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    mike64

    @mike64

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    Best posts made by mike64

    • RE: Triplea Running Light on Funds [again]

      thanks for excellent explanation. if I understand correctly, then I was attempting to send money to AA.org. have no way of knowing if went thru. if I understand when I clicked on support box I was taken to open paypal account. then money moved from credit card to paypal then paypal to AA.org. I can call credit card company to see if payment went to paypal. Dont know how to see if money from paypal to aa.org happened.

      was able to get on phone with Dawgoneit yesterday and get him on both 2.5 and 2.6 versions at same time on his computer.

      posted in TripleA Support
      M
      mike64
    • RE: Post League Game Results Here

      thank you. will you need a shipping address to send me my crown? has anybody ever gone from #1 to dead last?

      posted in League
      M
      mike64
    • RE: Post League Game Results Here

      Dawg (X) over Mike64 (L) OOB no bid
      just another win for the man the legend Mr Dawgoneit

      posted in League
      M
      mike64
    • RE: Find League Opponents Thread

      thank you Farmboy,Oysteilo and Gamerman01 for your offers and advice. i have finished a game with gunnastunna93 and almost finished game with Enigma. i am the gentleman Desertadmiral was trying to start a game with on forum unsuccessfully. Oysteilo I would prefer to decline your offer since you are way too good. my understanding is that two or more tier difference is no fun for either player. I am an old retired guy whose primary experience is playing PTV against the AI for the last two years. just thought playing people could be more fun. going forward would be mostly interested in tier 2-3 at this time… If interested it would seem i can only play by email at this point. [email protected]
      thanks

      posted in League
      M
      mike64
    • RE: Find Opponents Here!

      looking for G40 game

      posted in Find Online Players
      M
      mike64
    • RE: Triplea Running Light on Funds [again]

      was on yesterday trying to pay for 23-24 support. wanted to pay 120 in one payment. only seemed to see option for 60. thought I paid 60 from credit card somehow thru paypal. not sure it went thru. thanks

      posted in TripleA Support
      M
      mike64
    • RE: Find League Opponents Thread

      interested not much experience at BM but in the middle of fourth loss in a row against tier 1 looking for somebody a little less better

      posted in League
      M
      mike64
    • RE: Find Opponents Here!

      @gunnastunna93 hello there i may be having trouble posting or replying through the forum. if you or anybody else who replied interested in playing G40 OOB my email is [email protected]

      posted in Find Online Players
      M
      mike64
    • RE: Triplea Running Light on Funds [again]

      thanks. unsure. so are there two areas to donate? one for triplea one for AA.org (league).

      posted in TripleA Support
      M
      mike64
    • RE: Steve (X) v Mike64 (L+20)

      triplea_1usuk.tsvg edited fighter from scotland to gib because of glitch with AI taking fighter with more movement

      posted in League
      M
      mike64

    Latest posts made by mike64

    • RE: mike v entek (Allies) G40

      No scramble

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      missed it. agree with stopping. would you like to play the axis and I will try another at 40. or you could try the allies with 60. or try a G41 or G42. I would be pretty open to anything you would like to suggest.

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 harbour, 3 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
              5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
              2 infantry moved from India to West India
              2 fighters and 2 tactical_bombers moved from Yunnan to West India
              1 mech_infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Kweichow
              1 infantry moved from Anhwe to Chahar
              2 bombers moved from French Indo China to Chahar
              1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
              1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
              1 mech_infantry moved from Yunnan to Szechwan
              1 mech_infantry moved from Yunnan to Kweichow
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in West India
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in West India
                  Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 2 bombers and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  2 bombers owned by the Japanese retreated
                  Chinese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
              Battle in Dutch New Guinea
                  Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                  ANZAC defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 5/12 hits, 6.17 expected hits
                      ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Dutch New Guinea
                      1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
                  Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
              1 destroyer moved from 44 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
              1 destroyer moved from 36 Sea Zone to 42 Sea Zone
              6 artilleries and 2 infantry moved from Burma to India
              2 fighters and 2 tactical_bombers moved from West India to India
              1 submarine moved from 20 Sea Zone to 42 Sea Zone
              3 mech_infantrys moved from Malaya to Burma
              1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
              2 bombers moved from Chahar to Yunnan
              1 infantry moved from Yunnan to French Indo China
              1 infantry moved from Kwangtung to Kwangsi
              1 mech_infantry moved from Kwangtung to Anhwe
              1 infantry moved from Anhwe to Kiangsi
              1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 fighter moved from Japan to French Indo China
      
