@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour, 1 bomber and 4 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Novgorod to Archangel
2 fighters moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour, 1 bomber and 4 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Novgorod to Archangel
2 fighters moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 2 fighters and 2 transports
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 94 Sea Zone
retreated to 94 Sea Zone
Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier
Battle in 109 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 3 armour, 1 bomber and 7 mech_infantrys
Russians defend with 11 mech_infantrys
Germans roll dice for 3 armour, 1 bomber and 7 mech_infantrys in Archangel, round 2 : 2/11 hits
Russians roll dice for 11 mech_infantrys in Archangel, round 2 : 5/11 hits
2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Archangel, round 3 : 2/6 hits
Russians roll dice for 9 mech_infantrys in Archangel, round 3 : 0/9 hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Archangel, round 4 : 3/6 hits
Russians roll dice for 7 mech_infantrys in Archangel, round 4 : 1/7 hits
3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 5 : 3/5 hits
Russians roll dice for 4 mech_infantrys in Archangel, round 5 : 0/4 hits
3 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 6 : 3/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 6 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 11 mech_infantrys
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
2 fighters owned by the Americans forced to land in Tunisia
Non Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
6 transports moved from 113 Sea Zone to 110 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 bomber moved from Archangel to Yugoslavia
Place Units - Germans
1 fighter placed in United Kingdom
1 tactical_bomber placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major and 10 mech_infantrys
Northern Italy : 2 infantry and 3 mech_infantrys
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 armour and 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns and 10 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag, 1 bomber
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 submarine, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 61 / 71
Russians : 17 / 25
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 8 / 15
British : 22 / 0
UK_Pacific : 11 / 11
Italians : 16 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.708
Median : 4.000
Variance : 1.420
Standard Deviation : 1.192
Total rolls : 89
Germans Combat
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 1.146
Standard Deviation : 1.070
Total rolls : 49
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.861
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Bryansk to Rostov
1 artillery moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
3 fighters moved from French Indo China to Kweichow
1 mech_infantry moved from Hopei to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
3 fighters moved from French Indo China to Kweichow
1 mech_infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Marianas to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 transports moved from 22 Sea Zone to 6 Sea Zone
1 battleship and 3 carriers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Chahar to Anhwe
Place Units - Japanese
2 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 13 infantry and 1 tactical_bomber
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 61 / 71
Russians : 18 / 21
Japanese : 49 / 46
Americans : 52 / 74
Chinese : 8 / 15
British : 22 / 0
UK_Pacific : 10 / 11
Italians : 16 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
meant to attack Kazakhstan w/the arm & mech in Russia…if it’s ok I will roll it here…sorry
arm & mech blitz through Tsinghai…
Jap arm & mech roll
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)vs 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
2nd round attack arm & mech
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
3rd rd attack
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
4th rd
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
5th rd
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
twol
sorry about that….
Please use this file
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
@JWW:
twol
sorry about that….
Please use this file
No problem, relevant attack now… Scramble? Submerge? Max defense?
Cheers
I didn’t see those 6 fgt’s in w.usa….Can’t believe I made that mistake worse but emptying jpn of inf :? :-o :x stupid, stupid, stupid
what a mistake, with that said I will scramble 1 fgt off jpn….I will keep two to defend
It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
kammi’s yes, one for each carrier and keep the subs up…max D
Server failed after round 2 with the following remaining:
Americans: 1 undamaged carrier. 8 fighters. 1 sub.
Japan: 2 subs. 1 Damaged Battleship. 2 fighters. 3 transports.
Will carry on with forum dice and adjust results with Edit.
Americans:
Rolls: 1@2, 8@3; Total Hits: 81@2,: (2)8@3: (2, 1, 1, 2, 1, 1, 1, 5)
Japan:
Rolls: 2@1, 3@4; Total Hits: 32@1,: (3, 4)3@4: (3, 4, 1)
Remaining now:
Americans: 1 undamaged carrier, 1 sub, 5 fighters
Japan: 1 sub, 3 transports.
Japan sub and carrier can keep fighting Japan sub but I assumme you submerge.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 carriers, 12 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Americans win with 1 carrier, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 tactical_bombers and 3 transports
Casualties for Americans: 5 carriers and 4 fighters
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
6 fighters could not land in 6 Sea Zone and were removed
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode