i am away for the weekend, so maybe sunday night
G40 14L JuanSpain (allies +9) v JWW Game 2
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
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It is not that bad, I am not superior anyway, let´s see dice.
You have 4 remaining Kamis. Use them?
I assumme you don´t submerge your subs.
Cheers
Juan
kammi’s yes, one for each carrier and keep the subs up…max D
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Server failed after round 2 with the following remaining:
Americans: 1 undamaged carrier. 8 fighters. 1 sub.
Japan: 2 subs. 1 Damaged Battleship. 2 fighters. 3 transports.Will carry on with forum dice and adjust results with Edit.
Americans:
Rolls: 1@2, 8@3; Total Hits: 81@2,: (2)8@3: (2, 1, 1, 2, 1, 1, 1, 5)Japan:
Rolls: 2@1, 3@4; Total Hits: 32@1,: (3, 4)3@4: (3, 4, 1) -
Remaining now:
Americans: 1 undamaged carrier, 1 sub, 5 fighters
Japan: 1 sub, 3 transports.
Japan sub and carrier can keep fighting Japan sub but I assumme you submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
6 carriers moved from 7 Sea Zone to 6 Sea Zone
6 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
6 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 carriers, 12 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Americans win with 1 carrier, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 2 tactical_bombers and 3 transports
Casualties for Americans: 5 carriers and 4 fighters
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
6 fighters could not land in 6 Sea Zone and were removed
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 3 fighters, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode -
My american carrier in Egypt is damaged, if you attack it and don´t make 2 hits please adjust with Edits. Apologies for all that mess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea ZonePlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
going to attack that usa cv w/one hit & 2 trns w/ita 2 fgts & bmb….will roll it here and use edit…
attacking Gib too but will do that on triple a once this is done…seems easier, maybe it isn’t?
ITA attack
Rolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (2, 2)v cv
Rolls: 1@2; Total Hits: 01@2: (5) -
usa fleet is destroyed….
going back to triple a now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Greece
1 armour moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from 99 Sea Zone to Syria
1 aaGun moved from Albania to Greece
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Smolensk : 1 flag, 1 infantry
93 Sea Zone : 1 flag
Greece : 1 aaGun, 1 bomber and 1 mech_infantry
99 Sea Zone : 1 carrier, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag
92 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 71
Russians : 17 / 21
Japanese : 47 / 48
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 12
Italians : 17 / 30
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
ANZAC take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Samara
1 mech_infantry moved from Novgorod to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Yugoslavia to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 1 artillery and 9 infantry
French defend with 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 9 infantry in Morocco, round 2 : 2/10 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Battle in Trans-Jordan
Germans attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Algeria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
10 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Rostov to Greece
2 infantry and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
1 fighter moved from United Kingdom to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Morocco : 1 flag, 1 artillery and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 2 infantry
Syria : 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Southern Italy : 1 fighter, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 10 mech_infantrys
Bessarabia : 1 flag, 3 aaGuns
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 10 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Samara : 1 flag, 2 armour and 1 mech_infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 2 bombers
97 Sea Zone : 2 infantry and 2 mech_infantrys
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 81
Russians : 10 / 21
Japanese : 47 / 48
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 12
Italians : 16 / 30
ANZAC : 22 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 26ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomberNon Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
Japanese take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
Japanese take Volgograd from RussiansCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 3 mech_infantrys in Siberia, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Siberia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Siberia to Korea
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kiangsu
3 fighters and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 submarines placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,3,5
Japanese collect 39 PUs (14 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 mech_infantrys
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 14 infantry and 1 tactical_bomber
37 Sea Zone : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 3 submarines
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flagProduction/PUs Summary :
Germans : 68 / 81
Russians : 9 / 20
Japanese : 53 / 39
Americans : 52 / 74
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 10 / 12
Italians : 14 / 30
ANZAC : 22 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
use this file please, changed placement….I don’t know what I am doing with japan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 6 Sea Zone to Siberia
3 fighters moved from Egypt to 99 Sea Zone