          Place Units - Japanese
              1 harbour placed in Java
              3 infantry placed in India
              3 submarines placed in 37 Sea Zone
              3 submarines placed in 20 Sea Zone
              1 submarine and 1 transport placed in 36 Sea Zone
              1 artillery placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : -2.33
      ANZAC regular : 1.00
      UK_Pacific regular : -0.67
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 1 fighter, 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
              3 infantry moved from Rostov to Caucasus
              4 mech_infantrys moved from Ukraine to Caucasus
              2 mech_infantrys moved from Russia to Novosibirsk
              1 infantry moved from Nenetsia to Urals
              1 armour and 1 mech_infantry moved from Vologda to Urals
              2 armour and 3 mech_infantrys moved from Samara to Tsinghai
              1 bomber moved from Russia to Novosibirsk
              1 armour and 1 mech_infantry moved from Vologda to Urals
              1 mech_infantry moved from Volgograd to Sikang
                    Germans take Sikang from Chinese
              1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
              1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
              1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk
              1 bomber moved from Romania to Caucasus
      
          Combat - Germans
              Battle in Novosibirsk
                  Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 4/5 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Novosibirsk
                      1 infantry owned by the Russians lost in Novosibirsk
                  Germans win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Tsinghai
                  Germans attack with 2 armour and 3 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Tsinghai
                      1 infantry owned by the Russians lost in Tsinghai
                  Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Urals
                  Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 3/5 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Urals
                  Germans win, taking Urals from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers
                  British defend with 3 infantry; Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/28 hits, 9.50 expected hits
                      Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.67 expected hits
                      3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 3 infantry and 1 mech_infantry
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
              4 artilleries moved from Samara to Kazakhstan
              4 artilleries and 1 infantry moved from Tambov to Volgograd
              2 artilleries moved from Ukraine to Rostov
              3 aaGuns moved from Rostov to Caucasus
              2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
              1 bomber moved from Caucasus to Russia
              1 bomber moved from Novosibirsk to Russia
              1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
              1 infantry moved from Russia to Samara
              1 infantry moved from Ukraine to Rostov
              4 mech_infantrys moved from Romania to Ukraine
              3 mech_infantrys moved from Novgorod to Bryansk
              5 mech_infantrys moved from Germany to Romania
              1 infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Northern Italy to Southern France
              4 infantry moved from Western Germany to Northern Italy
              1 mech_infantry moved from Slovakia Hungary to Western Germany
              1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
      
          Place Units - Germans
              3 artilleries placed in Volgograd
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Russia
              3 mech_infantrys placed in Germany
              1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,2,4
              Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Russians regular : 2.67
      Germans regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
              1 bomber moved from Romania to Kazakhstan
      
          Combat - Italians
              Battle in Kazakhstan
                  Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Italians win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Kazakhstan to Romania
      
          Place Units - Italians
              1 infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,2
              Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Dutch New Guinea: 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 infantry moved from Burma to India
              1 fighter and 1 tactical_bomber moved from Yunnan to India
              1 fighter and 1 tactical_bomber moved from French Indo China to India
              1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                    Japanese take 35 Sea Zone from Americans
              2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
              1 fighter moved from 42 Sea Zone to 44 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
              1 tactical_bomber moved from French Indo China to 44 Sea Zone
              2 bombers moved from French Indo China to Burma
              2 bombers moved from Burma to India
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in 45 Sea Zone
                  Japanese attack with 3 fighters and 3 tactical_bombers
                  Americans defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
                      Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 45 Sea Zone
                  Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                  Casualties for Americans: 1 artillery, 1 destroyer, 1 infantry and 1 transport
              Battle in India
                  Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/9 hits, 4.17 expected hits
                      UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in India
                      1 artillery owned by the British and 2 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from India to French Indo China
              2 fighters and 2 tactical_bombers moved from India to Yunnan
              4 mech_infantrys moved from Burma to Yunnan
              1 armour and 2 mech_infantrys moved from Malaya to Yunnan
              1 armour moved from Burma to Yunnan
              2 mech_infantrys moved from Burma to Yunnan
              1 aaGun and 5 infantry moved from Hopei to Anhwe
              2 infantry moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
              3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
              2 carriers moved from 20 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from Japan to French Indo China
              1 tactical_bomber moved from French Indo China to 42 Sea Zone
              1 fighter moved from 20 Sea Zone to 42 Sea Zone
              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
      
