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    Flashman

    @Flashman

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    Best posts made by Flashman

    • RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!

      Maybe if this does well an alternative scenario with a global map and the USSR as a 4th power:

      Set in the same period, but the 4 power blocks have fought each other to a standstill. Germany would have expanded to swallow eastern Europe and north Africa, and much of the middle east. Japan will have completed the occupation of China, and maybe driven through India to meet Germany in Persia. USA & what remains of the UK’s empire is merged into a single power controlled from Washington. The Soviet government has moved from threatened Moscow to the relative safety of the Urals.

      The idea would be that as a result of primitive nuclear weapons and economies devastated by war, power are no longer able to manufacture and maintain advanced weapons. What you start with in terms of bombers, jest, battleships and so on is what you get - nobody has the capacity to build any more. After a few turns you will no longer be able to maintain complicated machinery, and the units will become redundant. That’s when the new cavalry and archer units come into their own…

      posted in Other Axis & Allies Variants
      Flashman
      Flashman
    • RE: Ikusa - Shogun

      @Imperious:

      That “helped” in no way whatsoever

      I suggest you try a combination of Lemon, Melon and Pomegranate juice.

      posted in Other Games
      Flashman
      Flashman
    • RE: They can't call it Axis & Allies!

      Clankers & Darwinists:

      http://www.keiththompsonart.com/pages/grandmap.html

      posted in Axis & Allies 1914
      Flashman
      Flashman
    • RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!

      Also partly inspired by this:

      https://www.youtube.com/watch?v=jFWzpM9re64

      Also wonder if anyone’s made a 1984 wargame?

      posted in Other Axis & Allies Variants
      Flashman
      Flashman
    • RE: Ikusa - Shogun

      Perhaps this will help you:

      https://www.youtube.com/watch?v=7-B9DLOh7EI

      posted in Other Games
      Flashman
      Flashman
    • RE: Alpha+ 1

      Make Switzerland worth 3 IPCs.

      OR

      Write a sign on the tt saying “attack here, dummkopf”.

      posted in Axis & Allies 1914
      Flashman
      Flashman
    • RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!

      Rough idea of a global map, based on one of my old WWII creations:

      Germany has taken over Western Europe including Britain. Spain throws in its lot with Germany in return for Morocco. Ireland is united under German rule. Russia has driven Germany back to the starting positions of 1941, but has been attacked in the far East by Japan, which has completed the conquest of China and Australia.

      A remnant of the British Empire survives around the periphery of the Indian Ocean

      A&A1948.PNG

      posted in Other Axis & Allies Variants
      Flashman
      Flashman
    • RE: Ikusa - Shogun

      Just in reference to the rules posted by IL above:

      A married lady must be placed in the home castle of her husband.

      An opponent may use the Ninja to kidnap a female character instead of assassination. She may be held for ransom.

      An army using roads can move through (but not end in) a region controlled by another player (with that player’s permission) without provoking combat.

      A further import from the Dynastic rules is succession: when a Diamo is killed the owning player must make a succession roll to determine the loyalty of the heir to that clan. In most cases the new Lord will be loyal to the original faction; he simply takes over the army (and castle) commanded by his father, though he starts at the lowest level as commander. But the risk is that in a minority of cases the clan will pass to an indirect heir who will switch loyalty to another faction.

      posted in Other Games
      Flashman
      Flashman
    • RE: 1914 Map grievances

      Correct the Bulgaria-Greece border (Greece did not have a border with Turkey in 1914).

      Have more tts in Hungry e.g. add Banat & Transylvania so Budapest does not border Russia.

      East Prussia should border Livonia; Poland should not have a coastline.

      Move SZ18 border south to intersect Albania-Greece.

      Extend Rome east to have an Adriatic coastline.

      Place a production city in Munich.

      Albania should be neutral.

      Give Lorraine-Marseille a border and move Paris to the “Burgundy” tt.

      Rename tts so that only those containing an actual city are so named; otherwise give them tt names. The map is too obviously based on Diplomacy.

      posted in Axis & Allies 1914
      Flashman
      Flashman
    • RE: The Great War 1914-1918: Clash of Empires

      Couldn’t they hire a professional to write the rules?

      posted in Other Axis & Allies Variants
      Flashman
      Flashman

    Latest posts made by Flashman

    • RE: Where WOTC got the idea for this game…

      Surely Axis and Allies and Aliens would have been more interesting, with the humans gradually adapting alien tech and reluctantly co-operating against them but with a view to ultimate victory.

