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G40 14L JuanSpain (allies +9) v JWW Game 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                3 fighters moved from French Indo China to Kweichow
                1 mech_infantry moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kweichow to French Indo China
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                2 tactical_bombers moved from Marianas to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 battleship and 3 carriers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Chahar to Anhwe

    Place Units - Japanese
                2 fighters placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 mech_infantry placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Hainan : 1 harbour
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 13 infantry and 1 tactical_bomber
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 18 / 21
        Japanese : 49 / 46
        Americans : 52 / 74
        Chinese : 8 / 15
        British : 22 / 0
        UK_Pacific : 10 / 11
        Italians : 16 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    meant to attack Kazakhstan w/the arm & mech in Russia…if it’s ok I will roll it here…sorry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    arm & mech blitz through Tsinghai…

    Jap arm & mech rollDiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)vs 2 infDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd round attack arm & mechDiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)v infDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    3rd rd attackDiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)v infDiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    4th rdDiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)v infDiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    5th rdDiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)v infDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    twol

    sorry about that….

    Please use this file

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                6 carriers moved from 7 Sea Zone to 6 Sea Zone
                6 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                1 artillery moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                2 mech_infantrys moved from Central United States to British Columbia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone

  • 19 18 17 16 15

    @JWW:

    twol

    sorry about that….

    Please use this file

    No problem, relevant attack now… Scramble? Submerge? Max defense?

    Cheers

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I didn’t see those 6 fgt’s in w.usa….Can’t believe I made that mistake worse but emptying jpn of inf  :? :-o :x stupid, stupid, stupid

    what a mistake, with that said I will scramble 1 fgt off jpn….I will keep two to defend

  • 19 18 17 16 15

    It is not that bad, I am not superior anyway, let´s see dice.

    You have 4 remaining Kamis. Use them?

    I assumme you don´t submerge your subs.

    Cheers

    Juan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JuanSpain:

    It is not that bad, I am not superior anyway, let´s see dice.

    You have 4 remaining Kamis. Use them?

    I assumme you don´t submerge your subs.

    Cheers

    Juan

    kammi’s yes, one for each carrier and keep the subs up…max D

  • 19 18 17 16 15

    Server failed after round 2 with the following remaining:

    Americans: 1 undamaged carrier. 8 fighters. 1 sub.
    Japan: 2 subs. 1 Damaged Battleship. 2 fighters. 3 transports.

    Will carry on with forum dice and adjust results with Edit.

    Americans:

    DiceRolls: 1@2, 8@3; Total Hits: 81@2,: (2)8@3: (2, 1, 1, 2, 1, 1, 1, 5)

    Japan:

    DiceRolls: 2@1, 3@4; Total Hits: 32@1,: (3, 4)3@4: (3, 4, 1)

  • 19 18 17 16 15

    Remaining now:

    Americans: 1 undamaged carrier, 1 sub, 5 fighters

    Japan: 1 sub, 3 transports.

    Japan sub and carrier can keep fighting Japan sub but I assumme you submerge.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                6 carriers moved from 7 Sea Zone to 6 Sea Zone
                6 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                1 artillery moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                2 mech_infantrys moved from Central United States to British Columbia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 6 carriers, 12 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 4 carriers owned by the Americans
                    2 submarines owned by the Japanese Submerged
                    Americans win with 1 carrier, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 tactical_bombers and 3 transports
                    Casualties for Americans: 5 carriers and 4 fighters
                Battle in Japan
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                6 fighters could not land in 6 Sea Zone and were removed
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 3 fighters, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Egypt: 3 fighters, 3 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 94 Sea Zone: 1 carrier and 2 transports
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier and 2 transports
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    My american carrier in Egypt is damaged, if you attack it and don´t make 2 hits please adjust with Edits. Apologies for all that mess.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Sikang
                3 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 artilleries moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Shan State
                1 tactical_bomber moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                2 fighters moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                4 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    going to attack that usa cv w/one hit & 2 trns w/ita 2 fgts & bmb….will roll it here and use edit…

    attacking Gib too but will do that on triple a once this is done…seems easier, maybe it isn’t?

    ITA attackDiceRolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (2, 2)v cvDiceRolls: 1@2; Total Hits: 01@2: (5)

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