@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
G40 14L JuanSpain (allies +9) v JWW
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
3 armour moved from New South Wales to Western Australia
3 fighters moved from Queensland to Western Australia
1 fighter moved from 54 Sea Zone to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 armour and 4 fighters
Japanese defend with 1 bomber, 3 fighters and 3 tactical_bombers
Japanese win with 3 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 3 tactical_bombers
Casualties for ANZAC: 3 armour and 4 fightersNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
3 carriers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
3 carriers, 2 fighters, 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,6,3,2,3,6,1,4,4,3,4,4,5,2,5,3,4,3,6,2,6,6,2,5
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Tunisia to GibraltarCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 bomber moved from Gibraltar to AlgeriaPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,4,6,3,1,5,2
Germans collect 36 PUs (8 lost to blockades); end with 36 PUs totalTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 17 infantry
Algeria : 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 aaGuns, 10 armour, 8 artilleries, 6 fighters, 30 infantry, 7 mech_infantrys and 3 tactical_bombers
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 factory_major and 10 infantry
Holland Belgium : 2 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 36
Russians : 45 / 52
Japanese : 42 / 52
Americans : 55 / 82
Chinese : 16 / 17
British : 26 / 0
UK_Pacific : 6 / 0
Italians : 14 / 19
ANZAC : 13 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Anhwe
3 infantry moved from Yunnan to French Indo China
3 bombers moved from Volgograd to Szechwan
3 bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Hopei to Yunnan
1 fighter moved from Volgograd to Szechwan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Volgograd to Yunnan
1 tactical_bomber moved from Volgograd to Yunnan
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
6 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in French Indo China
Russians attack with 3 bombers and 3 infantry
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Russians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for Russians: 1 bomber and 3 infantryNon Combat Move - Russians
2 bombers moved from French Indo China to Yunnan
2 aaGuns moved from Jehol to Anhwe
8 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Baltic States
3 mech_infantrys moved from Ukraine to Eastern PolandPlace Units - Russians
3 bombers placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 8 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
2 fighters moved from 62 Sea Zone to South Australia
2 fighters moved from Philippines to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 infantry moved from India to West India
Japanese take West India from UK_Pacific -
I made a mistake on the attack move not moving the jpn units into queensland. I moved the trnn’s there but didn’t off load??
sorry.
Not sure if I sent the file either so I have attached it here.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Purchase Units - Americans
Americans buy 7 infantry and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to Philippines
3 bombers moved from Wake Island to 35 Sea Zone
3 bombers moved from Wake Island to Japan
2 submarines moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 110 Sea Zone to 93 Sea Zone
4 fighters moved from 93 Sea Zone to 92 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
5 bombers moved from Western United States to 19 Sea Zone -
No problem with the edits. Awaiting scramble decision in Philipines.
Cheers
Juan
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no scramble or intercepts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Purchase Units - Americans
Americans buy 7 infantry and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to Philippines
3 bombers moved from Wake Island to 35 Sea Zone
3 bombers moved from Wake Island to Japan
2 submarines moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 110 Sea Zone to 93 Sea Zone
4 fighters moved from 93 Sea Zone to 92 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
5 bombers moved from Western United States to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 bomber
Battle in 19 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 transport
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 92 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 6 fighters and 4 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Italians defend with 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 5 fighters and 4 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Italians: 1 transport
Casualties for Americans: 2 carriers, 1 destroyer and 1 fighter
Battle in Algeria
Americans attack with 4 artilleries and 2 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 1 infantry
Americans win, taking Algeria from Italians with 3 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 2 fighters and 1 harbour
Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 artillery and 1 bomberNon Combat Move - Americans
3 bombers moved from 35 Sea Zone to Kwangsi
5 bombers moved from 19 Sea Zone to Jehol
2 bombers moved from Japan to Korea
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 18 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
17 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 10 infantry and 2 mech_infantrys
Casualties for Chinese: 9 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
5 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
3 armour and 2 mech_infantrys moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Egypt to Alexandria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 3 artilleries
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits
Americans roll dice for 3 artilleries in Algeria, round 2 : 0/3 hits
2 artilleries owned by the Americans lost in Algeria
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 3 : 2/3 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 3 artilleriesNon Combat Move - Italians
1 fighter moved from Algeria to 95 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Northern Italy to GermanyPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Germany : 2 infantry and 2 mech_infantrys
Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 36
Russians : 47 / 62
Japanese : 39 / 67
Americans : 57 / 84
Chinese : 22 / 24
British : 26 / 0
UK_Pacific : 6 / 0
Italians : 14 / 16
ANZAC : 8 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 34 Sea Zone
3 carriers, 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
3 carriers, 2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to JapanCombat - ANZAC
Battle in Japan
ANZAC captures 67PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 carrier
ANZAC win, taking Japan from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to KwangtungTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I lost japan? Holy smokes….this is the right way to end this disaster, I guess. god damn
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you win…I will post the results.
Rematch?
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Sure thing. Good game.
Change sides?
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Sure thing. Good game.
Change sides?
I would prefer to start the bidding again, ok? I’ll start the bidding off with the allies +20