      And I’ve got zombies already; I want little green aliens with ray guns.

      I also want Axis and Allies and Apes:

      https://www.youtube.com/watch?v=3XfrS1bkI4Y

      But I like the infantry only production in China and India. Always advocated this, but should be Australia as well.

      posted in Axis & Allies & Zombies
      Flashman
      Flashman
    • RE: Kickstarter Victory WW2 game

      Link not work

      posted in Other Games
      Flashman
      Flashman
    • RE: Bobby Fischer

      This all seems to assume that the western Allies leave Russia to it’s fate. But assuming they control the seas the Allies can send troops to wherever the CPs are attacking.

      Russian forces concentrated early in Belarus can crush any invading army and then reinforce the survivors more easily than the CPs can send fresh invaders. If Russia is in trouble the UK can send forces up through the Caucasus or by sea via Karelia.

      The plan is based on the program of Crush Russia then switch forces west, but if the Allies are awake the CPs simply don’t have time to do this before American troops reinforce France/Italy.

      I still feel the best rework of this game is the CPs given set victory targets at the end of specific turns; essentially they must “beat the clock” before victory becomes impossible.

      posted in Axis & Allies 1914
      Flashman
      Flashman
    • RE: Opening Moves

      I don’t think it matters a damn.

      The whole problem with this game is that the Allies are so much more mobile (they can virtually teleport by sea, and can feed units into the East via India) that whatever the CPs do the Allies can immediately and effectively counter-move.

      Only by allowing the CPs unlimited land movement by rail do they stand a chance of winning.

      posted in Axis & Allies 1914
      Flashman
      Flashman
    • RE: Monopoly

      Get rid of the hotels, they ruin the game.

      The original aim of the game was to “monopolise” the ownership of houses. Adding hotels kills this.

      posted in Other Games
      Flashman
      Flashman
    • Bonus Infantry Goals

      Suggested as one-time unit bonuses for obtaining specific territorial targets. To represent “liberated” peoples turning on their former occupiers. Tracked by tokens removed when the bonus is claimed.

      Japan:

      India - 10 infantry. Had Japan conquered India it would have found no shortage of natives willing to help stop the British getting back in.
      Western USA: 3 infantry (liberated internees)

      Germany:

      Each USSR tt outside Russia proper - 4 infantry. (Local nationalists e.g. Ukraine, Baltic states)
      Each USSR tt inside Russia - 2 infantry. (anti-Communists)
      Eastern USA: 3 infantry. (DAB volunteers)

      USSR:

      Each non-USSR tt liberated from Germany/Italy - 2 infantry (e.g. Finland, Romania, Yugoslavia, Poland anti-Germans)
      Each Chinese tt liberated from Japan - 2 infantry (Communist infiltration)

      USA:

      France: 4 infantry, 1 tank, 1 fighter. (French patriots armed with American equipment. This is more authentic than a restored France being able to “build” new units) [in my rules captured factories are removed and cannot be rebuilt] Applies even if France is physically liberated by the UK.
      (Chinese units) 2 infantry for each Chinese tt liberated from Japan, that is Chinese tts starting under Japanese occupation.

      ITALY:

      Egypt: 3 infantry (Arab nationalists)

      posted in House Rules
      Flashman
      Flashman
    • RE: Vikings 878

      I was thinking of designing a three team version: Anglo-Saxons vs Vikings vs Celts. That is with Scotland, Wales, Ireland and Cornwall added and with their own armies and cards. Third parties can join in battles in adjacent tts between the other two sides.

      posted in Other Games
      Flashman
      Flashman
    • Axis and Allies and Aspergers

      Anyone else here have Aspergers?  Just have a hunch that A&A players might have a high proportion of Aspers. Of course it can be seen as a mental illness or the next stage of evolution.

      https://www.youtube.com/watch?v=LuZFThlOiJI&t=1567s

      posted in General Discussion
      Flashman
      Flashman
    • RE: Whisky Thread

      Even my Scotch friend Gavin hates the stuff. Could never keep it down myself.

      posted in General Discussion
      Flashman
      Flashman
    • RE: Translate this! A WWII Related Challenge

      All our aircraft carrier on sea bottom.

      posted in General Discussion
      Flashman
      Flashman