Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 8 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
2 fighters moved from 62 Sea Zone to South Australia
2 fighters moved from Philippines to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
I made a mistake on the attack move not moving the jpn units into queensland. I moved the trnn’s there but didn’t off load??
sorry.
Not sure if I sent the file either so I have attached it here.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Purchase Units - Americans
Americans buy 7 infantry and 10 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to Philippines
3 bombers moved from Wake Island to 35 Sea Zone
3 bombers moved from Wake Island to Japan
2 submarines moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 110 Sea Zone to 93 Sea Zone
4 fighters moved from 93 Sea Zone to 92 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
5 bombers moved from Western United States to 19 Sea Zone
No problem with the edits. Awaiting scramble decision in Philipines.
Cheers
Juan
no scramble or intercepts
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Purchase Units - Americans
Americans buy 7 infantry and 10 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to Philippines
3 bombers moved from Wake Island to 35 Sea Zone
3 bombers moved from Wake Island to Japan
2 submarines moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 110 Sea Zone to 93 Sea Zone
4 fighters moved from 93 Sea Zone to 92 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
5 bombers moved from Western United States to 19 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 bomber
Battle in 19 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 transport
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 92 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 6 fighters and 4 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Italians defend with 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 5 fighters and 4 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Italians: 1 transport
Casualties for Americans: 2 carriers, 1 destroyer and 1 fighter
Battle in Algeria
Americans attack with 4 artilleries and 2 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 1 infantry
Americans win, taking Algeria from Italians with 3 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 2 fighters and 1 harbour
Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 artillery and 1 bomber
Non Combat Move - Americans
3 bombers moved from 35 Sea Zone to Kwangsi
5 bombers moved from 19 Sea Zone to Jehol
2 bombers moved from Japan to Korea
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 18 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
17 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 10 infantry and 2 mech_infantrys
Casualties for Chinese: 9 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
Place Units - Chinese
5 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
3 armour and 2 mech_infantrys moved from Eastern Persia to West India
Combat - British
Battle in West India
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Egypt to Alexandria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 3 artilleries
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits
Americans roll dice for 3 artilleries in Algeria, round 2 : 0/3 hits
2 artilleries owned by the Americans lost in Algeria
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 3 : 2/3 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 3 artilleries
Non Combat Move - Italians
1 fighter moved from Algeria to 95 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Northern Italy to Germany
Place Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Germany : 2 infantry and 2 mech_infantrys
Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 36
Russians : 47 / 62
Japanese : 39 / 67
Americans : 57 / 84
Chinese : 22 / 24
British : 26 / 0
UK_Pacific : 6 / 0
Italians : 14 / 16
ANZAC : 8 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 34 Sea Zone
3 carriers, 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
3 carriers, 2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC captures 67PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 carrier
ANZAC win, taking Japan from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Kwangtung
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
I lost japan? Holy smokes….this is the right way to end this disaster, I guess. god damn
you win…I will post the results.
Rematch?
Sure thing. Good game.
Change sides?
Sure thing. Good game.
Change sides?
I would prefer to start the bidding again, ok? I’ll start the bidding off with the allies +20
Ok, mine is Allies + 16
12
11
10