Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Malaya to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Szechwan
2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Japan to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 6 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports
ANZAC defend with 1 carrier and 1 fighter; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 9/16 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 8/15 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 5/12 hits
1 fighter owned by the Americans , 3 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 4 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 6/10 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 44 Sea Zone, round 4 : 1/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 3 carriers, 4 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Celebes, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Amur
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan StatePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs totalDice Statistics:
Total
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 30 times
Average roll : 3.607
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 145Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.474
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.629
Median : 4.000
Variance : 0.197
Standard Deviation : 0.444
Total rolls : 62Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.474
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Well your navy fought well. Definitely put up a hell of a fight! above par!
But it wasn’t enough.
lol… the TUV for both of us is down to the 1400 range! What a blood bath!
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I was born in blood.
Thought it would have been more costly for you. Well done. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
1 bomber moved from French Guiana to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone -
Morning.
Need to know about Scramble, then Kamikaze in SZ6.
I am very frustrated that my US Inf in Aus cannot land on a Jap island as you have blocked me! -
Maximum Scramble.
2 kamikaze’s on each destroyer.
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Just as I thought!
Must wait now, as work beckons…. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
1 bomber moved from French Guiana to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 4 submarines
Japanese defend with 2 destroyers, 2 fighters and 2 submarines
1 submarine owned by the Americans retreated to 18 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 3 submarines
Battle in French Indo China
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking French Indo China from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Queensland
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 92 Sea Zone to Malta
1 infantry moved from Alexandria to Tobruk
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 battleship moved from 41 Sea Zone to 58 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from Americans
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 artillery and 2 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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The dice made me sweat in SZ 42. Thought your Destroyer was never going to die!
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FYI I accidentally clicked “retreat” from battle in Bessarabia.
I thought maybe it didn’t matter and I could just play forward, but looking at these NCM’s, I need that win!
Going to finish rolling it on the forum.
A (1 inf 1 art 1 fgt)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)D (1 inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
You have an admirer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from United Kingdom to Finland
1 bomber moved from United Kingdom to Finland
1 armour moved from Rhodesia to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Morocco to Algeria
1 fighter moved from Egypt to Bessarabia
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belgian Congo
Germans win, taking Belgian Congo from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 1/7 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Finland, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 3 : 1/7 hits
Russians roll dice for 3 mech_infantrys in Finland, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 : 2/6 hits
Russians roll dice for 2 mech_infantrys in Finland, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Algeria
Germans attack with 1 artillery
Americans defend with 1 infantry
Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 artillery and 1 infantry
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Finland to Western Germany
1 tactical_bomber moved from Finland to 112 Sea Zone
1 fighter moved from Finland to Norway
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Southern Italy
1 artillery and 1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
2 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Yugoslavia
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I wonder who it could be!
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I have to say… Sz42 is a very well laid trap.
I don’t know that I’m coming to bite on it… even though it’s + 9 for me and -4 for you, and - your ships!
The cost is too great… both my battleships and my carrier are at risk… in fact the entire remnant of the IJN.
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What did you mean trap?
I am not sure I saw that!
Some prick has taken a dislike to my liking Cromwell and conversing with him on our threads.
I hate small people with little minds.





