Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
G40 14L JuanSpain (allies +9) v JWW Game 2
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3rd rd attack
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
4th rd
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
5th rd
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
twol
sorry about that….
Please use this file
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone -
@JWW:
twol
sorry about that….
Please use this file
No problem, relevant attack now… Scramble? Submerge? Max defense?
Cheers
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I didn’t see those 6 fgt’s in w.usa….Can’t believe I made that mistake worse but emptying jpn of inf :? :-o :x stupid, stupid, stupid
what a mistake, with that said I will scramble 1 fgt off jpn….I will keep two to defend
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
kammi’s yes, one for each carrier and keep the subs up…max D
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Server failed after round 2 with the following remaining:
Americans: 1 undamaged carrier. 8 fighters. 1 sub.
Japan: 2 subs. 1 Damaged Battleship. 2 fighters. 3 transports.Will carry on with forum dice and adjust results with Edit.
Americans:
Rolls: 1@2, 8@3; Total Hits: 81@2,: (2)8@3: (2, 1, 1, 2, 1, 1, 1, 5)Japan:
Rolls: 2@1, 3@4; Total Hits: 32@1,: (3, 4)3@4: (3, 4, 1) -
Remaining now:
Americans: 1 undamaged carrier, 1 sub, 5 fighters
Japan: 1 sub, 3 transports.
Japan sub and carrier can keep fighting Japan sub but I assumme you submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 carriers, 12 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Americans win with 1 carrier, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 tactical_bombers and 3 transports
Casualties for Americans: 5 carriers and 4 fighters
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
6 fighters could not land in 6 Sea Zone and were removed
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode -
My american carrier in Egypt is damaged, if you attack it and don´t make 2 hits please adjust with Edits. Apologies for all that mess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea ZonePlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
going to attack that usa cv w/one hit & 2 trns w/ita 2 fgts & bmb….will roll it here and use edit…
attacking Gib too but will do that on triple a once this is done…seems easier, maybe it isn’t?
ITA attack
Rolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (2, 2)v cv
Rolls: 1@2; Total Hits: 01@2: (5) -
usa fleet is destroyed….
going back to triple a now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Greece
1 armour moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from 99 Sea Zone to Syria
1 aaGun moved from Albania to Greece
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Smolensk : 1 flag, 1 infantry
93 Sea Zone : 1 flag
Greece : 1 aaGun, 1 bomber and 1 mech_infantry
99 Sea Zone : 1 carrier, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag
92 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 71
Russians : 17 / 21
Japanese : 47 / 48
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 12
Italians : 17 / 30
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
ANZAC take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs





