Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
                2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 battleship moved from 41 Sea Zone to 58 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 10 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from Americans
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    The dice made me sweat in SZ 42. Thought your Destroyer was never going to die!

  • Liaison TripleA 11 10

    FYI I accidentally clicked “retreat” from battle in Bessarabia.

    I thought maybe it didn’t matter and I could just play forward, but looking at these NCM’s, I need that win!

    Going to finish rolling it on the forum.

    A (1 inf 1 art 1 fgt)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)

    D (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You have an admirer!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Finland
                1 tactical_bomber moved from Western Germany to Finland
                1 fighter moved from United Kingdom to Finland
                1 bomber moved from United Kingdom to Finland
                1 armour moved from Rhodesia to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Morocco to Algeria
                1 fighter moved from Egypt to Bessarabia
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belgian Congo
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belgian Congo
                    Germans win, taking Belgian Congo from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 3 mech_infantrys
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry and 3 mech_infantrys in Finland, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Finland
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 3 :  1/7 hits
                        Russians roll dice for 3 mech_infantrys in Finland, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                        Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 :  2/6 hits
                        Russians roll dice for 2 mech_infantrys in Finland, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry and 3 mech_infantrys
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 :  0/5 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 :  2/5 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Romania
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Algeria
                    Germans attack with 1 artillery
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery in Algeria, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
                EDIT: Adding units owned by Germans to Bessarabia: 1 artillery and 1 infantry
                EDIT: Changing ownership of Bessarabia from Russians to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                2 armour moved from Slovakia Hungary to Yugoslavia
                3 armour moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 bomber moved from Finland to Western Germany
                1 tactical_bomber moved from Finland to 112 Sea Zone
                1 fighter moved from Finland to Norway
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                3 fighters moved from United Kingdom to Southern Italy
                1 artillery and 1 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                2 bombers placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                2 infantry and 1 mech_infantry placed in Yugoslavia
                3 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • Liaison TripleA 11 10

    I wonder who it could be!

  • Liaison TripleA 11 10

    I have to say… Sz42 is a very well laid trap.

    I don’t know that I’m coming to bite on it… even though it’s + 9 for me and -4 for you, and - your ships!

    The cost is too great… both my battleships and my carrier are at risk… in fact the entire remnant of the IJN.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    What did you mean trap?
    I am not sure I saw that!
    Some prick has taken a dislike to my liking Cromwell and conversing with him on our threads.
    I hate small people with little minds.

  • Liaison TripleA 11 10

    It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!

    Leaving only the INDIANS with a navy in the pacific!  Unacceptable!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I did not like running from your Panzer in Africa, but I fear things are coming to a head in the Middle East/Egypt.
    You might be the richest ever by turn’s end. Annoying.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Gargantua:

    It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!

    Leaving only the INDIANS with a navy in the pacific!  Unacceptable!

    I like the sound of that. Can we give that a try?
    Pacific is getting rather bare, navy wise.

  • Liaison TripleA 11 10

    I look forward to your Russian move.

    You cannot be allowed to achieve victory!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                3 fighters moved from Novgorod to 115 Sea Zone
                3 fighters moved from 115 Sea Zone to Finland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Volgograd to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                14 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Karelia to Finland
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Finland
                    Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry and 3 mech_infantrys
                    retreated to Szechwan
                    Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Szechwan to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun, 4 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                3 fighters moved from Finland to Novgorod
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Russia to Smolensk
                1 armour moved from Karelia to Novgorod
                1 mech_infantry moved from Belarus to Novgorod

    Place Units - Russians
                1 factory_minor placed in Persia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Not very exciting I am afraid.
    Not sure how long I can maintain my new factory:I thought it was now or never.
    I need to pressure you more; it is all going your way. Which is not ACCEPTABLE!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 artilleries, 1 infantry and 8 mech_infantrys moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Sakha to Buryatia
                3 mech_infantrys moved from Szechwan to French Indo China
                2 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Chahar to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Shantung to Hunan
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 tactical_bombers moved from Philippines to 42 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Indo China, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                        Japanese roll dice for 1 artillery and 4 mech_infantrys in French Indo China, round 3 :  0/5 hits
                        Americans roll dice for 1 infantry in French Indo China, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 4 :  1/4 hits
                        Americans roll dice for 1 infantry in French Indo China, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in French Indo China
                    Japanese win, taking Dutch New Guinea from ANZAC, taking French Indo China from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsu to Anhwe
                2 fighters moved from 18 Sea Zone to Japan
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Malaya
                1 fighter moved from 36 Sea Zone to Hunan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in Shantung
                Japanese undo move 4.
                1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                Japanese collect 62 PUs; end with 62 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are too fast. I am trying to get drunk on my day off, not beat you at your own game.

  • Liaison TripleA 11 10

    Hahaha,

    Get drunk then!

    Or… bring the battle to me!  You are still doing very well, though making some strange moves. (Why did you retreat in the far east! You should have attacked my 1 inf 1 art!)

    As for the complex’s in the middle east… I thought the ANZAC one was a joke… but you have maintained putting pieces there, and now it’s a big problem.

    And with a russian one to support it… AND a massive allied fleet coming my way.  Italy has some big problems to solve fast.

Suggested Topics

  • 11
  • 35
  • 87
  • 83
  • 105
  • 207
  • 192
  • 456
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

18.0k

Users

40.8k

Topics

1.8m

Posts