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    mike64

    @mike64

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    Best posts made by mike64

    • RE: Triplea Running Light on Funds [again]

      thanks for excellent explanation. if I understand correctly, then I was attempting to send money to AA.org. have no way of knowing if went thru. if I understand when I clicked on support box I was taken to open paypal account. then money moved from credit card to paypal then paypal to AA.org. I can call credit card company to see if payment went to paypal. Dont know how to see if money from paypal to aa.org happened.

      was able to get on phone with Dawgoneit yesterday and get him on both 2.5 and 2.6 versions at same time on his computer.

      posted in TripleA Support
      M
      mike64
    • RE: Post League Game Results Here

      thank you. will you need a shipping address to send me my crown? has anybody ever gone from #1 to dead last?

      posted in League
      M
      mike64
    • RE: Post League Game Results Here

      Dawg (X) over Mike64 (L) OOB no bid
      just another win for the man the legend Mr Dawgoneit

      posted in League
      M
      mike64
    • RE: Find League Opponents Thread

      thank you Farmboy,Oysteilo and Gamerman01 for your offers and advice. i have finished a game with gunnastunna93 and almost finished game with Enigma. i am the gentleman Desertadmiral was trying to start a game with on forum unsuccessfully. Oysteilo I would prefer to decline your offer since you are way too good. my understanding is that two or more tier difference is no fun for either player. I am an old retired guy whose primary experience is playing PTV against the AI for the last two years. just thought playing people could be more fun. going forward would be mostly interested in tier 2-3 at this time… If interested it would seem i can only play by email at this point. [email protected]
      thanks

      posted in League
      M
      mike64
    • RE: Find Opponents Here!

      looking for G40 game

      posted in Find Online Players
      M
      mike64
    • RE: Triplea Running Light on Funds [again]

      was on yesterday trying to pay for 23-24 support. wanted to pay 120 in one payment. only seemed to see option for 60. thought I paid 60 from credit card somehow thru paypal. not sure it went thru. thanks

      posted in TripleA Support
      M
      mike64
    • RE: Find League Opponents Thread

      interested not much experience at BM but in the middle of fourth loss in a row against tier 1 looking for somebody a little less better

      posted in League
      M
      mike64
    • RE: Find Opponents Here!

      @gunnastunna93 hello there i may be having trouble posting or replying through the forum. if you or anybody else who replied interested in playing G40 OOB my email is [email protected]

      posted in Find Online Players
      M
      mike64
    • RE: Triplea Running Light on Funds [again]

      thanks. unsure. so are there two areas to donate? one for triplea one for AA.org (league).

      posted in TripleA Support
      M
      mike64
    • RE: Steve (X) v Mike64 (L+20)

      triplea_1usuk.tsvg edited fighter from scotland to gib because of glitch with AI taking fighter with more movement

      posted in League
      M
      mike64

    Latest posts made by mike64

    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              2 fighters moved from 42 Sea Zone to India
              1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
      
          Place Units - ANZAC
              1 infantry and 1 tactical_bomber placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              2 fighters moved from 42 Sea Zone to India
              1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
      
          Place Units - ANZAC
              1 infantry and 1 tactical_bomber placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 submarines moved from 37 Sea Zone to 79 Sea Zone
              1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 79 Sea Zone
              1 bomber moved from French Indo China to 79 Sea Zone
              2 infantry moved from Manchuria to Amur
              1 fighter and 1 tactical_bomber moved from Manchuria to Amur
              2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
              1 bomber moved from French Indo China to 6 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 6 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
                  Americans defend with 1 destroyer, 6 submarines and 2 transports
                      Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                      Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      5 submarines owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                  Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
                  Casualties for Americans: 1 destroyer, 6 submarines and 2 transports
              Battle in Amur
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 bomber; Russians defend with 2 aaGuns
                      Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 2 aaGuns and 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      2 aaGuns owned by the Russians lost in Amur
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Amur
                  Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                  Casualties for Russians: 2 aaGuns
                  Casualties for Americans: 1 bomber
              Battle in 79 Sea Zone
                  Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 3 destroyers and 2 transports
                      Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      British roll dice for 3 destroyers and 2 transports in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      3 destroyers owned by the British lost in 79 Sea Zone
                      2 transports owned by the British lost in 79 Sea Zone
                  Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 38
                  Casualties for British: 3 destroyers and 2 transports
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              1 bomber, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
              1 tactical_bomber moved from Burma to India
              2 infantry moved from Shan State to French Indo China
              3 transports moved from 38 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              2 mech_infantrys moved from French Indo China to Kiangsi
              1 mech_infantry moved from French Indo China to Kiangsi
              1 carrier and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
              2 fighters moved from 33 Sea Zone to 36 Sea Zone
              2 battleships, 4 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
              1 aaGun and 4 infantry moved from Manchuria to Jehol
              1 fighter and 1 tactical_bomber moved from Amur to Jehol
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
              1 fighter moved from 6 Sea Zone to Jehol
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
              1 bomber moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              1 destroyer and 2 transports placed in 6 Sea Zone
              3 mech_infantrys placed in India
              3 mech_infantrys placed in Malaya
              3 artilleries placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              2 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Japanese regular : 1.83
      Russians regular : -0.33
      British regular : -1.00
      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 armour and 1 artillery moved from 35 Sea Zone to Philippines
              2 infantry moved from 35 Sea Zone to Philippines
              3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
              2 fighters moved from 42 Sea Zone to Philippines
      
