I would be interested in playing. haven’t played online with triple A, but have a lot of experience with the steam version of 42 and single player Triple A.
Best posts made by Darkpriorace
-
RE: 2026 Classic Tournamentposted in Tournaments
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Thanks for that fix. I am going to add the transport back in the hudson bay, which was another unlucky set of rolls for you, but is missing in the redux.
-
RE: 2026 Classic Tournamentposted in Tournaments
@The_Good_Captain Thanks for the video. I got my proton mail registered and ready to go.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain There are some big differences between the files. In the ncm edits you have a lot more infantry in main land asia, mainly india than the turn summary indicates. let me know how to proceed.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 5 PUs; Non Combat Move - British 2 armour moved from Anglo Sudan Egypt to Persia 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from Algeria to Libya 2 armour moved from South Africa to Anglo Sudan Egypt 4 infantry moved from Karelia S.S.R. to Caucasus 6 infantry moved from Finland Norway to Karelia S.S.R. 1 armour and 4 infantry moved from United Kingdom to North Sea Zone 1 armour and 4 infantry moved from North Sea Zone to Finland Norway Place Units - British 2 armour placed in South Africa 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 34 PUsCombat Hit Differential Summary :
British rolls : 1.00Hell yeah, tech rolls FTW. Also, I specifically requested no Waltz, lol. great strategy, i hate it lol.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 17 Purchase Units - Americans Americans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Americans Battle in Ukraine S.S.R. Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Ukraine S.S.R. Americans roll dice for 3 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Ukraine S.S.R., round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Americans win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 armour moved from Yakut S.S.R. to Sinkiang 2 infantry moved from North Sea Zone to Finland Norway 1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 11 infantry moved from West Canada to East Canada Sea Zone 1 armour, 1 carrier, 11 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 11 infantry moved from North Sea Zone to Finland Norway 14 infantry moved from West US to West Canada Place Units - Americans 1 fighter and 12 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Germans regular : -0.33Sorry for the delay, came down with a serious stomach bug, but should be on the mend now.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 18 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Non Combat Move - British 4 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Russia to Anglo Sudan Egypt 5 infantry moved from Syria Jordan to Anglo Sudan Egypt 5 infantry moved from Kenya-Rhodesia to South Africa Place Units - British 1 fighter and 1 infantry placed in South Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
I don’t think you would have known bc I didn’t do a combat phase, but I had to redo the UK turn due to purchasing an AA gun, which wasn’t allowed.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 24 Non Combat Move - British 2 infantry moved from Persia to Syria Jordan 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 infantry moved from Kenya-Rhodesia to South Africa Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
I’m sure I will see any of this 27 IPC’s. Surely won’t be a 2 v 2 in a game that is meant to be a 3 v 2. haha
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 30 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 1 armour moved from Kazakh S.S.R. to Russia 11 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Evenki National Okrug 5 infantry moved from Russia to Novosibirsk Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
I will appreciate the review, because I can’t figure out how I could have won. I see small errors, like the AA guns, but I can’t find a way to push through the germany wall.
Latest posts made by Darkpriorace
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 31 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 15 infantry moved from Novosibirsk to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 30 Purchase Units - Americans Americans buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Karelia S.S.R. to Caucasus 2 fighters moved from Karelia S.S.R. to Caucasus 7 infantry moved from Novosibirsk to Evenki National Okrug Combat - Americans Battle in Evenki National Okrug Americans attack with 7 infantry Japanese defend with 1 infantry Americans roll dice for 7 infantry in Evenki National Okrug, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 infantry in Evenki National Okrug, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Americans roll dice for 6 infantry in Evenki National Okrug, round 4 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 5 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Caucasus Americans attack with 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 2 fighters and 4 infantry in Caucasus, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 fighters moved from Caucasus to Karelia S.S.R. 3 infantry moved from Finland Norway to Karelia S.S.R. 3 infantry moved from East Europe to Karelia S.S.R. 15 infantry moved from Karelia S.S.R. to Russia 1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from West Canada to East Canada Sea Zone 1 carrier, 8 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway Place Units - Americans 2 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 1.00 Germans regular : 0.00 -
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 30 Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 30 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 1 armour moved from Kazakh S.S.R. to Russia 11 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Evenki National Okrug 5 infantry moved from Russia to Novosibirsk Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
I will appreciate the review, because I can’t figure out how I could have won. I see small errors, like the AA guns, but I can’t find a way to push through the germany wall.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 29 Combat Move - Americans 3 infantry moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to Caucasus 4 infantry moved from Russia to Caucasus 7 infantry moved from Russia to Novosibirsk Combat - Americans Battle in East Europe Americans attack with 1 fighter and 4 infantry Germans defend with 2 infantry Americans roll dice for 1 fighter and 4 infantry in East Europe, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Europe Americans win, taking East Europe from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Americans attack with 1 fighter and 4 infantry Germans defend with 2 infantry Americans roll dice for 1 fighter and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 4 infantry in Caucasus, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus Americans roll dice for 1 fighter and 4 infantry in Caucasus, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Novosibirsk Americans attack with 7 infantry Japanese defend with 1 infantry Americans roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from East Europe to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone 3 infantry moved from West Canada to East Canada Sea Zone 8 infantry moved from West US to West Canada 1 carrier, 3 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone 3 infantry moved from North Sea Zone to Finland Norway 7 infantry moved from Finland Norway to Karelia S.S.R. Turn Complete - Americans Americans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 Germans regular : -2.33 -
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 29 Non Combat Move - British 1 transport moved from Angola Sea Zone to West Africa Sea Zone Turn Complete - British British collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
I assume the odds have shifted, from you having a 1 to 2% chance to win at this point? I don’t feel like I am winning anymore.
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 29 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Kazakh S.S.R. 13 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 armour and 13 infantry Japanese defend with 2 armour and 3 infantry Russians roll dice for 1 armour and 13 infantry in Kazakh S.S.R., round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 2 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 armour and 12 infantry in Kazakh S.S.R., round 3 : 2/13 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 armour and 12 infantry in Kazakh S.S.R., round 4 : 1/13 hits, 2.50 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 armour and 11 infantry in Kazakh S.S.R., round 5 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 11 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour and 3 infantry Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 Russians regular : -4.00 -
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 28 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Karelia S.S.R. to East Europe Americans take East Europe from Germans 2 fighters moved from Karelia S.S.R. to Novosibirsk 1 bomber moved from Karelia S.S.R. to Yakut S.S.R. Combat - Americans Battle in Novosibirsk Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Americans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from West US to Karelia S.S.R. 11 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Karelia S.S.R. to Caucasus 5 infantry moved from Finland Norway to Karelia S.S.R. 1 aaGun moved from North Sea Zone to United Kingdom 1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone 7 infantry moved from West Canada to East Canada Sea Zone 3 infantry moved from West US to West Canada 1 carrier, 7 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to Finland Norway 1 infantry moved from India to Persia Place Units - Americans 8 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.00 Americans rolls : 0.00 -
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 28 Non Combat Move - British 1 battleship and 2 transports moved from West Africa Sea Zone to North Sea Zone 1 aaGun and 1 transport moved from East US Sea Zone to North Sea Zone 1 aaGun moved from French West Africa to West Africa Sea Zone 1 aaGun and 1 transport moved from West Africa Sea Zone to Angola Sea Zone 1 aaGun moved from Angola Sea Zone to South Africa Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
-
RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 28 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Kazakh S.S.R. to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :