3a82370b-64cf-4d0c-a377-280a5df817fa-triplea_42321_3chi.tsvg
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 battleship moved from 41 Sea Zone to 58 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from Americans
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 artillery and 2 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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The dice made me sweat in SZ 42. Thought your Destroyer was never going to die!
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FYI I accidentally clicked “retreat” from battle in Bessarabia.
I thought maybe it didn’t matter and I could just play forward, but looking at these NCM’s, I need that win!
Going to finish rolling it on the forum.
A (1 inf 1 art 1 fgt)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)D (1 inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
You have an admirer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from United Kingdom to Finland
1 bomber moved from United Kingdom to Finland
1 armour moved from Rhodesia to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Morocco to Algeria
1 fighter moved from Egypt to Bessarabia
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belgian Congo
Germans win, taking Belgian Congo from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 1/7 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Finland, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 3 : 1/7 hits
Russians roll dice for 3 mech_infantrys in Finland, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 : 2/6 hits
Russians roll dice for 2 mech_infantrys in Finland, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Algeria
Germans attack with 1 artillery
Americans defend with 1 infantry
Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 artillery and 1 infantry
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Finland to Western Germany
1 tactical_bomber moved from Finland to 112 Sea Zone
1 fighter moved from Finland to Norway
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Southern Italy
1 artillery and 1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
2 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Yugoslavia
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I wonder who it could be!
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I have to say… Sz42 is a very well laid trap.
I don’t know that I’m coming to bite on it… even though it’s + 9 for me and -4 for you, and - your ships!
The cost is too great… both my battleships and my carrier are at risk… in fact the entire remnant of the IJN.
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What did you mean trap?
I am not sure I saw that!
Some prick has taken a dislike to my liking Cromwell and conversing with him on our threads.
I hate small people with little minds. -
It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!
Leaving only the INDIANS with a navy in the pacific! Unacceptable!
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I did not like running from your Panzer in Africa, but I fear things are coming to a head in the Middle East/Egypt.
You might be the richest ever by turn’s end. Annoying. -
It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!
Leaving only the INDIANS with a navy in the pacific! Unacceptable!
I like the sound of that. Can we give that a try?
Pacific is getting rather bare, navy wise. -
I look forward to your Russian move.
You cannot be allowed to achieve victory!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
3 fighters moved from Novgorod to 115 Sea Zone
3 fighters moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Volgograd to Szechwan
1 infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
14 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Karelia to Finland
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Finland
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry and 3 mech_infantrys
retreated to Szechwan
Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Szechwan to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 artillery moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 4 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
3 fighters moved from Finland to Novgorod
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Smolensk
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to NovgorodPlace Units - Russians
1 factory_minor placed in Persia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
Not very exciting I am afraid.
Not sure how long I can maintain my new factory:I thought it was now or never.
I need to pressure you more; it is all going your way. Which is not ACCEPTABLE! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Japan to 18 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries, 1 infantry and 8 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Sakha to Buryatia
3 mech_infantrys moved from Szechwan to French Indo China
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Chahar to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Indo China, round 2 : 1/6 hits
Americans roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Japanese roll dice for 1 artillery and 4 mech_infantrys in French Indo China, round 3 : 0/5 hits
Americans roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 4 : 1/4 hits
Americans roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking Dutch New Guinea from ANZAC, taking French Indo China from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Anhwe
2 fighters moved from 18 Sea Zone to Japan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 fighter moved from 36 Sea Zone to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Japanese undo move 4.
1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 62 PUs; end with 62 PUs total -
You are too fast. I am trying to get drunk on my day off, not beat you at your own game.
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Hahaha,
Get drunk then!
Or… bring the battle to me! You are still doing very well, though making some strange moves. (Why did you retreat in the far east! You should have attacked my 1 inf 1 art!)
As for the complex’s in the middle east… I thought the ANZAC one was a joke… but you have maintained putting pieces there, and now it’s a big problem.
And with a russian one to support it… AND a massive allied fleet coming my way. Italy has some big problems to solve fast.