          Place Units - Japanese
              1 submarine placed in 6 Sea Zone
              1 fighter placed in Japan
              1 infantry and 2 mech_infantrys placed in Kwangtung
              1 carrier and 1 destroyer placed in 36 Sea Zone
              1 infantry placed in French Indo China
              Japanese undo move 3.
              1 infantry and 1 mech_infantry placed in Kwangtung
              1 submarine placed in 20 Sea Zone
              3 mech_infantrys placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 68 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -1.17
      UK_Pacific regular : 0.00
      ANZAC regular : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      British ?

      posted in Play Boardgames
      M
      mike64
    • Dawg +64 v Mike G40 start round 5

      I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg

      posted in Play Boardgames
      M
      mike64
    • Looking for players G40 G41 G42

      I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
      If you want to play without the bid improvement just let me know and we can do it the more common way.

      posted in Find Online Players
      M
      mike64
    • RE: G40 OOB captain walker (allies +45) vs Mike 64 ke

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              4 artilleries moved from Russia to Samara
              2 mech_infantrys moved from Russia to Vologda
              2 armour moved from Russia to Vologda
              1 destroyer moved from 113 Sea Zone to 125 Sea Zone
              1 bomber moved from Western Germany to 125 Sea Zone
              2 infantry moved from Southern France to Normandy Bordeaux
              1 fighter moved from Western Germany to Normandy Bordeaux
              2 mech_infantrys moved from Ukraine to Caucasus
              2 mech_infantrys moved from Russia to Samara
              4 artilleries moved from Russia to Tambov
              1 infantry moved from Bryansk to Tambov
              1 mech_infantry moved from Bryansk to Vologda
              1 infantry moved from Archangel to Nenetsia
              1 bomber moved from Bryansk to Nenetsia
              1 armour moved from Russia to Vologda
              1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
              5 mech_infantrys moved from Bryansk to Volgograd
              1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
              1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
              2 mech_infantrys moved from Bryansk to Volgograd
              2 mech_infantrys moved from Ukraine to Volgograd
              1 bomber moved from Eastern Poland to Caucasus
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 bomber, 1 destroyer and 1 submarine
                  Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in Tambov
                  Germans attack with 4 artilleries and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 4 artilleries and 1 infantry in Tambov, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Volgograd
                  Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
                  Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                      Germans roll dice for 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/13 hits, 3.83 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 2 fighters, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry and 1 mech_infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 fighter and 2 infantry
                  French defend with 1 artillery, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 artillery
              Battle in Samara
                  Germans attack with 4 artilleries and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Nenetsia
                  Germans attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Nenetsia
                  Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 3 armour and 3 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                      British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
              1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
              1 bomber moved from Caucasus to Romania
              1 fighter moved from Normandy Bordeaux to Western Germany
              1 bomber moved from 125 Sea Zone to Western Germany
              3 aaGuns and 3 infantry moved from Ukraine to Rostov
              1 mech_infantry moved from Russia to Samara
              1 armour moved from Russia to Samara
              1 armour moved from Russia to Samara
              1 mech_infantry moved from Russia to Samara
              8 armour moved from Russia to Volgograd
              1 bomber moved from Nenetsia to Russia
              4 mech_infantrys moved from Romania to Ukraine
              4 mech_infantrys moved from Germany to Romania
              2 infantry moved from Northern Italy to Southern France
              4 infantry moved from Western Germany to Northern Italy
              1 mech_infantry moved from Western Germany to Slovakia Hungary
      
          Place Units - Germans
              4 mech_infantrys placed in Germany
              1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany
              1 infantry and 2 mech_infantrys placed in Russia
              2 artilleries and 1 infantry placed in Ukraine
              3 mech_infantrys placed in Novgorod
              1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,4,6,5,2,2,2,3,3,1,3,5,3
              Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Russians regular : -1.50
      Germans regular : -1.50
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
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      mike64