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    frogg

    @frogg

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    Latest posts made by frogg

    • RE: A&A 1914 Triplea

      Veqryn,

      I took your advice and used the diamond map you linked. I’ve replaced the zip file linked above with this one.

      Also I was wondering if you are planning on doing development on the engine to support this game. I wouldn’t mind helping out, but if you’re already working on it I don’t want to duplicate effort. I was thinking of taking a look at the code and seeing if I can implement some of the rule variants at least. But I’m not sure if you’re already doing this. If not, have you at least given some thought to how to do it? I’d appreciate any insight you have as I’m looking at the code.

      Thanks.

      posted in TripleA Support
      F
      frogg
    • RE: A&A 1914 Triplea

      Actually I managed to work around the problem for making the map. If anyone is interested in having a look you can download it at:

      frogg.ca/aa1914/World War I 1914.zip

      I have finished the map, in addition to the unit placement, etc. mentioned above.

      The map itself is the one from Lozmoid and I took the flags and the territory background from Imperious Leader’s map.

      At some point I’ll probably re-do the placements since I just kind of threw them together (I couldn’t get the auto placement tool to work) and I’ll fix up the locations of the decorations as well. But the key missing thing is the engine stuff to actually play the game by the rules :)

      posted in TripleA Support
      F
      frogg
    • RE: A&A 1914 Triplea

      Hey Lozmoid,

      any chance you can re-upload your map in .png format? Your .jpg has dithering and it makes it very difficult to convert to the format needed by the TripleA utilities.

      posted in TripleA Support
      F
      frogg
    • RE: A&A 1914 Triplea

      Hey,

      I’m not sure what has or has not been done so far, but I took a first stab at the xml definition for the game. It includes the territories, connections, unit definitions, production values and starting units. I did my best to fill out the rule variant values, but I’m not sure how to express a lot of the rule info (I presume some modification to the engine will be required, but maybe some of the options are available, and I just don’t know). Basically I started with World War II v4, and modified accordingly. Items still needing to be done:

      Map/territory definitions:

      • Locations of ports
      • Minor/Neutral power capitals
      • Alignment of minors

      Rule variants:

      • Sea unit placement at ports
      • Minefields
      • Minor powers aligned to major powers
      • Placement of units after attack of minor capitals
      • Contested territories/single-round attack
      • Artillery first-strike on units offloading from transports
      • No first-strike on attacking subs
      • Hits against submerging subs
      • Fighter dogfight phase
      • Fighter-supported artillery
      • Fighters transportable
      • Tank building limitation
      • Victory conditions
      • U.S. isolationism
      • Unrestricted warfare
      • Russian Revolution rules

      see the link to the .zip below

      posted in TripleA Support
      F
      frogg
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @ch0senfktard:

      @ryguy:

      In respect to the answer to “1”, I thought the U.S. could NEVER load transports before being at war?

      They’re referring to Allied and Central Powers transports loading and unloading with neutral U.S. ships in the same sea zone.

      Correct. That’s what I meant.

      posted in Axis & Allies 1914
      F
      frogg
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi. I had a couple questions about the U.S. before they enter the war:

      1. Can transports load/unload in a sea zone with U.S. surface warships? I would say they can since they are not enemies with anyone. But it’s not clear.
      2. Similarly, can ships from other powers move through a sea zone with U.S. surface warships (including CPs)? Or do they block their movement? I guess these 2 questions come down to whether a sea zone containing only American ships is “friendly” to both sides.
      3. Conversely, can the U.S. move through a sea zone containing surface warships? Since they are neutral I would think there is no such thing as an “enemy warship” and therefore they could.
      4. If a sea zone contains Allied ships and American ships, can a CP attack the Allied ships and ignore the Americans? E.g. if the British and Americans have ships in sea zone 8 and the Germans attack it, I would think the German player can choose to either attack only the British, or attack the British and Americans (in which case the Americans would enter the war immediately).
      5. If a power moves into sea zone 1, do they hit a minefield?
      6. If a U.S. ship moves into a sea zone with a port, do they hit the minefield? I would think not, but if so, and an American ship is damaged/destroyed, does this cause the Americans to enter the war?

      posted in Axis & Allies 1914
      F
      frogg