          Combat - Americans
              Battle in Philippines
                  Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 6/10 hits, 4.50 expected hits
                      Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Philippines
                      1 artillery owned by the Japanese lost in Philippines
                  Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
              2 carriers and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 fighter moved from 30 Sea Zone to 35 Sea Zone
              5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 fighter moved from Queensland to 35 Sea Zone
              1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries moved from Central United States to 101 Sea Zone
              2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
              5 transports moved from 91 Sea Zone to 101 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 carrier and 2 submarines placed in 101 Sea Zone
              2 artilleries and 8 infantry placed in Central United States
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Libya to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
              1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
              1 armour and 1 mech_infantry moved from Libya to Algeria
              1 fighter moved from Libya to Algeria
              2 fighters moved from 91 Sea Zone to Algeria
              2 mech_infantrys moved from Turkmenistan to Sikang
              1 bomber moved from India to Sikang
              2 infantry moved from Shan State to French Indo China
              1 fighter and 1 tactical_bomber moved from Burma to French Indo China
              2 fighters moved from India to French Indo China
              1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
      
          Combat - British
              British creates battle in territory 97 Sea Zone
              Battle in Algeria
                  British attack with 2 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
                  Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 2 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Algeria, round 2 : 8/13 hits, 4.83 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2.17 expected hits
                      3 infantry owned by the British lost in Algeria
                      1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
                  British win, taking 97 Sea Zone from Italians, taking Algeria from Italians with 2 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                  Casualties for British: 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
              Battle in French Indo China
                  British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery and 2 infantry
                      British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 2.50 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in French Indo China
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in Sikang
                  British attack with 1 bomber and 2 mech_infantrys
                  Japanese defend with 2 infantry
                      British roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                      British roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 3 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  British win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Sikang to Yunnan
              3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
              3 aaGuns, 8 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to Yunnan
              2 artilleries and 4 infantry moved from India to Burma
              1 mech_infantry moved from Turkmenistan to Novosibirsk
              1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
              1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
              2 submarines moved from 98 Sea Zone to 97 Sea Zone
              2 destroyers moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from Algeria to Morocco
              2 fighters moved from Algeria to 91 Sea Zone
              1 mech_infantry moved from Belgian Congo to Egypt
              1 transport moved from 91 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from Malaya to Shan State
      
          Place Units - British
              1 artillery and 1 infantry placed in Quebec
              4 infantry placed in United Kingdom
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              5 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 20 PUs; end with 20 PUs
              Some Units in India change ownership: 5 mech_infantrys
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      Italians regular : 0.83
      Japanese regular : -0.33
      British regular : 5.50
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 armour and 1 artillery moved from 35 Sea Zone to Philippines
              2 infantry moved from 35 Sea Zone to Philippines
              3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
              2 fighters moved from 42 Sea Zone to Philippines
      
          Combat - Americans
              Battle in Philippines
                  Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 6/10 hits, 4.50 expected hits
                      Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Philippines
                      1 artillery owned by the Japanese lost in Philippines
                  Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
              2 carriers and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 fighter moved from 30 Sea Zone to 35 Sea Zone
              5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 fighter moved from Queensland to 35 Sea Zone
              1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries moved from Central United States to 101 Sea Zone
              2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
              5 transports moved from 91 Sea Zone to 101 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 carrier and 2 submarines placed in 101 Sea Zone
              2 artilleries and 8 infantry placed in Central United States
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 20.tsvg

      posted in Play Boardgames
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      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 19.tsvg I hope so

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Libya to Tunisia
                    Russians take Tunisia from Italians
              1 armour moved from Ethiopia to Egypt
              1 infantry moved from Tsinghai to Sikang
              2 mech_infantrys moved from Samara to Sikang
              1 fighter and 1 tactical_bomber moved from Russia to Sikang
              1 mech_infantry moved from Samara to Sikang
              1 artillery and 3 infantry moved from Bryansk to Ukraine
              1 fighter and 1 tactical_bomber moved from Russia to Ukraine
              1 artillery and 1 infantry moved from Bryansk to Western Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Italians defend with 3 armour and 1 factory_minor
                      Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                      Italians roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      3 armour owned by the Italians lost in Ukraine
                  Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 3 armour
              Battle in Western Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                      Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Sikang
                  Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 armour, 1 artillery and 2 infantry
                      Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sikang, round 2 : 3/4 hits, 1.50 expected hits
                      2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Sikang
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Sikang
                  Russians win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 infantry and 2 mech_infantrys
                  Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Olgiy
              2 infantry moved from Central Mongolia to Dzavhan
              1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
              1 artillery moved from Russia to Bryansk
              1 artillery moved from Russia to Vologda
              3 infantry moved from Russia to Bryansk
              2 infantry moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Ukraine to Russia
              2 mech_infantrys moved from Russia to Samara
              1 mech_infantry moved from Volgograd to Samara
              1 artillery moved from Russia to Vologda
              1 infantry moved from Kansu to Tsinghai
      
          Place Units - Russians
              1 mech_infantry placed in Volgograd
              1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      Italians regular : -0.50
      Germans regular : -0.33
      Russians regular : 2.33
      

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-Germany 19.tsvg sounds good. will convert at end of Japan 19

      posted in Play Boardgames
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      mike64