@panther thanks for your feedback
A&A 1914 Triplea
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It is easier than I thought. I think I will have that ready within the next few days.
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@P@nther:
It is easier than I thought. I think I will have that ready within the next few days.
Thanks Panther!
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How is it coming along?
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can someone download that and then upload it to sendspace please?
i can’t access mediafire
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ok
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I am so anxious for this.
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http://www.sendspace.com/file/tka27f
here is the map…
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Hi guys,
Not sure if this is the right place to post this but thought I’d share with you all a A&A1914 map that I made. It’s pretty much finished now so any thoughts/comments/suggestions would be welcome. Thank you! :-)
Loz
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Looks very good! Are you going to enter the territory names/IPC values?
Glad someone is working on this. I’m itching to play this game more.
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Thank you, BJCard. I think I will leave those out for now as I’m making this map in MS Paint and it’s difficult to get the words/numbers on at this 45degree angle. So I guess players would have to try and write them on themselves.
However, maybe this map could be used for TripleA or Battlemap or something, I don’t know.
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I noticed and admired it too. Great work Loz.
I too would like to see it on AAA. -
Thank you, BJCard. I think I will leave those out for now as I’m making this map in MS Paint and it’s difficult to get the words/numbers on at this 45degree angle. So I guess players would have to try and write them on themselves.
However, maybe this map could be used for TripleA or Battlemap or something, I don’t know.
Maybe it would be better if the words/numbers are not at a 45 degree angle… if the game is going to be played as a ‘square’ instead of a ‘diamond’, then just print the names horizontally.
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Yeah. I think it should be tilted 45 degrees counter clockwise.
It would fix the problem of tilted territory names.
The extra space on the corners could be filled by information like rules and unit stats. -
Thanks for the tips, guys. Thing is, I made this on MS Paint and I don’t think I can rotate it 45 degrees… Maybe I could edit it with a different art program although I’m not sure which.
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Thanks for the tips, guys. Thing is, I made this on MS Paint and I don’t think I can rotate it 45 degrees… Maybe I could edit it with a different art program although I’m not sure which.
Give paint.net a try. It’s free and easy to use. It supports layers, too.
Find it here: www.getpaint.net -
Nice one, P@nther - I’ll give that a try! :-)
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Hey,
I’m not sure what has or has not been done so far, but I took a first stab at the xml definition for the game. It includes the territories, connections, unit definitions, production values and starting units. I did my best to fill out the rule variant values, but I’m not sure how to express a lot of the rule info (I presume some modification to the engine will be required, but maybe some of the options are available, and I just don’t know). Basically I started with World War II v4, and modified accordingly. Items still needing to be done:
Map/territory definitions:
- Locations of ports
- Minor/Neutral power capitals
- Alignment of minors
Rule variants:
- Sea unit placement at ports
- Minefields
- Minor powers aligned to major powers
- Placement of units after attack of minor capitals
- Contested territories/single-round attack
- Artillery first-strike on units offloading from transports
- No first-strike on attacking subs
- Hits against submerging subs
- Fighter dogfight phase
- Fighter-supported artillery
- Fighters transportable
- Tank building limitation
- Victory conditions
- U.S. isolationism
- Unrestricted warfare
- Russian Revolution rules
see the link to the .zip below
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Hey Lozmoid,
any chance you can re-upload your map in .png format? Your .jpg has dithering and it makes it very difficult to convert to the format needed by the TripleA utilities.
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I’m sorry but I can’t get the file to shrink as it’s currently 14.6 MB in size. Not sure what to do. :?