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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    Well your navy fought well.  Definitely put up a hell of a fight! above par!

    But it wasn’t enough.

    lol… the TUV for both of us is down to the 1400 range!  What a blood bath!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I was born in blood.
    Thought it would have been more costly for you. Well done.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      Americans take Belgian Congo from Germans
                1 bomber moved from French Guiana to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Morning.
    Need to know about Scramble, then Kamikaze in SZ6.
    I am very frustrated that my US Inf in Aus cannot land on a Jap island as you have blocked me!

  • Liaison TripleA 11 10

    Maximum Scramble.

    2 kamikaze’s on each destroyer.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Just as I thought!
    Must wait now, as work beckons….

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      Americans take Belgian Congo from Germans
                1 bomber moved from French Guiana to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,4
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers and 4 submarines
                    Japanese defend with 2 destroyers, 2 fighters and 2 submarines
                    1 submarine owned by the Americans retreated to 18 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 destroyers and 3 submarines
                Battle in French Indo China
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win, taking French Indo China from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to Queensland
                1 bomber moved from 6 Sea Zone to Midway
                1 bomber moved from 92 Sea Zone to Malta
                1 infantry moved from Alexandria to Tobruk
                1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
                2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 battleship moved from 41 Sea Zone to 58 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 10 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from Americans
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    The dice made me sweat in SZ 42. Thought your Destroyer was never going to die!

  • Liaison TripleA 11 10

    FYI I accidentally clicked “retreat” from battle in Bessarabia.

    I thought maybe it didn’t matter and I could just play forward, but looking at these NCM’s, I need that win!

    Going to finish rolling it on the forum.

    A (1 inf 1 art 1 fgt)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)

    D (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You have an admirer!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Finland
                1 tactical_bomber moved from Western Germany to Finland
                1 fighter moved from United Kingdom to Finland
                1 bomber moved from United Kingdom to Finland
                1 armour moved from Rhodesia to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Morocco to Algeria
                1 fighter moved from Egypt to Bessarabia
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belgian Congo
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belgian Congo
                    Germans win, taking Belgian Congo from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 3 mech_infantrys
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry and 3 mech_infantrys in Finland, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Finland
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 3 :  1/7 hits
                        Russians roll dice for 3 mech_infantrys in Finland, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                        Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 :  2/6 hits
                        Russians roll dice for 2 mech_infantrys in Finland, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry and 3 mech_infantrys
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 :  0/5 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 :  2/5 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Romania
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Algeria
                    Germans attack with 1 artillery
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery in Algeria, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
                EDIT: Adding units owned by Germans to Bessarabia: 1 artillery and 1 infantry
                EDIT: Changing ownership of Bessarabia from Russians to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                2 armour moved from Slovakia Hungary to Yugoslavia
                3 armour moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 bomber moved from Finland to Western Germany
                1 tactical_bomber moved from Finland to 112 Sea Zone
                1 fighter moved from Finland to Norway
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                3 fighters moved from United Kingdom to Southern Italy
                1 artillery and 1 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                2 bombers placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                2 infantry and 1 mech_infantry placed in Yugoslavia
                3 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • Liaison TripleA 11 10

    I wonder who it could be!

  • Liaison TripleA 11 10

    I have to say… Sz42 is a very well laid trap.

    I don’t know that I’m coming to bite on it… even though it’s + 9 for me and -4 for you, and - your ships!

    The cost is too great… both my battleships and my carrier are at risk… in fact the entire remnant of the IJN.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    What did you mean trap?
    I am not sure I saw that!
    Some prick has taken a dislike to my liking Cromwell and conversing with him on our threads.
    I hate small people with little minds.

  • Liaison TripleA 11 10

    It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!

    Leaving only the INDIANS with a navy in the pacific!  Unacceptable!

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