safe traveling.
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intercept in iraq?
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Yea
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I figured…. 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from Anhwe to Kweichow
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians -
You know what, you are just too damn lucky in this game.
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You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from Anhwe to Kweichow
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Kenya
Battle in Italian Somaliland
Battle in Union of South Africa
Air Battle in Iraq
Japanese attacks with 2 units heading to Iraq
Russians launches 7 interceptors out of Iraq
1 fighter owned by the Japanese lost in Iraq
1 fighter owned by the Americans lost in Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Iraq causes 6 damage total.
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kenya from Russians, taking Italian Somaliland from Russians, taking Union of South Africa from British, taking Szechwan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 mech_infantrys moved from Yunnan to Anhwe
2 bombers moved from Kweichow to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Amur to Jehol
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 35 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 tactical_bomber moved from 35 Sea Zone to Shan State
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in New South Wales
3 destroyers placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Shantung
2 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
1 artillery and 2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 aaGun and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 armour, 1 artillery and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery, 5 infantry and 5 mech_infantrys
Shan State : 1 flag, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 2 infantry
80 Sea Zone : 1 carrier and 1 tactical_bomber
76 Sea Zone : 2 destroyers and 1 transport
72 Sea Zone : 1 transport
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 59
Russians : 32 / 52
Japanese : 78 / 88
Americans : 53 / 73
Chinese : 6 / 10
British : 20 / 0
UK_Pacific : 5 / 10
Italians : 22 / 13
ANZAC : 0 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.
I had to take that risk…it made perfect sense. it was more important that I had that opportunity. I removed one of your usa fgt’s but you can swap it out with the russian?
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I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.





