• Liaison TripleA '11 '10

    You guys have got to be kidding.

    It’s Kreighund obviously.


  • Bacon, think about it.


  • All I can see in my head is Larry Harris standing over 1914 and saying “I brought you into this world, and I can take you out of it!”

  • Liaison TripleA '11 '10

    Maybe Harry Larris is Vishnu?


  • I declare this thread dead.

  • TripleA '12

    So do I.


  • Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?


  • @special:

    Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    I fully believe so

  • Liaison TripleA '11 '10

    @special:

    Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    Shakes the magic 8 ball
    There is a distinct possibility


  • By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    Play using the Larry harris Tournament rules, minus the economic/political collapse  (except for Russia to represent the revolution), and play till you capture the capitals and you’ll find its more balanced.

    Still needs some work to make German U-boats viable as a threat, but we have had the Axis win a few games this way.

    Kim


  • Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.


  • thanks for the heads-up, guys, i’ll go check out those tournament rules.

    edit: i just knew something was wrong when i start winning ;)

  • TripleA '12

    @GoSanchez6:

    Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.

    That’s a good idea, I like it.


  • @Lozmoid:

    @GoSanchez6:

    Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.

    That’s a good idea, I like it.

    I like it. Great idea, except maybe from turn 4.

  • Customizer

    Remove restrictions on transport through friendly tt, thus making it easier for powers to send troops to aid their weaker allies.

    An alliance is only as strong as it’s weakest member…

  • Liaison TripleA '11 '10

    Why don’t we just take all the starting units on the board, move the to the battle board, and roll for both sides as an “attacker”.

    Probably get the same result minus the 4 hours of playing time.

  • Customizer

    That’s what they did in playtesting.

    Its how they managed to get an even number of Axis wins.


  • @Frontovik:

    cause of death: unbalanced gameplay

    and most answers try to show how to balance the game… isn’t it a general problem? (was the same with 1940, so many changes with new Alpharules and then finally 2nd Ed., and also 1941 needed official changes, and also if you look at computergames and so on…)

    How to solve the problem: don’t buy unfinished products and don’t pay to be a Beta-Tester, wait till a finished product is released (like the 1940 2nd Edition games). As long as people pay good money for unfinished products, as long will the companys save money and not pay themselves for final testing and correcting errors…


  • @Flashman:

    That’s what they did in playtesting.

    Its how they managed to get an even number of Axis wins.

    not really, cause there are more allied troops aswell (if included the minor countries)


  • It’s possible that with the long nature of these games (1914, Pacific 1940 etc) that is is harder to fully play test them. Let’s not forget that there are literally hundreds of units on the board, so adjusting each ones cost, movement, attack, defense and such takes a lot of time……

    However, this game is so allied heavy, you do start to wonder if WOTC just moved the date of release up an extra year!  :? Just saying, it’s probably harder than it looks…

    See ya,

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.0k

Users

39.3k

Topics

1.7m

Posts