@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 14L JuanSpain (allies +9) v JWW Game 2
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@JWW:
twol
sorry about that….
Please use this file
No problem, relevant attack now… Scramble? Submerge? Max defense?
Cheers
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I didn’t see those 6 fgt’s in w.usa….Can’t believe I made that mistake worse but emptying jpn of inf :? :-o :x stupid, stupid, stupid
what a mistake, with that said I will scramble 1 fgt off jpn….I will keep two to defend
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
kammi’s yes, one for each carrier and keep the subs up…max D
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Server failed after round 2 with the following remaining:
Americans: 1 undamaged carrier. 8 fighters. 1 sub.
Japan: 2 subs. 1 Damaged Battleship. 2 fighters. 3 transports.Will carry on with forum dice and adjust results with Edit.
Americans:
Rolls: 1@2, 8@3; Total Hits: 81@2,: (2)8@3: (2, 1, 1, 2, 1, 1, 1, 5)Japan:
Rolls: 2@1, 3@4; Total Hits: 32@1,: (3, 4)3@4: (3, 4, 1) -
Remaining now:
Americans: 1 undamaged carrier, 1 sub, 5 fighters
Japan: 1 sub, 3 transports.
Japan sub and carrier can keep fighting Japan sub but I assumme you submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 carriers, 12 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Americans win with 1 carrier, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 tactical_bombers and 3 transports
Casualties for Americans: 5 carriers and 4 fighters
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
6 fighters could not land in 6 Sea Zone and were removed
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode -
My american carrier in Egypt is damaged, if you attack it and don´t make 2 hits please adjust with Edits. Apologies for all that mess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea ZonePlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
going to attack that usa cv w/one hit & 2 trns w/ita 2 fgts & bmb….will roll it here and use edit…
attacking Gib too but will do that on triple a once this is done…seems easier, maybe it isn’t?
ITA attack
Rolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (2, 2)v cv
Rolls: 1@2; Total Hits: 01@2: (5) -
usa fleet is destroyed….
going back to triple a now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Greece
1 armour moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from 99 Sea Zone to Syria
1 aaGun moved from Albania to Greece
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Smolensk : 1 flag, 1 infantry
93 Sea Zone : 1 flag
Greece : 1 aaGun, 1 bomber and 1 mech_infantry
99 Sea Zone : 1 carrier, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag
92 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 71
Russians : 17 / 21
Japanese : 47 / 48
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 12
Italians : 17 / 30
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
ANZAC take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Samara
1 mech_infantry moved from Novgorod to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Yugoslavia to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 1 artillery and 9 infantry
French defend with 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 9 infantry in Morocco, round 2 : 2/10 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Battle in Trans-Jordan
Germans attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Algeria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
10 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Rostov to Greece
2 infantry and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
1 fighter moved from United Kingdom to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Morocco : 1 flag, 1 artillery and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 2 infantry
Syria : 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Southern Italy : 1 fighter, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 10 mech_infantrys
Bessarabia : 1 flag, 3 aaGuns
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 10 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Samara : 1 flag, 2 armour and 1 mech_infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 2 bombers
97 Sea Zone : 2 infantry and 2 mech_infantrys
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 81
Russians : 10 / 21
Japanese : 47 / 48
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 12
Italians : 16 / 30
ANZAC : 22 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 26ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomberNon Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
Japanese take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
Japanese take Volgograd from RussiansCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 3 mech_infantrys in Siberia, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Siberia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Siberia to Korea
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kiangsu
3 fighters and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 submarines placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,3,5
Japanese collect 39 PUs (14 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 mech_infantrys
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 14 infantry and 1 tactical_bomber
37 Sea Zone : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 3 submarines
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flagProduction/PUs Summary :
Germans : 68 / 81
Russians : 9 / 20
Japanese : 53 / 39
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 10 / 12
Italians : 14 / 30
ANZAC : 22 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





